Renaud Lepage
469b53e120
Move Xbox into Xbox arch_setup
2006-01-23 16:11:23 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Glenn Maynard
0062b24e2f
RageException is a very low-level helper (usable by any code). Eliminate
...
StepMania.cpp dependency.
2005-12-30 08:23:56 +00:00
Glenn Maynard
b61ab59e03
use HOOKS->AppHasFocus()
2005-12-30 04:00:05 +00:00
Glenn Maynard
3fbde68e4a
better encapsulation, reduce GameLoop.cpp depending on StepMania.cpp: move
...
CheckForChangedInputDevicesAndRemap into InputMapper
2005-12-18 23:45:46 +00:00
Chris Danford
c95a5dc8e5
add InputDevice::DevicesChanged
2005-12-18 03:08:12 +00:00
Chris Danford
800158e185
move floating globals into a namespace
2005-12-02 01:16:28 +00:00
Chris Danford
730a113ed6
enumerate resolutions
...
use mixed case for prefs values
2005-11-26 07:22:33 +00:00
Glenn Maynard
8142decec5
fix search/replace
2005-11-23 02:21:41 +00:00
Glenn Maynard
90ad56522c
move GetCommandlineArgument, g_argc and g_argv into RageUtil.cpp,
...
so tests don't have to duplicate stuff, and because PrefsManager
uses it
2005-11-22 21:18:43 +00:00
Chris Danford
311fd70573
when resetting the D3D device, use the preferred video mode and not the current desktop mode. This fixes "Win98, full-screen, alt-tab away, alt-tab back and the game is running fullscreen at the desktop video mode"
2005-11-10 18:55:03 +00:00
Chris Danford
7f5a4b8373
move VideoModeParams out of RageDisplay to reduce header dependencies
2005-11-10 18:37:04 +00:00
Steve Checkoway
8d56d70e0f
Move ExitGame into GameLoop.h.
2005-10-30 09:45:52 +00:00
Chris Danford
5d7885c764
move game prefs into PrefsManager
2005-10-27 04:54:45 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Glenn Maynard
cf22782ab9
add AppHasFocus
2005-07-13 00:22:59 +00:00
Glenn Maynard
d9ed603f18
implement coin settling
2005-06-19 21:58:11 +00:00
Chris Danford
47681f4684
DebugMenu: ReloadScreen load the current screen, not the initial screen
2005-05-24 23:32:39 +00:00
Glenn Maynard
acc86207d0
Don't re-read game prefs at reset; it's a hack to load game prefs
...
and mappings after changing the game. Do it in ChangeCurrentGame
instead. Don't expose ReadGamePrefsFromDisk. (This code path
is still a little overcomplicated, but it's a bit simpler now ...)
2005-05-19 05:12:30 +00:00
Glenn Maynard
715a688008
remove platform-specific stuff from StpeMania.cpp
2005-02-07 09:17:57 +00:00
Glenn Maynard
e84e8f6a7a
implement RageException::Throw without actually using exceptions
2004-11-30 09:08:32 +00:00
Glenn Maynard
210f848139
SMmain doesn't exist
2004-09-06 04:37:10 +00:00
Ryan Dortmans
bdcd44e369
Changed Xbox main to take no arguments.
2004-09-06 02:34:28 +00:00
Ryan Dortmans
9bed99724f
Removed XboxCompliance/stdafx.h include
2004-08-31 08:18:54 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
64628fac21
remove enum Game. Instead, pass around the GameDef pointer
2004-07-25 04:27:20 +00:00
Renaud Lepage
1198d2d731
Modified the "main" declaration to be changed if XBOX is defined.
2004-07-20 15:50:01 +00:00
Glenn Maynard
bc7a7b0d37
FocusChanged prototype
2004-06-14 03:09:28 +00:00
Chris Danford
5af7a99be2
add ScreenInsertCredit
2004-06-13 05:05:42 +00:00
Glenn Maynard
9c03c0d0eb
license update
2004-06-08 05:49:00 +00:00
Glenn Maynard
2bf13a89f0
move exception dialog behavior to HandleException
2004-05-06 09:06:24 +00:00
Glenn Maynard
81eaecbc63
add interface for multiple options with the same name
2004-04-30 07:24:29 +00:00
Glenn Maynard
585f92c5f3
clean up commandline handling, make network stuff more self-contained
2004-04-15 20:21:39 +00:00
Glenn Maynard
203af6d23f
cleanup
2004-04-15 19:32:31 +00:00
Charles Lohr
16e5e7bb68
I have added some command-line processing. Look at the bottom of
...
StepMania.cpp for it. I have also moved the connect stuff out of the
NetworkSyncManager constructor, so it doens't do ANYTHING unless
it's in the command-line args. Also, now NSMAN works by the '--NETIP='
flag.
2004-04-15 15:31:59 +00:00
Glenn Maynard
8a58411dd5
move InitialWorkingDirectory, DirOfExecutable, ChangeToDirOfExecutable into RageFileManager
2004-03-04 00:19:42 +00:00
Chris Danford
721f29c458
clean up screenshot saving
...
use a unique name for every screenshot in case image files are moved off the memory card
2004-02-22 05:04:11 +00:00
Chris Danford
d1a3f1fbde
add grade counts, screenshots to stats.html
2004-02-17 01:16:57 +00:00
Chris Danford
dfd5e7eb36
sign screenshots saved to a profile
2004-02-14 20:47:50 +00:00
Chris Danford
646f67a3d2
allow save screenshot on eval screen with MenuLeft-MenuRight-Start
2004-02-12 09:44:16 +00:00
Manu Evans
ce888de237
fixed some xbox build errors :/
2004-01-17 05:21:24 +00:00
Glenn Maynard
cca4b5944c
save InitialWorkingDirectory
2003-12-12 07:23:44 +00:00
Glenn Maynard
b72d42361a
add headers
2003-11-14 17:17:36 +00:00
Glenn Maynard
fdaac32a8f
Add ChangeCurrentGame. Move the currently-selected game to
...
GamePrefs.ini.
2003-10-02 03:06:20 +00:00
Glenn Maynard
e41a094ee5
Move ReadGamePrefsFromDisk() and SaveGamePrefsToDisk()
...
to StepMania.cpp. This is to reduce the dependencies of PrefsManager:
code everywhere depends on it, but it depends on code everywhere,
resulting in lots of cross-dependencies. (Just a small step to being able
to compile smaller bits of the engine for testing.)
2003-10-02 01:39:23 +00:00
Glenn Maynard
2d546f92ef
Fix input mappings, etc. not being reloaded after change game code.
2003-09-25 06:05:19 +00:00
Glenn Maynard
ded559d84a
Make DirOfExecutable available.
2003-09-05 06:39:32 +00:00
Chris Danford
278cb4c3f1
runs on Xbox
2003-07-22 07:47:27 +00:00
Steve Checkoway
4c3792f43b
my bad, the problem was in StepMania.cpp where not StepMania.h
2003-07-15 00:47:53 +00:00