[Screen] add GetScreenType() Lua binding.
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@@ -14,6 +14,15 @@
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#define PERSIST_SCREENS THEME->GetMetric (m_sName,"PersistScreens")
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#define GROUPED_SCREENS THEME->GetMetric (m_sName,"GroupedScreens")
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static const char *ScreenTypeNames[] = {
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"Attract",
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"GameMenu",
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"Gameplay",
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"SystemMenu",
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};
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XToString( ScreenType );
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LuaXType( ScreenType );
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void Screen::InitScreen( Screen *pScreen )
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{
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pScreen->Init();
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@@ -272,6 +281,7 @@ public:
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static int GetNextScreenName( T* p, lua_State *L ) { lua_pushstring(L, p->GetNextScreenName() ); return 1; }
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static int GetPrevScreenName( T* p, lua_State *L ) { lua_pushstring(L, p->GetPrevScreen() ); return 1; }
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static int lockinput( T* p, lua_State *L ) { p->SetLockInputSecs(FArg(1)); return 0; }
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DEFINE_METHOD( GetScreenType, GetScreenType() )
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static int PostScreenMessage( T* p, lua_State *L )
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{
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@@ -287,6 +297,7 @@ public:
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ADD_METHOD( GetPrevScreenName );
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ADD_METHOD( PostScreenMessage );
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ADD_METHOD( lockinput );
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ADD_METHOD( GetScreenType );
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}
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};
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+6
-1
@@ -11,6 +11,7 @@
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#include "InputQueue.h"
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#include "CodeSet.h"
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#include "LightsManager.h"
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#include "EnumHelper.h"
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class InputEventPlus;
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class Screen;
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@@ -26,8 +27,12 @@ enum ScreenType
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attract,
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game_menu,
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gameplay,
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system_menu
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system_menu,
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NUM_ScreenType,
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ScreenType_Invalid
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};
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const RString& ScreenTypeToString( ScreenType st );
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LuaDeclareType( ScreenType );
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class Screen : public ActorFrame
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{
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