Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
ae654aaf9b
fix OnCommand sometimes run twice
2005-10-18 03:35:00 +00:00
Glenn Maynard
8b21f7924f
cleanup
2005-09-03 05:58:22 +00:00
Glenn Maynard
2c1e07b0c1
remove Transition sounds. Use Sound.
2005-09-02 23:45:47 +00:00
Glenn Maynard
1c81bcc5fc
EarlyAbortDraw() const
2005-08-25 00:57:53 +00:00
Chris Danford
98784d3fb5
Split Update into Update and UpdateInternal so that every class doesn't need to early abort in Update when hibernating
2005-06-11 10:32:58 +00:00
Glenn Maynard
6000f7e0c9
Make Transition an ActorFrame, so commands are propagated to the
...
actual BGA. Add Reset(), to allow transitioning a Transition more than
once (less likely to cause problems than automatically resetting to "waiting"
after the transition finishes).
2005-03-18 22:06:33 +00:00
Chris Danford
1de61aa8ae
split AutoActor into a separate file
2005-02-09 05:27:51 +00:00
Glenn Maynard
4ce9b72e41
BGAnimation -> AutoActor
2005-01-15 21:03:26 +00:00
Glenn Maynard
862f19ed65
simplify
2005-01-15 20:55:04 +00:00
Glenn Maynard
78800818e3
Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead.
2005-01-15 18:31:14 +00:00
Glenn Maynard
12bf8f87fd
license updates
2004-06-01 00:53:06 +00:00
Glenn Maynard
0121c60e2b
implement Transition::GetTweenTimeLeft
2004-04-25 22:38:55 +00:00
Glenn Maynard
731359fb0a
Transition::EarlyAbortDraw
2004-02-16 07:23:28 +00:00
Glenn Maynard
77cb44ab91
Const fixes.
2003-11-07 20:54:18 +00:00
Chris Danford
e30e6a7ee3
TransitionBGAnimation -> Transition
2003-04-13 02:33:11 +00:00
Chris Danford
6f37a59b79
remove unused Transition class
2003-04-13 00:53:45 +00:00
Glenn Maynard
2190c2fcbd
unneeded header
2002-12-30 00:06:15 +00:00
Glenn Maynard
c07730aa46
newlines, missing def
2002-11-16 20:19:35 +00:00
Chris Danford
ffb9c8a562
fixed keepalive animation in ScreenHowToPlay
2002-09-09 22:11:34 +00:00
Chris Danford
4e1bd74ee6
added a transition between course songs
2002-08-01 03:15:27 +00:00
Chris Danford
f3c360a7d6
chugging away at 3.0
2002-05-28 20:01:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
d2eeed810c
in the middle of working on 1.70. Now compiles in Visual Studio.net
2002-03-30 20:00:13 +00:00
Chris Danford
353fd47f85
final 1.64 checkin
2002-03-10 10:30:45 +00:00
Chris Danford
6ed1d938e7
Added synchronize
2002-02-11 04:46:31 +00:00
Chris Danford
c880afb8db
many bug fixes.
2002-02-09 18:53:47 +00:00
Chris Danford
0add9e0bb3
checkin of v1.50
2002-01-16 10:01:32 +00:00
Chris Danford
7f3a131195
changes made from 0.95 through 0.97
2001-12-28 10:15:59 +00:00
Chris Danford
bbc4097826
kljhfdkjhfjkhdfkjf
2001-12-19 01:50:57 +00:00
Chris Danford
ffd50d9087
support for Actor hierarchies, and re-write of RageMusic.
2001-12-11 11:25:37 +00:00
Chris Danford
79e4f30737
no message
2001-11-29 02:13:35 +00:00
Chris Danford
439b74daa5
rewrite of all Draw() functions
2001-11-28 20:26:45 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
...
WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00