Chris Danford
9f2ef19aa6
Change ShowMissCombo bool to MissComboCommand
2005-10-22 09:00:27 +00:00
Chris Danford
feb1bfb0fc
naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
...
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford
b6cf3477b4
Use generic names for TapNoteScore values since they are treated genericly by the code.
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Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford
5a19510ead
struct -> class
2005-08-23 20:49:30 +00:00
Chris Danford
beac79e4f3
separate milestones for 500 and 1000
2005-05-02 03:31:53 +00:00
Chris Danford
f858e3a5b6
send message on beat crossed
2005-05-01 22:59:00 +00:00
Chris Danford
c9401b9c92
add combo milestone graphic
2005-04-29 03:04:16 +00:00
Chris Danford
9539e03bdc
combo metrics cleanup
2005-04-28 22:32:06 +00:00
Glenn Maynard
a1dcbca654
Combo cleanup
2005-02-26 05:45:51 +00:00
Chris Danford
6c053e6fff
show miss combo
2004-07-31 21:26:11 +00:00
Glenn Maynard
30a9bf3292
license update
2004-06-08 00:08:04 +00:00
Chris Danford
719f92e773
add AttackDisplay
2003-11-26 08:25:45 +00:00
Chris Danford
9dbbb7949e
ScoreKeeperMAX2:
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- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford
22ef6c358b
moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
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default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford
1fca3d67c5
more work on Battle
2003-02-25 02:51:04 +00:00
Chris Danford
5f15c92404
working on Battle
2003-02-25 00:33:42 +00:00
Chris Danford
032bf447f3
per-player NoteSkin
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NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard
24cc7a3c04
Get rid of all other #pragma once's, except the one in StdAfx.h.
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(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford
192bfd5ff5
Missing a jump in Oni now takes away only one life
2002-10-02 05:42:59 +00:00
Glenn Maynard
1efce9f7f7
Add Reset().
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Reset combos and judgements in Player::Load().
const stuff.
2002-08-26 08:11:52 +00:00
Chris Danford
950f9c1645
Added How To Play screen, improved scroll bar, and added "toasty" easter egg.
2002-08-26 05:53:48 +00:00
Chris Danford
317c352a9b
Various bug fixes. See changelog.
2002-07-23 01:41:40 +00:00
Chris Danford
c2d9b195cc
no message
2002-06-24 22:04:31 +00:00
Chris Danford
0bc6e1ec7e
weekend checkin
2002-06-14 22:25:22 +00:00
Chris Danford
2f80235590
no message
2002-05-19 01:59:48 +00:00
Chris Danford
78f3e80118
2.50 checkin
2002-04-16 17:31:00 +00:00
Chris Danford
54f442350a
code cleanup
2002-02-24 01:43:11 +00:00
Chris Danford
a40558031b
Major rewrite of all classes related to gameplay (Song, Steps, Player,
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WindowDancing and all its UI elements). All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal. Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel). Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford
7caffe0c93
Initial checkin
2001-11-03 10:52:42 +00:00