Commit Graph

37 Commits

Author SHA1 Message Date
Chris Danford 35950c4eaf Add prefs for logging. Don't throw if can't open log file. Remove Ragefopen and Rageifstream (they aren't needed). 2003-08-13 04:40:23 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard a0bc9ef4f5 hush warning 2003-07-06 20:32:08 +00:00
Glenn Maynard 4df0a19973 fix compile problem 2003-06-29 22:44:30 +00:00
Glenn Maynard 5f5876af46 what is #defining "or" to "||"? 2003-06-29 22:43:41 +00:00
Glenn Maynard 9bcb468aa0 Sick of wrestling with the SDL blitters. 2003-06-29 07:03:00 +00:00
Glenn Maynard 06207a0171 Clean up endianness mess. 2003-06-28 01:45:44 +00:00
Steve Checkoway 8611441184 Don't change the application icon in OS X. 2003-06-25 02:31:33 +00:00
Chris Danford a3e4ebca3f fix incorrect window title and lost alpha in window icon 2003-06-16 20:54:10 +00:00
Chris Danford 429d311c2a Remove composited text. The large amount of memory it uses is a bigger penalty than drawing a quad for each glyph. 2003-06-05 22:18:42 +00:00
Chris Danford 428d560a6b Clean up resolution fallback logic
Add video settings for G400
Working on composited text
2003-06-05 19:29:27 +00:00
Glenn Maynard 09cf46a91e fix wrong assert 2003-06-04 22:07:38 +00:00
Glenn Maynard 1dc380ee5c When converting SDL surfaces, only copy the palette if both the source
and dest is paletted.

Add: mySDL_SaveSurface, mySDL_LoadSurface, mySDL_MapRGBExact
(like SDL_MapRGB but does no nearest-match) and mySDL_BlitTransform.
2003-06-04 20:08:51 +00:00
Glenn Maynard 982dc7551e add error detection 2003-05-30 21:14:24 +00:00
Chris Danford 2a85a2b9df Fix crash alt+tabbing in and out of fullscreen on Voodoo3+D3D+WinXP. 2003-05-30 00:30:40 +00:00
Glenn Maynard 35405bc34c remove log 2003-05-26 01:51:59 +00:00
Glenn Maynard 2dc0c96c8d add mySDL_GetAllEvents and mySDL_PushEvents 2003-05-26 01:43:23 +00:00
Glenn Maynard 96f86ed5e2 Add mySDL_EventState to work around bizarre SDL event behavior 2003-05-25 23:49:40 +00:00
Chris Danford bb089f467e consolidate SDL icon changing code 2003-05-25 21:58:34 +00:00
Chris Danford 02016ae442 Reorganize RageDisplay
Add Direct3D renderer (separate project configuration)
Add Xbox project config (doesn't yet compile)
2003-05-22 05:28:37 +00:00
Glenn Maynard 1ac4953877 fix bogus warning 2003-04-12 20:23:27 +00:00
Glenn Maynard 3046f71c66 add SDL_GetEvent 2003-04-12 19:00:56 +00:00
Chris Danford 9d163b0273 fix traits detection for surfaces with partial alpha, but no alpha=0 pixels 2003-04-06 01:26:48 +00:00
Chris Danford 0bb7164b91 worked on Error diffusion dithering algorithm, but it doesn't end up looking much better than OrderedDither 2003-04-05 21:17:51 +00:00
Glenn Maynard 609531c1a7 Automatically figure out if we can use 0alpha or 1alpha. I'll remove the
old code once the new code is stable.
2003-03-27 06:01:43 +00:00
Glenn Maynard d7926b1ba0 add inline 2003-03-19 23:51:07 +00:00
Glenn Maynard 42cfd6f98c stdafx -> global 2003-02-16 04:01:45 +00:00
Glenn Maynard 6b8395335d s/_DEBUG/DEBUG/ 2003-02-15 05:15:24 +00:00
Glenn Maynard ea7867ac37 simplify and hopefully fix a crash 2003-01-26 00:50:22 +00:00
Glenn Maynard d7f31e4202 comment 2003-01-23 05:51:28 +00:00
Glenn Maynard 7344ddf371 add a hack to fix annoying borders 2003-01-23 05:35:21 +00:00
Glenn Maynard f44f8d818c rudimentary paletted texture support and some other optimizations 2003-01-23 04:45:45 +00:00
Glenn Maynard 0fcf0b8ab1 reduce conversions 2003-01-22 04:18:02 +00:00
Glenn Maynard 6967db837b fix black dots in images (finally) 2002-11-20 01:54:15 +00:00
Glenn Maynard 9706589170 Always convert; see comment. 2002-11-05 02:51:14 +00:00
Glenn Maynard 34200fa213 Agh, pain. Stupid incompatible runtime libraries. Fix this stuff up. 2002-10-25 22:15:57 +00:00
Glenn Maynard 3f2648011f Some SDL source files: dithering routine, zoom routine and
misc. tools.
2002-10-24 03:38:23 +00:00