fix OOM in endless courses after hours of play
This commit is contained in:
@@ -7,6 +7,8 @@
|
||||
#include "LuaFunctions.h"
|
||||
#include "LuaManager.h"
|
||||
#include <float.h>
|
||||
#include "GameState.h"
|
||||
#include "Course.h"
|
||||
|
||||
#define GRADE_PERCENT_TIER(i) THEME->GetMetricF("PlayerStageStats",ssprintf("GradePercent%s",GradeToString((Grade)i).c_str()))
|
||||
#define GRADE_TIER02_IS_ALL_PERFECTS THEME->GetMetricB("PlayerStageStats","GradeTier02IsAllPerfects")
|
||||
@@ -210,6 +212,10 @@ float PlayerStageStats::GetPercentDancePoints() const
|
||||
|
||||
void PlayerStageStats::SetLifeRecordAt( float fLife, float fSecond )
|
||||
{
|
||||
// Don't save life stats in endless courses, or could run OOM in a few hours.
|
||||
if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->IsEndless() )
|
||||
return;
|
||||
|
||||
if( fSecond < 0 )
|
||||
return;
|
||||
|
||||
@@ -272,6 +278,10 @@ void PlayerStageStats::GetLifeRecord( float *fLifeOut, int iNumSamples ) const
|
||||
* the amount of the first combo that comes from the previous song. */
|
||||
void PlayerStageStats::UpdateComboList( float fSecond, bool rollover )
|
||||
{
|
||||
// Don't save combo stats in endless courses, or could run OOM in a few hours.
|
||||
if( GAMESTATE->m_pCurCourse && GAMESTATE->m_pCurCourse->IsEndless() )
|
||||
return;
|
||||
|
||||
if( fSecond < 0 )
|
||||
return;
|
||||
|
||||
|
||||
Reference in New Issue
Block a user