360 lines
10 KiB
C++
360 lines
10 KiB
C++
#include "global.h"
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#include "MemoryCardManager.h"
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#include "arch/MemoryCard/MemoryCardDriver.h" // for UsbStorageDevice
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#include "ScreenManager.h"
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#include "ThemeManager.h"
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#include "PrefsManager.h"
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#include "RageLog.h"
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#include "ScreenManager.h"
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#include "ProfileManager.h"
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#include "Foreach.h"
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#include "GameState.h"
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MemoryCardManager* MEMCARDMAN = NULL; // global and accessable from anywhere in our program
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MemoryCardManager::MemoryCardManager()
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{
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m_pDriver = MakeMemoryCardDriver();
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m_bCardsLocked = false;
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FOREACH_PlayerNumber( p )
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{
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m_bTooLate[p] = false;
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}
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/* These can play at any time. Preload them, so we don't cause a skip in gameplay. */
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m_soundReady.Load( THEME->GetPathToS("MemoryCardManager ready"), true );
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m_soundError.Load( THEME->GetPathToS("MemoryCardManager error"), true );
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m_soundTooLate.Load( THEME->GetPathToS("MemoryCardManager too late"), true );
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m_soundDisconnect.Load( THEME->GetPathToS("MemoryCardManager disconnect"), true );
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}
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MemoryCardManager::~MemoryCardManager()
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{
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delete m_pDriver;
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}
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void MemoryCardManager::Update( float fDelta )
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{
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if( m_pDriver->StorageDevicesChanged() )
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{
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vector<UsbStorageDevice> vOld = m_vStorageDevices; // copy
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m_pDriver->GetStorageDevices( m_vStorageDevices );
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vector<UsbStorageDevice> &vNew = m_vStorageDevices;
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vector<UsbStorageDevice> vConnects; // fill these in below
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vector<UsbStorageDevice> vDisconnects; // fill these in below
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// check for disconnects
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FOREACH( UsbStorageDevice, vOld, old )
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{
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vector<UsbStorageDevice>::iterator iter = find( vNew.begin(), vNew.end(), *old );
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if( iter == vNew.end() ) // card no longer present
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{
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LOG->Trace( "Disconnected bus %d port %d device %d path %s", old->iBus, old->iPort, old->iLevel, old->sOsMountDir.c_str() );
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vDisconnects.push_back( *old );
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}
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}
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// check for connects
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FOREACH( UsbStorageDevice, vNew, newd )
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{
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vector<UsbStorageDevice>::iterator iter = find( vOld.begin(), vOld.end(), *newd );
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if( iter == vOld.end() ) // card wasn't present last update
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{
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LOG->Trace( "Connected bus %d port %d device %d path %s", newd->iBus, newd->iPort, newd->iLevel, newd->sOsMountDir.c_str() );
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vConnects.push_back( *newd );
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}
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}
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// unassign cards that were disconnected
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // not assigned a card
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continue;
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vector<UsbStorageDevice>::iterator iter = find( vDisconnects.begin(), vDisconnects.end(), assigned_device );
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if( iter != vDisconnects.end() )
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{
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m_pDriver->Unmount(&assigned_device, MEM_CARD_MOUNT_POINT[p]);
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assigned_device.MakeBlank();
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m_soundDisconnect.Play();
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if( PROFILEMAN->ProfileWasLoadedFromMemoryCard(p) )
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PROFILEMAN->UnloadProfile( p );
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}
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}
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// Update the status of already-assigned cards. It may contain updated info
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// like WriteTest results and a new sName.
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // no card assigned to this player
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continue;
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vector<UsbStorageDevice>::iterator iter = find( m_vStorageDevices.begin(), m_vStorageDevices.end(), assigned_device );
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if( iter != m_vStorageDevices.end() )
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{
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// play write test error sound if write test failed since we last checked
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if( assigned_device.bNeedsWriteTest && !iter->bNeedsWriteTest && !iter->bWriteTestSucceeded )
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m_soundError.Play();
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assigned_device = *iter;
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}
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}
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// make a list of unassigned
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vector<UsbStorageDevice> vUnassignedDevices = m_vStorageDevices; // copy
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// remove cards that are already assigned
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &assigned_device = m_Device[p];
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if( assigned_device.IsBlank() ) // no card assigned to this player
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continue;
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FOREACH( UsbStorageDevice, vUnassignedDevices, d )
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{
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if( *d == assigned_device )
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{
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vUnassignedDevices.erase( d );
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break;
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}
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}
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}
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// try to assign each device to a player
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FOREACH_PlayerNumber( p )
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{
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LOG->Trace( "Looking for a card for Player %d", p+1 );
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UsbStorageDevice &assigned_device = m_Device[p];
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if( !assigned_device.IsBlank() ) // they already have an assigned card
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{
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LOG->Trace( "Player %d already has a card: '%s'", p+1, assigned_device.sOsMountDir.c_str() );
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continue; // skip
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}
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FOREACH( UsbStorageDevice, vUnassignedDevices, d )
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{
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// search for card dir match
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if( !PREFSMAN->m_sMemoryCardOsMountPoint[p].empty() &&
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d->sOsMountDir.CompareNoCase(PREFSMAN->m_sMemoryCardOsMountPoint[p]) )
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continue; // not a match
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// search for USB bus match
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if( PREFSMAN->m_iMemoryCardUsbBus[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbBus[p] != d->iBus )
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continue; // not a match
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if( PREFSMAN->m_iMemoryCardUsbPort[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbPort[p] != d->iPort )
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continue; // not a match
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if( PREFSMAN->m_iMemoryCardUsbLevel[p] != -1 &&
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PREFSMAN->m_iMemoryCardUsbLevel[p] != d->iLevel )
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continue; // not a match
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LOG->Trace( "device match: iScsiIndex: %d, iBus: %d, iLevel: %d, iPort: %d, sOsMountDir: %s",
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d->iScsiIndex, d->iBus, d->iLevel, d->iPort, d->sOsMountDir.c_str() );
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assigned_device = *d; // save a copy
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vUnassignedDevices.erase( d ); // remove the device so we don't match it for another player
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m_bTooLate[p] = GAMESTATE->m_bPlayersFinalized; // the device is too late if inserted when cards were locked
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// play sound
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if( m_bTooLate[p] )
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m_soundTooLate.Play();
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else if( !d->bNeedsWriteTest && !d->bWriteTestSucceeded )
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m_soundError.Play();
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else
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m_soundReady.Play();
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break;
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}
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}
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SCREENMAN->RefreshCreditsMessages();
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}
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}
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MemoryCardState MemoryCardManager::GetCardState( PlayerNumber pn )
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{
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UsbStorageDevice &d = m_Device[pn];
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if( d.IsBlank() )
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return MEMORY_CARD_STATE_NO_CARD;
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else if( m_bTooLate[pn] )
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return MEMORY_CARD_STATE_TOO_LATE;
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else if( !d.bNeedsWriteTest && !d.bWriteTestSucceeded )
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return MEMORY_CARD_STATE_WRITE_ERROR;
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else
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return MEMORY_CARD_STATE_READY;
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}
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void MemoryCardManager::LockCards( bool bLock )
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{
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bool bWasLocked = m_bCardsLocked;
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m_bCardsLocked = bLock;
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if( !bLock )
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{
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// clear too late flag
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FOREACH_PlayerNumber( p )
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m_bTooLate[p] = false;
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}
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if( !bWasLocked && bLock )
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{
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LOG->Trace( "do the final mount" );
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FOREACH_EnabledPlayer( p )
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{
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if( m_Device[p].IsBlank() ) // they don't have an assigned card
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continue;
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m_pDriver->MountAndTestWrite(&m_Device[p], MEM_CARD_MOUNT_POINT[p]);
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}
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}
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if( !bLock )
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{
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m_pDriver->SetMountThreadState( MemoryCardDriver::detect_and_mount );
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}
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}
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void MemoryCardManager::TryMountAllCards()
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{
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FOREACH_EnabledPlayer( p )
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{
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if( m_Device[p].IsBlank() ) // they don't have an assigned card
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continue;
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m_pDriver->MountAndTestWrite(&m_Device[p], MEM_CARD_MOUNT_POINT[p]);
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}
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}
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void MemoryCardManager::MountAllUsedCards()
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{
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FOREACH_EnabledPlayer( p )
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{
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if( m_Device[p].IsBlank() ) // they don't have an assigned card
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continue;
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if( m_bTooLate[p] || !m_Device[p].bWriteTestSucceeded || !PROFILEMAN->ProfileWasLoadedFromMemoryCard(p) )
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continue;
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m_pDriver->MountAndTestWrite(&m_Device[p], MEM_CARD_MOUNT_POINT[p]);
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}
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}
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void MemoryCardManager::UnmountAllUsedCards()
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{
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FOREACH_EnabledPlayer( p )
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{
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if( m_Device[p].IsBlank() ) // they don't have an assigned card
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continue;
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if( m_bTooLate[p] || !m_Device[p].bWriteTestSucceeded || !PROFILEMAN->ProfileWasLoadedFromMemoryCard(p) )
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continue;
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m_pDriver->Unmount(&m_Device[p], MEM_CARD_MOUNT_POINT[p]);
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}
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}
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void MemoryCardManager::MountCard( PlayerNumber pn )
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{
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ASSERT( !m_Device[pn].IsBlank() );
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m_pDriver->MountAndTestWrite(&m_Device[pn], MEM_CARD_MOUNT_POINT[pn]);
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}
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void MemoryCardManager::UnmountCard( PlayerNumber pn )
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{
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ASSERT( !m_Device[pn].IsBlank() );
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m_pDriver->Unmount(&m_Device[pn], MEM_CARD_MOUNT_POINT[pn]);
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}
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void MemoryCardManager::FlushAndReset()
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{
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FOREACH_PlayerNumber( p )
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{
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UsbStorageDevice &d = m_Device[p];
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if( d.IsBlank() ) // no card assigned
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continue; // skip
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if( (!d.bNeedsWriteTest && !d.bWriteTestSucceeded) || m_bTooLate[p] )
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continue; // skip
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m_pDriver->Flush(&m_Device[p]);
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}
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m_pDriver->ResetUsbStorage(); // forces cards to be re-detected
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}
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bool MemoryCardManager::PathIsMemCard( CString sDir ) const
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{
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FOREACH_PlayerNumber( p )
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if( !sDir.Left(MEM_CARD_MOUNT_POINT[p].size()).CompareNoCase( MEM_CARD_MOUNT_POINT[p] ) )
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return true;
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return false;
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}
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bool MemoryCardManager::IsNameAvailable( PlayerNumber pn ) const
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{
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return m_Device[pn].bIsNameAvailable;
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}
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CString MemoryCardManager::GetName( PlayerNumber pn ) const
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{
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return m_Device[pn].sName;
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}
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void MemoryCardManager::PauseMountingThread()
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{
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m_pDriver->SetMountThreadState( MemoryCardDriver::paused );
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}
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void MemoryCardManager::UnPauseMountingThread()
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{
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m_pDriver->SetMountThreadState(
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m_bCardsLocked ?
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MemoryCardDriver::detect_and_dont_mount :
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MemoryCardDriver::detect_and_mount );
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}
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bool IsAnyPlayerUsingMemoryCard()
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{
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FOREACH_HumanPlayer( pn )
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{
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if( MEMCARDMAN->GetCardState(pn) == MEMORY_CARD_STATE_READY )
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return true;
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}
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return false;
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}
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#include "LuaFunctions.h"
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LuaFunction_NoArgs( IsAnyPlayerUsingMemoryCard, IsAnyPlayerUsingMemoryCard() )
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/*
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* (c) 2003-2004 Chris Danford
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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