Current progress of the OpenGL ES 2.0 renderer. Uses a regular GL context currently, just limited to ES2 functionality. Don't bother trying to use it yet.
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#ifndef RAGE_DISPLAY_GLES2_H
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#define RAGE_DISPLAY_GLES2_H
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class RageDisplay_GLES2: public RageDisplay
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{
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public:
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RageDisplay_GLES2();
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virtual ~RageDisplay_GLES2();
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virtual RString Init( const VideoModeParams &p, bool bAllowUnacceleratedRenderer );
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virtual RString GetApiDescription() const;
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virtual void GetDisplayResolutions( DisplayResolutions &out ) const;
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const PixelFormatDesc *GetPixelFormatDesc(PixelFormat pf) const;
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bool BeginFrame();
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void EndFrame();
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VideoModeParams GetActualVideoModeParams() const;
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void SetBlendMode( BlendMode mode );
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bool SupportsTextureFormat( PixelFormat pixfmt, bool realtime=false );
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bool SupportsPerVertexMatrixScale();
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unsigned CreateTexture(
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PixelFormat pixfmt,
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RageSurface* img,
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bool bGenerateMipMaps );
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void UpdateTexture(
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unsigned iTexHandle,
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RageSurface* img,
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int xoffset, int yoffset, int width, int height );
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void DeleteTexture( unsigned iTexHandle );
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void ClearAllTextures();
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int GetNumTextureUnits();
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void SetTexture( TextureUnit tu, unsigned iTexture );
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void SetTextureMode( TextureUnit tu, TextureMode tm );
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void SetTextureWrapping( TextureUnit tu, bool b );
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int GetMaxTextureSize() const;
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void SetTextureFiltering( TextureUnit tu, bool b );
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bool IsZWriteEnabled() const;
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bool IsZTestEnabled() const;
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void SetZWrite( bool b );
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void SetZBias( float f );
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void SetZTestMode( ZTestMode mode );
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void ClearZBuffer();
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void SetCullMode( CullMode mode );
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void SetAlphaTest( bool b );
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void SetMaterial(
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const RageColor &emissive,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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float shininess
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);
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void SetLighting( bool b );
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void SetLightOff( int index );
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void SetLightDirectional(
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int index,
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const RageColor &ambient,
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const RageColor &diffuse,
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const RageColor &specular,
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const RageVector3 &dir );
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void SetSphereEnvironmentMapping( TextureUnit tu, bool b );
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void SetCelShaded( int stage );
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RageCompiledGeometry* CreateCompiledGeometry();
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void DeleteCompiledGeometry( RageCompiledGeometry* p );
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protected:
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void DrawQuadsInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawFanInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawStripInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawTrianglesInternal( const RageSpriteVertex v[], int iNumVerts );
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void DrawCompiledGeometryInternal( const RageCompiledGeometry *p, int iMeshIndex );
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void DrawLineStripInternal( const RageSpriteVertex v[], int iNumVerts, float LineWidth );
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void DrawSymmetricQuadStripInternal( const RageSpriteVertex v[], int iNumVerts );
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RString TryVideoMode( const VideoModeParams &p, bool &bNewDeviceOut );
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RageSurface* CreateScreenshot();
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RageMatrix GetOrthoMatrix( float l, float r, float b, float t, float zn, float zf );
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bool SupportsSurfaceFormat( PixelFormat pixfmt );
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};
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#endif
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/*
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* Copyright (c) 2012 Colby Klein
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* All rights reserved.
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*
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* Permission is hereby granted, free of charge, to any person obtaining a
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* copy of this software and associated documentation files (the
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* "Software"), to deal in the Software without restriction, including
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* without limitation the rights to use, copy, modify, merge, publish,
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* distribute, and/or sell copies of the Software, and to permit persons to
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* whom the Software is furnished to do so, provided that the above
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* copyright notice(s) and this permission notice appear in all copies of
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* the Software and that both the above copyright notice(s) and this
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* permission notice appear in supporting documentation.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS
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* OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF
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* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT OF
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* THIRD PARTY RIGHTS. IN NO EVENT SHALL THE COPYRIGHT HOLDER OR HOLDERS
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* INCLUDED IN THIS NOTICE BE LIABLE FOR ANY CLAIM, OR ANY SPECIAL INDIRECT
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* OR CONSEQUENTIAL DAMAGES, OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS
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* OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR
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* OTHER TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR
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* PERFORMANCE OF THIS SOFTWARE.
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*/
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