Kyzentun
b882f3506a
Adjusted text scaling that convert_text_to_indented_lines uses to make it adjust for resolution differences better.
2014-08-02 00:38:53 -07:00
Kyzentun
9339f5dfb8
Changed GameCommand screen validation to allow OptionsList to work again.
2014-08-02 00:38:52 -07:00
freem
0b3e03fee5
telling Visual Studio to shut up about more warnings wrt/double and float
2014-08-02 00:38:52 -07:00
freem
ee3efaf36b
we dropped Visual C++ 6 support a long time ago, so remove most of the boolean operator hacks.
...
However, the == one is still required (at least on Visual Studio 2008, not sure about others).
Feel free to revert this if it's causing problems elsewhere.
2014-08-02 00:38:51 -07:00
sigatrev
9e0a42680a
fix ActorScroller wrapping
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looping actor scrollers would never reach destination items with number
higher than the number of items.
2014-08-02 00:38:50 -07:00
freem
ab4cceff31
explicit float postfix added to some numbers in order to get visual studio to shut up
2014-08-02 00:38:50 -07:00
freem
7f305664fa
update ScreenGameOver with a fancier "game over" graphic and bigger text
2014-08-02 00:38:49 -07:00
sigatrev
82cb4a198d
Enums for TapNoteType, TapNoteSubType, and TapNoteSource
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I intend to make additional useful information available on judgments,
such as TapNoteType and TapNoteSubType( for hold judgments ).
I am submitting this part as a separate pull request because it is more
generally applicable to anything TapNote related.
2014-08-02 00:38:48 -07:00
Kyzentun
3945a4a34b
Improved three-key support. Default theme should be completely usable with three-key cabinets if ThreeKeyNavigation pref is true. Added ThreeKeyNavigation pref. ScreenOptions:NavigationMode metric now uses that pref to decide between normal and toggle modes. Added GoToFirstOnStart to OptionRowHandlerLua so an option row can control that behavior. Rewrote input for default's ScreenSelectProfile to use an input callback to take advantage of menu button mapping. Fixed inconsistent indentation in ORHL documentation.
2014-08-02 00:38:46 -07:00
freem
ea74aa74bc
[Themes/default] hack for SWME StageDisplay to show correct stage on Normal Mode Evaluation
2014-08-02 00:38:45 -07:00
freem
6af6f98a05
make [ScreenHowToPlay] CharacterName metric work again
2014-08-02 00:38:45 -07:00
Kyzentun
82c07d04b3
Fixed UpdateHasteRate and PlayerInfo:GetLifeMeter to check whether the life meter is null before using it.
2014-08-02 00:38:44 -07:00
sigatrev
52c2801503
UpdateSongPositions
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It is useful to have Player SongPositions update off of ScreenGameplay
for use with things like ArrowEffects.
ScreenGameplay, ScreenHowToPlay, and ScreenEdit stop GameSoundManager
from running GameState:UpdateSongPosition and do it themselves, so this
has no impact on the screen classes that cared about, and thus updated,
player SongPositions.
2014-08-02 00:38:43 -07:00
Thai Pangsakulyanont
aadf01ef98
add note
2014-08-02 00:38:43 -07:00
freem
46e7ff7ead
fix really awkward positioning of this line (was using spaces instead of tabs)
2014-08-02 00:38:42 -07:00
freem
88c412f792
DX8->DX9 in the rarely updated Manual
2014-08-02 00:38:41 -07:00
freem
ddcf60943e
make a note about DirectX 9 in the NSIS installer script
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(I'm not sure how to fix it just yet)
2014-08-02 00:38:41 -07:00
freem
f3ffa60bf7
add missing nextrow character for options rows
2014-08-02 00:38:40 -07:00
Kyzentun
2134151b90
Added Sprite::NewBlankSprite for use by NoteSkinManager. Removed default texture loading from Sprite::Sprite. Should fix problems with white banners and garbage on videos.
2014-08-02 00:38:40 -07:00
Kyzentun
2e43a70752
Fixed Course::GetTotalSeconds to work on courses that don't have a medium difficulty. A course with only double charts was probably the one that made the crash manifest.
2014-08-02 00:38:39 -07:00
Kyzentun
1a18d64f09
Added revalidation scheme to NoteData's all_tracks_iterator so that it can be made valid again after the NoteData is transformed by something adding or removing steps. This fixes the crash on courses that use transform mods on the second song. ITG2's Getting Started is an example.
2014-08-02 00:38:38 -07:00
Kyzentun
8ef6be9a94
Changed LogDisplay to use the full message for IgnoreIdentical.
2014-08-02 00:38:38 -07:00
Thai Pangsakulyanont
1c8436ec91
Make StepMania compile in Xcode 5.1.1
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project:
- Mac OS X 10.6 SDK is used.
- Architecture has been set to 32-bit. Otherwise, `MemoryCardDriverThreaded_MacOSX` and `HIDDevice` will not compile.
- Replaced the outdated `README` file with a new `README.md`.
libmad:
- Use FPM_64BIT instead of FPM_INTEL. Otherwise, it will not compile. Also, latest Xcode seems not to support `$(...)` expansion in defining macros. Instead, they are hardcoded in the build settings.
stepmania:
- Removed compiler flags `-finline-limit` and `-falign-loops=16`
2014-08-02 00:38:37 -07:00
freem
df825646c7
add missing Class attribute for ScreenOptionsEditProfile
2014-08-02 00:38:36 -07:00
Kyzentun
1398f477c9
Added IgnoreIdentical param to LogDisplay for use in ignoring identical error messages.
2014-08-02 00:38:36 -07:00
sigatrev
ada902140e
add OldStyleStringToDifficulty method
...
because SM recognizes them in .sm files.
2014-08-02 00:38:35 -07:00
sigatrev
e8e617e545
SavePreferences
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for custom option screens.
2014-08-02 00:38:35 -07:00
Kyzentun
9b08ab5b52
Created GameLoop::ChangeGame analogous to GameLoop::ChangeTheme. Changed ChangeTheme to use the AfterThemeChangeScreen metric instead of a passed in screen name from the theme being changed away from. ChangeGame uses the AfterGameChangeScreen and AfterGameAndThemeChangeScreen metrics to pick the screen to load after the change. New metrics are optional and default to InitialScreen. Changed ScreenManager::ThemeChanged to not duplicate the code in ReloadOverlayScreens. Fixed ScreenManager::IsScreenNameValid to check with HasMetric before using GetMetric. Changed game ConfOption logic to set the preference and work in a similar way to the theme ConfOption. Added THEME:SetTheme lua function.
2014-08-02 00:38:34 -07:00
Kyzentun
5828b2529b
Fixed two typos.
2014-08-02 00:38:33 -07:00
Kyzentun
adfc259b71
Changed CheckEnum to use lua_isnoneornil so that enum args can be made properly optional. Changed PlayMusicPart to allow nil for optional args so optional args would be independent.
2014-08-02 00:38:33 -07:00
sigatrev
fe08728393
add SOUND:IsTimingDelayed method and fixed SOUND:PlayMusicPart
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PlayMusicPart does not immediately start the new music. IsTimingDelayed
will return true until the new music has started.
The "applyRate" argument of PlayMusicPart was being applied to the
"align_beat" property. Added an additional argument to for "align_beat"
and made "applyRate" work properly.
2014-08-02 00:38:32 -07:00
Kyzentun
4dfeb3eb89
Changed NoteSkinManager::LoadActor to always return a Sprite on failure because some elements must be a sprite.
2014-08-02 00:38:31 -07:00
Kyzentun
32664e7e17
Changed ArbitrarySpeedMods to use a large increment that is not forced to be a multiple of the smaller increment.
2014-08-02 00:38:31 -07:00
Kyzentun
4b7a6d092a
Added Common Error font for use by error reporting so that themes that replace Common Normal won't have a problem.
2014-08-02 00:38:30 -07:00
Kyzentun
8657d70fe1
Created Def.LogDisplay for displaying messages in a log. Changed error reporting layer to use Def.LogDisplay. Changed engine error reporting to not clip errors to a single line.
2014-08-02 00:38:29 -07:00
Kyzentun
1ff292ad24
Readded increment_version.pl because it's actually needed for building on OSX.
2014-08-02 00:38:29 -07:00
Dan Guzek
a40b7aa921
new mkrelease script for OS X
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This commit does a few things:
1. includes a new mkrelease script for OS X devs to bundle releases with
2. removes the old Perl scripts that sort of accomplished the same task
3. includes a README documenting how to use the new script
The old scripts were brittle and inefficient.
The new script is written in Ruby because it is what I'm familiar with and because OS X has shipped with Ruby since version 10.5.0.
2014-08-02 00:38:28 -07:00
Kyzentun
88f56cb0ec
Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture.
2014-08-02 00:38:27 -07:00
freem
aef6e287f9
[ScreenSystemLayer] restore "Not Present" text in CoinMode_Home
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(also gave a possible answer to the comment added during the removal of pay mode)
2014-08-02 00:38:27 -07:00
Kyzentun
a9056c20d1
Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay.
2014-08-02 00:38:26 -07:00
Kyzentun
8a6f6a7124
ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements.
2014-08-02 00:38:26 -07:00
Kyzentun
4343a99ea9
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-08-02 00:38:25 -07:00
Kyzentun
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
sigatrev
acf15aed53
SetGame lua docs
2014-08-02 00:38:23 -07:00
sigatrev
ce2b729710
SetGame method
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Added SetGame method to GameManager.
Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-08-02 00:38:23 -07:00
Pat Mac
beb8c40ce0
Fixes issue #216 : Cannot build with --without-ffmpeg
2014-08-02 00:38:22 -07:00
freem
c0eff36375
fix autogen freaking out after the Minimaid commit
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thanks to @spigwitmer for the fix
2014-08-02 00:38:22 -07:00
Kyzentun
cc548a8cb5
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-08-02 00:38:21 -07:00
Kyzentun
8e74a512ad
Changed InputFilter to not assert on unrecognized input devices or buttons.
2014-08-02 00:38:20 -07:00
freem
194c8de8f8
add pkgingo's (Win32) Minimaid driver.
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* new makefile config option "HAVE_MINIMAID"
* update all Visual Studio projects
2014-08-02 00:38:20 -07:00