Chris Danford
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413e8e73b3
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fix combo awards given when no steps attempted
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2005-04-18 21:14:55 +00:00 |
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Chris Danford
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d312ea5bef
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add TNS_AVOIDED_MINE. Fixes unattempted mines counted as successful when ending early.
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2005-04-13 01:11:44 +00:00 |
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Steven Towle
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9643e9986a
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Updated display options to work with percentage scoring
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2005-04-05 08:50:55 +00:00 |
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Glenn Maynard
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fb5ece51fd
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remove unused (dupe of fAliveSeconds)
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2005-04-05 02:51:39 +00:00 |
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Chris Danford
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e2002a7a90
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fix elimination of redundant life records
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2005-04-03 23:32:30 +00:00 |
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Chris Danford
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dbea7450b6
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fix OOM in endless courses after hours of play
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2005-04-03 19:51:09 +00:00 |
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Charles Lohr
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47300d65c2
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Fix: return grade?
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2005-03-31 17:26:25 +00:00 |
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Chris Danford
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d39fa29164
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split off GetGradeFromPercent
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2005-03-31 06:13:40 +00:00 |
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Chris Danford
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b29790f307
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grade constant cleanup
add LuaGrade
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2005-03-31 02:06:24 +00:00 |
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Chris Danford
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bb6592a4e7
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use float.h and limit.h constants instead of arbitrary large numbers
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2005-03-25 20:01:51 +00:00 |
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Glenn Maynard
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b36124bb5e
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fix long-standing bug: don't increment Possible for mines
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2005-03-17 06:23:42 +00:00 |
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Glenn Maynard
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5267cc0941
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remove old url reference; this code is just a generic weighting system now
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2005-03-17 02:14:15 +00:00 |
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Sean Burke
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b9c409cb58
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Move the GradePercent tiers to theme metrics; this will allow for different games (e.g. beatmania) to have their own tiers, and is in the same vein as moving unlocks to themes
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2005-03-12 10:49:41 +00:00 |
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Chris Danford
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db86be45ba
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add Lua binding
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2005-02-16 02:11:31 +00:00 |
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Chris Danford
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f0a2c6faff
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move PlayerStageStats into a separate file
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2005-02-16 00:37:50 +00:00 |
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