Commit Graph
29 Commits
Author SHA1 Message Date
Chris Danford 9f2ef19aa6 Change ShowMissCombo bool to MissComboCommand 2005-10-22 09:00:27 +00:00
Chris Danford feb1bfb0fc naming cleanup: rename scoring "Tier1"s to "W1"s (short for "Window 1")
add Preference1D so that we can index into the grading and life values
2005-10-09 04:30:59 +00:00
Chris Danford b6cf3477b4 Use generic names for TapNoteScore values since they are treated genericly by the code.
Theme changes coming...
2005-10-08 00:57:40 +00:00
Chris Danford 5a19510ead struct -> class 2005-08-23 20:49:30 +00:00
Chris Danford beac79e4f3 separate milestones for 500 and 1000 2005-05-02 03:31:53 +00:00
Chris Danford f858e3a5b6 send message on beat crossed 2005-05-01 22:59:00 +00:00
Chris Danford c9401b9c92 add combo milestone graphic 2005-04-29 03:04:16 +00:00
Chris Danford 9539e03bdc combo metrics cleanup 2005-04-28 22:32:06 +00:00
Glenn Maynard a1dcbca654 Combo cleanup 2005-02-26 05:45:51 +00:00
Chris Danford 6c053e6fff show miss combo 2004-07-31 21:26:11 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford 719f92e773 add AttackDisplay 2003-11-26 08:25:45 +00:00
Chris Danford 9dbbb7949e ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
2003-03-16 20:55:45 +00:00
Chris Danford 22ef6c358b moved PlayerNumber into a separate header to reduce dependences on GameConstantsAndTypes.h
default mappings for menu buttons
items in battle now have a duration
fix VC6 compile errors
2003-02-26 00:20:00 +00:00
Chris Danford 1fca3d67c5 more work on Battle 2003-02-25 02:51:04 +00:00
Chris Danford 5f15c92404 working on Battle 2003-02-25 00:33:42 +00:00
Chris Danford 032bf447f3 per-player NoteSkin
NoteSkin selected on PlayerOptions screen
tweaked judgement appearance
marvelous judgement glow
ActorEffect cleanup
2003-02-17 12:19:42 +00:00
Glenn Maynard 24cc7a3c04 Get rid of all other #pragma once's, except the one in StdAfx.h.
(three cheers for perl)
2002-11-16 08:07:38 +00:00
Chris Danford 192bfd5ff5 Missing a jump in Oni now takes away only one life 2002-10-02 05:42:59 +00:00
Glenn Maynard 1efce9f7f7 Add Reset().
Reset combos and judgements in Player::Load().

const stuff.
2002-08-26 08:11:52 +00:00
Chris Danford 950f9c1645 Added How To Play screen, improved scroll bar, and added "toasty" easter egg. 2002-08-26 05:53:48 +00:00
Chris Danford 317c352a9b Various bug fixes. See changelog. 2002-07-23 01:41:40 +00:00
Chris Danford c2d9b195cc no message 2002-06-24 22:04:31 +00:00
Chris Danford 0bc6e1ec7e weekend checkin 2002-06-14 22:25:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford 54f442350a code cleanup 2002-02-24 01:43:11 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00