Commit Graph

81 Commits

Author SHA1 Message Date
Glenn Maynard b3884dbb01 cleanup (and don't ignore m_Cancel) 2006-03-15 21:41:26 +00:00
Chris Danford 0df6972287 remove stats text - use Lua instead 2006-03-15 01:31:55 +00:00
Glenn Maynard 181ffaafdc remove untranslated "songs", "courses" text. We'd have to worry about
word ordering here, I think, and this seems clear enough.
2006-03-09 22:02:19 +00:00
Glenn Maynard 347218429f cleanup 2006-03-09 21:59:05 +00:00
Chris Danford cd2fb443d0 metric to make ScreenEnding use machine's Profile instead of player's Profile 2006-02-27 19:53:11 +00:00
Chris Danford 7f821e8cfc CString -> RString 2006-01-22 01:00:06 +00:00
Glenn Maynard a87993bcb1 finish ctor transition 2006-01-15 20:46:15 +00:00
Glenn Maynard 1c5b3c9002 Transition away from Screen(sName). 2006-01-15 19:18:57 +00:00
Chris Danford 44225ad379 XToThemedString -> XToLocalizedString 2006-01-07 04:11:29 +00:00
Chris Danford 36c7d8e0ed enum name cleanup 2005-12-01 03:20:25 +00:00
Chris Danford 8b8fa8aad3 move CommonMetrics into a namespace so that it's clear where they're coming from when used. 2005-10-27 05:16:19 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Glenn Maynard 781017c4c0 ChooseRandomMofifiers -> ChooseRandomModifiers 2005-09-08 01:06:01 +00:00
Chris Danford bb10c7c21f pass around InputEventPlus in Screen::Input instead of multiple input structures 2005-09-05 02:26:50 +00:00
Chris Danford 48ebc53549 return NULL -> return CString() for clarity and efficiency 2005-09-04 16:55:21 +00:00
Chris Danford e439ae2a96 return "" -> return NULL 2005-09-02 00:14:07 +00:00
Chris Danford 881001b6c6 broadcast on PlayMode changed 2005-07-25 03:59:24 +00:00
Glenn Maynard 6ac51af9c2 header 2005-07-20 09:48:19 +00:00
Glenn Maynard bb8af41cb1 missing headers 2005-07-01 05:07:22 +00:00
Glenn Maynard b5f82fe4ae remove nops, cleanup 2005-06-25 09:07:11 +00:00
Glenn Maynard 59a99ec624 remove nop 2005-06-25 09:03:29 +00:00
Chris Danford e504fb4e98 broadcast on changed course/trail 2005-05-18 07:14:19 +00:00
Chris Danford fb1d69add3 rename: IsUsingProfile -> IsPersistentProfile
Don't require IsPersistentProfile in some places related to fitness mode where a non-persistent Profile will suffice
2005-05-09 08:44:01 +00:00
Chris Danford 16818e54c8 broadcast on style change 2005-05-07 08:34:20 +00:00
Glenn Maynard 57e4649de3 fix draw order 2005-05-06 06:34:18 +00:00
Ben Anderson a89304c0cb Remove unused variable 2005-05-02 01:53:09 +00:00
Chris Danford 3a726a1c9b fix ScreenEnding shows stats when not using a memory card
fix other bugs introduced when GetProfile was changed to return a valid pointer even with no profile loaded
2005-05-01 06:42:30 +00:00
Chris Danford f57e898966 show life and combo graphs over the whole song/course - not just over the time the player was alive 2005-04-20 06:13:06 +00:00
Chris Danford 5d8456e3ea metrics cleaup: Remove duplicated "ToShow" and "ToHide" parsing logic
don't show hidden StepsTypes in EditMenu
2005-03-24 21:44:03 +00:00
Chris Danford 8b32383969 move DifficultiesToShow into CommonMetrics
re-cache on theme reload, not on timer expired
2005-03-10 19:57:43 +00:00
Chris Danford 071f02a862 allow access to individual BroadcastOnChangePtrs within BroadcastOnChangePtr1D 2005-02-25 18:17:26 +00:00
Chris Danford 4104edcad9 use BroadcastOnChange wrappers 2005-02-25 05:27:28 +00:00
Chris Danford ab22e629d4 enforce that changed message is broadcast whenever value changes 2005-02-24 12:27:30 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Glenn Maynard 8274c123b7 don't wait for removal if in MEMORY_CARD_STATE_REMOVED 2005-02-06 08:50:08 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Glenn Maynard 0e94b4cbdf SM_BeginFadingOut is being sent by ScreenAttract already 2005-01-16 14:53:32 +00:00
Glenn Maynard b1227b4372 headers 2005-01-15 21:00:50 +00:00
Glenn Maynard 78800818e3 Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead. 2005-01-15 18:31:14 +00:00
Chris Danford 09d018444e split StageStats into player-specific and non-player-specific structs 2004-12-20 10:47:41 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Chris Danford 0b64a246f9 add checkpoints 2004-11-24 03:49:17 +00:00
Chris Danford e78197cd2e differentiate between Songs and Courses % Complete 2004-08-31 04:29:20 +00:00
Chris Danford 081c1e24b5 fix incorrect song counts for courses
cleanup: make StageStats hold a list of Songs and Steps that were played during the stage
2004-08-30 04:09:23 +00:00
Chris Danford f72b8b15d4 fix "current combo on ScreenEnding shows the previous saved value, not the current value" 2004-08-29 19:10:25 +00:00