Chris Danford
44f7715e89
fix VC6 proj
2005-01-31 02:27:53 +00:00
Glenn Maynard
fd4dd1aaab
add RageFileDriverTimeout
2005-01-27 03:30:11 +00:00
Glenn Maynard
fde9e0cfc9
auto_ptr is incompatible with STL containers; use a custom refcounted holder
2005-01-26 20:52:20 +00:00
Chris Danford
8555a6da45
use Lua to execute commands
...
(needs cleanup)
2005-01-26 11:21:43 +00:00
Glenn Maynard
f083765d69
remove ProTimingDisplay; too hard to read to be useful
2005-01-25 18:22:22 +00:00
Chris Danford
b055671a63
LuaHelpers.cpp -> LuaManager
2005-01-24 02:12:07 +00:00
Chris Danford
434d49a70b
update VC6 proj
2005-01-21 06:01:18 +00:00
Chris Danford
f47c3bdc6c
remove old file
2005-01-16 21:56:40 +00:00
Chris Danford
9425c42a25
fix compile
2005-01-16 01:27:41 +00:00
Chris Danford
5b2582cab3
use multimap in XmlFile
2005-01-07 09:09:23 +00:00
Charles Lohr
cef3862dee
Add: Final screen for SMOnline
2005-01-07 04:10:31 +00:00
Glenn Maynard
328c43aba5
disable LightsDriver_Win32Parallel due to GPL-incompatibility
2005-01-06 17:53:51 +00:00
Charles Lohr
b3c7939b84
Fix: Make VC6 project build work.
2004-12-26 21:25:09 +00:00
Chris Danford
0e2ceed54c
add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen.
2004-12-22 12:58:41 +00:00
Chris Danford
f840c014a9
Move some player-specific data out of the bloated GameState class.
...
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford
104b18f820
fix VC6 project missing files
2004-12-11 09:23:46 +00:00
Chris Danford
848d302c70
update VC6 project
2004-12-11 03:35:33 +00:00
Chris Danford
08964e340b
remove ScreenGameOver code, replace with ScreenAttract
2004-12-09 04:20:09 +00:00
Chris Danford
58b52c680f
convert tiny screens to GameCommands
2004-12-04 23:24:14 +00:00
Chris Danford
157653845e
remove ScreenCaution code, use ScreenSelectMaster instead
2004-12-04 21:17:08 +00:00
Chris Danford
63e138a212
remove includes from Preference.h
2004-12-04 07:15:22 +00:00
Chris Danford
cd8bd41070
fix VC6 project
2004-12-03 05:31:57 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford
ab37218c47
rename: ModeChoice -> GameCommand
2004-12-02 06:29:20 +00:00
Ryan Dortmans
7bbfaaa061
Translate non-keyboard input to keyboard input
2004-11-26 23:33:07 +00:00
Charles Lohr
f84df92e13
Add: ScreenPackages
2004-11-26 07:20:03 +00:00
Chris Danford
db04a5e89a
move ScreenSystemLayer to a separate file
2004-11-25 19:16:46 +00:00
Charles Lohr
ff8101e87d
Add: Abstraction for ScreenNetSelects... and there's extra stuff that's being changed, but I don't know why... I don't think it'll effect anything.
2004-11-16 23:11:59 +00:00
Charles Lohr
465c98dbab
Fix for some linking errors since no one added the files to the VC6 project.
2004-10-26 18:13:32 +00:00
Chris Danford
eff1dc9695
play auto keysounds
2004-10-24 10:45:30 +00:00
Chris Danford
722941a646
add monkey scripting input driver for longevity testing
2004-10-16 15:04:10 +00:00
Glenn Maynard
8fc33017f0
cleanup include paths
2004-09-28 05:55:33 +00:00
Glenn Maynard
bd78b75115
update other configs
2004-09-27 03:25:09 +00:00
Glenn Maynard
83db553dd4
move win32 crash handler and versioning helpers into archutils
2004-09-27 00:29:40 +00:00
Glenn Maynard
4d00fe9707
apparently "save all" in VC6 means "save something"
2004-09-21 09:08:16 +00:00
Glenn Maynard
a990ddc2a3
update
2004-09-21 09:05:50 +00:00
Chris Danford
807d892f4f
allow theme to specify logical screen dimensions
2004-09-21 06:07:12 +00:00
Glenn Maynard
db24082238
we don't use InputHandler_SDL in Windows
2004-09-17 05:32:13 +00:00
Glenn Maynard
ae789543df
we don't use LoadingWindow_SDL in Windows
2004-09-17 05:30:59 +00:00
Glenn Maynard
6370cf385f
update
2004-09-08 02:31:08 +00:00
Glenn Maynard
3713135cda
update
2004-09-06 08:03:05 +00:00
Glenn Maynard
8069b42d1c
update
2004-09-04 04:18:15 +00:00
Charles Lohr
7434ab383b
Added the basis for ScreenNetEvaluation. It doesn't ACTUALLY do anything
...
yet, but this will make it easier to work on by committing it.
2004-08-31 15:44:19 +00:00
Josh Allen
4d431dc3d5
Integrated my SMLan server into Stepmania.
2004-08-28 05:30:23 +00:00
Charles Lohr
4fc0495423
Addition of ScreenNetSelectMusic.
2004-08-26 08:06:22 +00:00
Glenn Maynard
35070fe559
in May: "Disable ScreenSelectDifficultyEX; it was superseded by ScreenSelectMaster.
...
I don't think anything uses it (not sure if it still works); I'll wait a few snapshots
before removing it, though." It's been a few snapshots ...
2004-08-26 02:16:21 +00:00
Glenn Maynard
b060753242
allow WINDOWS instead of _WINDOWS
2004-08-09 19:54:20 +00:00
Chris Danford
ff4c12b727
rename GameDef -> Game
2004-07-25 17:07:32 +00:00
Chris Danford
a6b5da3207
move Style XML saving/loading into StyleID
2004-07-17 21:49:32 +00:00
Chris Danford
6130b66188
better encapsulation of DateTime object
2004-07-12 06:39:13 +00:00