remove unused (dupe of fAliveSeconds)
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@@ -20,7 +20,6 @@ void PlayerStageStats::Init()
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bFailed = bFailedEarlier = false;
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iPossibleDancePoints = iActualDancePoints = 0;
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iCurCombo = iMaxCombo = iCurMissCombo = iScore = iBonus = iMaxScore = iCurMaxScore = 0;
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fSecondsBeforeFail = 0;
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iSongsPassed = iSongsPlayed = 0;
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iTotalError = 0;
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fCaloriesBurned = 0;
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@@ -56,7 +55,6 @@ void PlayerStageStats::AddStats( const PlayerStageStats& other )
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iCurMaxScore += other.iCurMaxScore;
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radarPossible += other.radarPossible;
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radarActual += other.radarActual;
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fSecondsBeforeFail += other.fSecondsBeforeFail;
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iSongsPassed += other.iSongsPassed;
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iSongsPlayed += other.iSongsPlayed;
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iTotalError += other.iTotalError;
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@@ -44,7 +44,6 @@ struct PlayerStageStats
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int iBonus; // bonus to be added on screeneval
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RadarValues radarPossible; // filled in by ScreenGameplay on start of notes
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RadarValues radarActual;
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float fSecondsBeforeFail; // -1 means didn't/hasn't failed
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/* The number of songs played and passed, respectively. */
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int iSongsPassed;
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int iSongsPlayed;
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