Devin J. Pohly
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aa3244a0f2
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fix typo in blend functions
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2012-07-31 23:26:50 -04:00 |
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Aldo Fregoso
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341a474c9a
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Fixed errors & warnings to compile with VS 2011
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2012-05-20 21:00:14 -05:00 |
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Alberto Ramos
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032863c8f0
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I hope this fixes opengl forever
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2011-12-29 16:47:03 -07:00 |
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Alberto Ramos
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031249ab76
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why
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2011-12-29 16:15:21 -07:00 |
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Alberto Ramos
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b32c85b30f
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other test
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2011-12-29 16:13:40 -07:00 |
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Alberto Ramos
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0cbe9b92c3
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something
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2011-12-29 16:06:15 -07:00 |
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AJ Kelly
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f9514958bf
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put wglew behind #if defined(WINDOWS)
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2011-05-04 00:33:32 -05:00 |
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AJ Kelly
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2251baf10c
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simplify like fuc
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2011-05-04 00:31:42 -05:00 |
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AJ Kelly
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0b32783697
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this seems to fix the compile on Windows; not sure if it's the best way of doing it, though.
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2011-05-04 00:26:12 -05:00 |
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AJ Kelly
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fb1dbd4463
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merge
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2011-05-02 20:11:26 -05:00 |
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Colby Klein
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e9d6fada14
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Fix compile, rename _Legacy to _OGL so I stop being confused
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2011-05-02 11:23:37 -07:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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Colby Klein
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704c7bff1d
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Update Cel shading. Note, RageDisplay_D3D will need to be fixed for this.
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2011-03-08 11:00:32 -08:00 |
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AJ Kelly
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6b3da26a4c
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[GameCommand] Don't allow battle/rave with Routine (StyleType_TwoPlayersSharedSides). also cleanup
[RageTypes] remove glowmode stub stuff
[RageDisplayOGL] update comments slightly
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2010-06-02 15:43:56 -05:00 |
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AJ Kelly
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2d872ac518
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427a764: subtractive blend (OpenGL only for now) [Glenn Maynard]
I was looking into writing the equivalent Direct3D code; still not 100% sure if my code is right, so it stays local for now.
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2010-02-08 01:32:14 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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