Commit Graph
176 Commits
Author SHA1 Message Date
Chris Danford bcbe615c0d Pass ActorCommand structures to Actor instead of unparsed command strings.
This way, we can potentially do the parsing early and not parse inside of Actor as the command is executing.
2004-11-06 23:13:47 +00:00
Chris Danford 5127ceef4d remove CachedThemeMetrics in favor of ThemeMetric<T>
fix "CachedThemeMetrics don't read HTML colors and don't evaluate Lua expressions"
2004-11-06 20:36:04 +00:00
Glenn Maynard 2c40b80080 force song backgrounds to effectclock,timer by default 2004-10-16 02:57:18 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Glenn Maynard 5a4f60c505 cleanup 2004-08-28 09:18:02 +00:00
Chris Danford f5d3b27450 name cleanup: Gaining -> Gain, Losing->Lose 2004-08-22 02:16:31 +00:00
Chris Danford 008f402939 don't force Songs that specified BGAnimations to switch to the static background on the last note beat 2004-08-12 06:34:17 +00:00
Glenn Maynard bf19190d61 clean up diffuse resetting after bga fade 2004-07-12 21:21:56 +00:00
Glenn Maynard 30a9bf3292 license update 2004-06-08 00:08:04 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Chris Danford b05d25ab24 "m_pCurNotes" -> "m_pCurSteps" 2004-05-24 06:12:17 +00:00
Chris Danford ba93ee8469 "for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 06:10:11 +00:00
Glenn Maynard 35814004ef make sure we never send a negative update to Actor 2004-04-25 04:42:36 +00:00
Glenn Maynard c35aa5c853 cleanup BrightnessOverlay
fix unneeded brightness tween on gameplay start
2004-04-19 20:28:10 +00:00
Glenn Maynard 1f9f980782 simplify
don't strip "*danger*" backgrounds; the danger background doesn't
go in BGAnimations anymore
2004-04-10 00:47:52 +00:00
Glenn Maynard ebbdf05f9a metric to specify what brightness to fade the background from 2004-04-08 00:18:13 +00:00
Steve Checkoway 20a8bab45c Clean up includes. 2004-04-05 05:22:32 +00:00
Glenn Maynard f9e818794a add disqualifying "cover" modifier: don't show the song background 2004-04-02 00:13:47 +00:00
Glenn Maynard d5098c84ce move texture load policy into RageTextureID, so it can be set to volatile consistently
for banners/backgrounds
2004-03-26 10:15:18 +00:00
Glenn Maynard 9ae558482a fix trace 2004-03-17 05:06:49 +00:00
Glenn Maynard 6396362352 fix "Visualizations/foo.avi/ isn't a directory" crash due to visualizations
being loaded as BGAnimations
2004-02-24 02:17:03 +00:00
Glenn Maynard 1d32921e1f fix diffuse color not being reset after a fade 2004-02-19 01:22:56 +00:00
Steve Checkoway da9ea82ed6 Fix scoping error. 2004-02-13 08:20:14 +00:00
Chris Danford 7bc539ec2b fix "last background change never happens" 2004-02-13 08:13:21 +00:00
Glenn Maynard 2551223128 don't cache song backgrounds 2004-02-05 21:59:26 +00:00
Glenn Maynard 3d1a6e9f05 fix -random- tag 2004-02-02 22:32:05 +00:00
Glenn Maynard 77951ede0e set up GAMESTATE->m_fMusicSeconds earlier 2004-01-29 05:20:27 +00:00
Chris Danford 8ba5efc31b fix BGChange crash 2004-01-24 19:05:54 +00:00
Glenn Maynard 2091a7065c working on optionally showing (mostly) synced BGAs in the editor 2004-01-23 06:51:15 +00:00
Glenn Maynard e640aa7ba9 update Background::Unload 2004-01-23 05:44:15 +00:00
Glenn Maynard 673c3e8250 use "-random-"; that's what the editor uses 2004-01-23 04:22:34 +00:00
Glenn Maynard 755b1ef39e filename "random" in #BGCHANGES falls back on "random BG
every 4 measures"
2004-01-23 04:14:06 +00:00
Glenn Maynard d59595cd93 move Background::LoadFromRandom out 2004-01-23 03:53:23 +00:00
Glenn Maynard 745a27712f simplify random bg loading
don't play the same random bg twice in a row
don't spend time loading random bgs if we're not going to use them
2004-01-23 02:23:11 +00:00
Glenn Maynard 9b717c857c fix: don't show danger in FailEndOfSong after everyone has failed 2003-12-31 21:03:14 +00:00
Glenn Maynard c1462d88f5 TimingData 2003-12-18 04:48:26 +00:00
Chris Danford 3c2df0618d add DangerAllIsOpaque metric 2003-12-07 21:40:00 +00:00
Chris Danford ade8308aa1 add per-player danger and per-player dead animations 2003-12-07 20:29:42 +00:00
Glenn Maynard ca8b6e4fd0 Remove extra m_pDancingCharacters->LoadNextSong() call. 2003-11-02 03:51:45 +00:00
Glenn Maynard e2c2ae4941 use GetExtension, Dirname, Basename 2003-10-29 20:46:37 +00:00
Glenn Maynard 4ce1564d8a Simplify.
Fix danger animation throwing off background sync.
2003-09-23 19:26:36 +00:00
Glenn Maynard 276b926713 unused 2003-09-19 04:02:32 +00:00
Glenn Maynard 9219322406 Fix course mode crashing. 2003-09-04 07:21:31 +00:00
Thad Ward 7f58205242 BeginnerHelper fixes:
change IsPlayerEnabled() to IsHumanPlayer()
check to see if we can use the BeginnerHelper before attempting to use it.
Disable BeginnerHelper for non-Dance game types.
2003-08-31 07:28:19 +00:00
Andrew Wong 97b9061f6f fix dance magic mode not working in 1P mode
added default modifiers when no characters are being used
2003-08-31 02:26:07 +00:00
Thad Ward 5afed9c413 Don't even bother creating DancingCharacters if we are going to be using the BeginnerHelper
Check pointers to make sure they are not null before dereferencing them.
2003-08-29 09:41:11 +00:00
Thad Ward 0edd67b70b fix blowup. make sure pointers aren't null before using their members. 2003-08-27 03:14:04 +00:00
Kevin Slaughter 5c2d7c5bd3 Added flashing red light ala previous DDR mixes during DANGER animation on the dancing characters. 2003-08-26 07:44:22 +00:00
Chris Danford 4fd5ede6de fix dancing characters not resetting between songs in a course 2003-08-23 19:58:46 +00:00