Commit Graph

577 Commits

Author SHA1 Message Date
Ryan Dortmans 9d1a3b5f12 Fixed xbox compile errors. 2005-04-30 04:44:18 +00:00
Chris Danford df0f224ae0 show totals and unlock totals in Catalog.xml
don't show locked in Catalog.xml
2005-04-28 21:20:20 +00:00
Chris Danford 0938d9d9a7 conver more to use Preference 2005-04-28 08:27:40 +00:00
Chris Danford 4ffa3dcef4 fix uses of CoinsPerCredit 2005-04-27 08:51:29 +00:00
Chris Danford 958642a3b8 save mappings after automapping. Otherwise, if we don't exit cleanly, the automappings are lost and not reapplied on the next run 2005-04-24 02:06:26 +00:00
Chris Danford 218be32879 separate fail types per player. Now FailType adjustments based on Difficulty only affect the relevant players. 2005-04-05 08:30:57 +00:00
Ted Percival 151b70ab27 (cosmetic) fix off-by-one in current date sent to logfile 2005-03-25 11:51:08 +00:00
Glenn Maynard 0948c50ce4 move display-related init into a function 2005-03-22 21:34:23 +00:00
Glenn Maynard 36eafca988 fix extending method tables 2005-03-18 23:56:37 +00:00
Glenn Maynard e4adda1183 Init Lua earlier, so we can have LuaReferences in GameState. 2005-03-18 22:46:17 +00:00
Ben Anderson 167e5aebc0 Put all the Make* functions into a single .h/.cpp file (yes, kinda like the way it was), and add Make* functions for DialogDrivers. This means there's only one object that's affected by drivers being added/removed. (Driver default changes are a little different -- 2 or 3 objects.) Also one or two minor cleanups. (note: I apparently don't know much about CVS, it appears that some files might not make it into the repository; hang tight, I'm trying to find a solution.) 2005-03-15 00:30:26 +00:00
Ben Anderson 0db665d4d6 Thorough(!) remodeling of the arch/ directory and the contents therein; fixed link-time warnings on GCC and should make things a lot easier to manage. A pile of other random things too, mostly cleanups and getting things to work with the remodeled arch/ directory. 2005-03-14 06:44:38 +00:00
Glenn Maynard eadd3b3edb separate "low res loaded on startup" and "low res loaded on demand" banner modes 2005-03-08 01:39:32 +00:00
Glenn Maynard d37a167688 move RegisterTypes 2005-02-28 07:20:03 +00:00
Chris Danford ea4950e5c5 reset game on Ctrl+F2 2005-02-28 04:07:37 +00:00
Chris Danford a2915c038b add TemporaryEventMode flag to GameState 2005-02-21 17:29:49 +00:00
Glenn Maynard 04ca6e051a UnlockSystem -> UnlockManager 2005-02-21 06:29:04 +00:00
Glenn Maynard 74d27315d3 s/UnlockSystem.h/UnlockManager.h/ 2005-02-21 06:22:46 +00:00
Chris Danford eb63c30d15 make hack more surgical 2005-02-16 17:33:28 +00:00
Chris Danford bb712884bb move global StageStats into a singleton 2005-02-16 03:25:45 +00:00
Chris Danford a9c2d3ae29 fix re-init of Lua to give singletons a chance to register after they've all been constructed 2005-02-16 00:14:43 +00:00
Chris Danford 12fde5d55c move PlayerName texts out of code and into BGAnimations 2005-02-13 01:16:17 +00:00
Chris Danford 1bd60eb3fb construct LUA after THEME 2005-02-12 22:53:03 +00:00
Chris Danford 613b99d26f add experimental MessageManager 2005-02-09 05:20:49 +00:00
Glenn Maynard 404d80e600 call ShutdownGame after HOOKS->RestartProgram, since it deletes HOOKS 2005-02-08 05:09:51 +00:00
Glenn Maynard cb7255860c ug, revert 2005-02-07 23:50:44 +00:00
Glenn Maynard f8084888fe Only do NTPAD check in Windows. This belongs in ArchHooks, but I don't want to drag INPUTMAN into there ... 2005-02-07 09:48:52 +00:00
Glenn Maynard 22a177d345 This isn't needed; the correct fix for debugging in 2k is to enable emulated DirectInput (HKEY_LOCAL_MACHINE\SOFTWARE\Microsoft\DirectInput\Emulation). 2005-02-07 09:46:45 +00:00
Glenn Maynard 3a973eecbb move priority boosting stuff to ArchHooks 2005-02-07 09:35:07 +00:00
Glenn Maynard c622e6efd9 cleanup 2005-02-07 09:23:20 +00:00
Glenn Maynard dc0582de4b fix compile 2005-02-07 09:21:13 +00:00
Glenn Maynard 715a688008 remove platform-specific stuff from StpeMania.cpp 2005-02-07 09:17:57 +00:00
Glenn Maynard acceffb39a cleanup 2005-02-07 09:04:53 +00:00
Glenn Maynard bbd1b1ee57 cleanup 2005-02-07 09:03:43 +00:00
Glenn Maynard d4305e12ed includes 2005-02-07 09:00:43 +00:00
Glenn Maynard 1d4d44af08 Fix loading window getting the default icon, by loading an icon from the theme as early as we can. 2005-02-07 08:59:02 +00:00
Glenn Maynard cd7b71ebd7 loading windows should do the initial paint themselves 2005-02-07 08:40:37 +00:00
Chris Danford 4223e09cc8 GetPathTo -> GetPath 2005-02-06 03:32:53 +00:00
Chris Danford 12a5a25648 simplify
don't reload shared BGA on metrics/texture reload
2005-02-05 07:35:02 +00:00
Chris Danford 4cb179e5ec remove debugging 2005-01-29 21:51:03 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Chris Danford cd9c48d645 LuaHelpers -> LuaManager 2005-01-24 02:26:55 +00:00
Glenn Maynard dd3aa1c12e I'd hoped to not need explicit initialization of Lua, but it's more
trouble than it's worth.

Add LuaManager::RunScriptFile, LuaManager::RunScript, LuaManager::Init.
2005-01-19 23:33:19 +00:00
Glenn Maynard 7b43001220 "aspect ratio" is ambiguous; s/m_fAspectRatio/m_fDisplayAspectRatio/ 2005-01-16 22:57:11 +00:00
Glenn Maynard bdc1b08695 pass DAR to the display; preserve aspect ratio in screenshots 2005-01-16 22:06:36 +00:00
Ryan Dortmans 435d25ef6b Removed new.h reference 2004-12-12 00:24:19 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford 005a7f5efa convert more prefs to use Preference 2004-12-04 10:35:50 +00:00
Chris Danford d46bfd460d convert some prefs to use Preference 2004-12-04 08:21:54 +00:00
Chris Danford 27c69a2a04 cleanup 2004-12-04 08:11:51 +00:00