Commit Graph

17 Commits

Author SHA1 Message Date
Devin J. Pohly aa3244a0f2 fix typo in blend functions 2012-07-31 23:26:50 -04:00
Aldo Fregoso 341a474c9a Fixed errors & warnings to compile with VS 2011 2012-05-20 21:00:14 -05:00
Alberto Ramos 032863c8f0 I hope this fixes opengl forever 2011-12-29 16:47:03 -07:00
Alberto Ramos 031249ab76 why 2011-12-29 16:15:21 -07:00
Alberto Ramos b32c85b30f other test 2011-12-29 16:13:40 -07:00
Alberto Ramos 0cbe9b92c3 something 2011-12-29 16:06:15 -07:00
AJ Kelly f9514958bf put wglew behind #if defined(WINDOWS) 2011-05-04 00:33:32 -05:00
AJ Kelly 2251baf10c simplify like fuc 2011-05-04 00:31:42 -05:00
AJ Kelly 0b32783697 this seems to fix the compile on Windows; not sure if it's the best way of doing it, though. 2011-05-04 00:26:12 -05:00
AJ Kelly fb1dbd4463 merge 2011-05-02 20:11:26 -05:00
Colby Klein e9d6fada14 Fix compile, rename _Legacy to _OGL so I stop being confused 2011-05-02 11:23:37 -07:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
Colby Klein 704c7bff1d Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this. 2011-03-08 11:00:32 -08:00
AJ Kelly 6b3da26a4c [GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
2010-06-02 15:43:56 -05:00
AJ Kelly 2d872ac518 427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
2010-02-08 01:32:14 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00