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34,134 Commits 3 Branches 0 Tags
a2d87d57d96bc321ea16590e4e8f8df10c20a4c9
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8 Commits

Author SHA1 Message Date
Ben "root" Anderson fe6f515e95 The type of glEnable() / glDisable() is different on Windows so this isn't allowed. 2013-10-24 20:24:20 -05:00
Colby Klein 817ef820ab Clean up the shell shader. Last commit from here. 2013-04-03 12:28:47 -07:00
Devin J. Pohly a280f513b4 fix ffmpeg 1.1 builds... another way 2013-02-21 03:18:28 -05:00
Devin J. Pohly bd0e2074ad replace ASSERT(0) with useful fail messages 2012-12-27 16:59:35 -05:00
Colby Klein fb0e47b98f Bring over various texture related functions from the other renderer and a (if 0'd) GL3 compatible version of the extension pretty printing. 2012-12-13 16:11:03 -08:00
Colby Klein d61a5fd1b1 Implement SetCullMode for GLES2. 2012-12-11 07:56:08 -08:00
Colby Klein 97ebf4b4e2 Current progress of the OpenGL ES 2.0 renderer. Uses a regular GL context currently, just limited to ES2 functionality. Don't bother trying to use it yet. 2012-12-09 03:05:54 -08:00
Colby Klein 55814a9628 Start of GLES2 support. Not approaching functional, don't try to use it yet. 2012-10-31 16:17:22 -07:00
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