Chris Danford
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d291eda3f8
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load TextureOffset values from .ani file for texture frame animation on models
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2005-05-01 00:02:08 +00:00 |
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Glenn Maynard
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474bd6392f
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add TexOffsetX, TexOffsetY
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2005-02-01 02:31:39 +00:00 |
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Chris Danford
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5c79ac4196
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pass bNeedsNormals into RageCompiledGeometry
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2005-01-14 10:23:22 +00:00 |
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Glenn Maynard
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6fec08bba8
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move most of Model::LoadMilkshapeAsciiBones into msAnimation::LoadMilkshapeAsciiBones
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2004-08-19 08:29:16 +00:00 |
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Glenn Maynard
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7a85791ecc
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const fix
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2004-08-19 01:05:57 +00:00 |
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Glenn Maynard
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cc5dfc9653
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cleanup
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2004-08-19 00:42:31 +00:00 |
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Glenn Maynard
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19207b986e
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cleanup
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2004-08-19 00:16:02 +00:00 |
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Glenn Maynard
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107b2ed53c
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cleanup msMaterial
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2004-08-18 06:04:53 +00:00 |
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Chris Danford
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1d376f5795
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add support for texture coordinate animation in AnimatedTexture
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2004-08-09 00:46:42 +00:00 |
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Glenn Maynard
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c531e8b172
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license update
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2004-06-08 00:47:53 +00:00 |
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Chris Danford
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7de8269a67
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pack all geometry for a Model into one set of vertex buffers
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2004-04-16 05:09:02 +00:00 |
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Chris Danford
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ef998e5e84
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move vertex buffers into a separate object in perparation for HW vertex buffers
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2004-04-08 08:35:38 +00:00 |
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Chris Danford
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957b03f325
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optimize meshes where all vertices are associated with the same bone
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2004-04-05 10:05:15 +00:00 |
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Chris Danford
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9ca4de158f
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optimization: don't make a temp copy of vertices if the model has no bones
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2004-02-08 04:58:43 +00:00 |
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Chris Danford
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68ff50636d
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add 2-pass support for models
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2004-01-28 08:53:40 +00:00 |
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Chris Danford
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882406afe8
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add spherical environment mapping
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2004-01-06 19:54:13 +00:00 |
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Chris Danford
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5339f4f920
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add glow support to Model
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2003-12-24 21:07:50 +00:00 |
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Chris Danford
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e3cc4e3ff5
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cleanup Model, remove MathUtil files, fix col major/row major errors
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2003-12-24 12:30:41 +00:00 |
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Glenn Maynard
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cd52bc41ac
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fix texture leak
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2003-06-21 22:24:48 +00:00 |
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Chris Danford
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739cc6d38b
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support loading of multiple animations in a Model
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2003-06-07 18:09:20 +00:00 |
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Chris Danford
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7a1e07d0a6
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forgot to check in ModelTypes.*
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2003-05-11 14:47:29 +00:00 |
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