Michael Sundqvist
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0cba3579de
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Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
Fix whitespace changes
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2022-07-31 22:14:38 +02:00 |
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Colby Klein
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b4e02821e8
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Revert "Improve handling of errors in lua functions and speed up calls. (#1427)"
This reverts commit f10e3ae36a.
(it was a joke PR, do not fear)
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2017-04-04 17:21:55 -07:00 |
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Kyzentun
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f10e3ae36a
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Improve handling of errors in lua functions and speed up calls. (#1427)
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2017-04-04 11:36:23 -07:00 |
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Kyzentun Keeslala
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7bd64c32af
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Added AllowHoldForOptions preference.
Back button now only backs out of a screen on a press.
Updated changelog.
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2016-06-24 16:55:01 -06:00 |
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Kyzentun Keeslala
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0de66f6e1a
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Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay.
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2016-01-09 11:40:22 -07:00 |
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Kyzentun
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c4fed9747c
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Fixed crash on no args to AddInputCallback. Clear steps for all players when deleting on ScreenEditMenu. Changed assert message in ApplyDerivedType to be useful. Fixed typos in OptionRowHandler message and EditHelpText.
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2015-02-26 14:51:54 -07:00 |
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Kyzentun
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6f8b5f2477
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Made input callbacks lock during transitions and lockinput.
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2014-12-10 13:38:10 -07:00 |
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Kyzentun
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4f95bf08ad
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Function chaining for actors and singletons.
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2014-12-01 22:31:30 -07:00 |
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Kyzentun
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4f2b92a25a
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Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
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2014-09-02 05:18:29 -06:00 |
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Kyzentun
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a6c54ebd90
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Made Screen not go to next screen if the screen name is empty.
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2014-08-02 00:38:17 -07:00 |
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Kyzentun
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95fe1a17e9
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Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
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2014-08-02 00:38:17 -07:00 |
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Kyzentun
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27c6a54d82
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Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side.
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2014-06-26 21:33:54 -06:00 |
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Devin J. Pohly
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1220dbe085
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Revert "Round 2-2 of this."
This reverts commit 0ae4183f7b.
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2013-06-04 23:47:22 -04:00 |
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Jason Felds
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0ae4183f7b
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Round 2-2 of this.
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2013-04-16 00:16:02 -04:00 |
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Devin J. Pohly
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2cf9262afc
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merge OverlayInput into Input. overlay screens can still intercept input if they want.
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2013-01-12 23:19:44 -05:00 |
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Devin J. Pohly
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9c9e2f995f
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just call Input from OverlayInput
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2013-01-12 23:08:38 -05:00 |
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Devin J. Pohly
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d13ac7e7a2
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modify Input() on screens to return boolean
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2013-01-12 22:48:38 -05:00 |
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Devin J. Pohly
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f58584c939
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allow overlay screens to accept codes
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2013-01-11 10:08:27 -05:00 |
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Jason Felds
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dbdab4759e
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[Xcode4] May as well fix switch warnings.
Still need some assistance for the linker error.
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2011-07-20 11:11:04 -04:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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AJ Kelly
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098316a28d
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update comment
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2011-02-23 13:16:31 -06:00 |
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AJ Kelly
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d78b379464
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alright, now mouse support is getting somewhere.
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2011-02-23 04:33:55 -06:00 |
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Jason Felds
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9d13036e08
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Add @briefs to the Luna classes.
Yeah...there was a lot. */
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2011-02-19 12:26:18 -05:00 |
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AJ Kelly
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5cd6a32930
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[Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method])
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2011-01-01 14:02:53 -06:00 |
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AJ Kelly
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fc5a5efb77
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remove debugging statements
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2010-12-22 22:06:10 -06:00 |
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AJ Kelly
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069bd6cca2
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turns out these bindings don't work so well.
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2010-12-21 23:04:59 -06:00 |
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AJ Kelly
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2d6d081c30
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Add SetNextScreenName(string) and SetPrevScreenName(string) Lua bindings to Screen
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2010-12-21 21:37:26 -06:00 |
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Alberto Ramos
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902d2d4368
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small barely notable changes
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2010-12-14 17:41:29 -07:00 |
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AJ Kelly
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77e17dae2b
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[Screen] add GetScreenType() Lua binding.
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2010-06-10 14:26:56 -05:00 |
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AJ Kelly
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60b86919ba
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[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
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2010-02-24 02:40:36 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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