Commit Graph
475 Commits
Author SHA1 Message Date
Chris Danford 44f7715e89 fix VC6 proj 2005-01-31 02:27:53 +00:00
Glenn Maynard fd4dd1aaab add RageFileDriverTimeout 2005-01-27 03:30:11 +00:00
Glenn Maynard fde9e0cfc9 auto_ptr is incompatible with STL containers; use a custom refcounted holder 2005-01-26 20:52:20 +00:00
Chris Danford 8555a6da45 use Lua to execute commands
(needs cleanup)
2005-01-26 11:21:43 +00:00
Glenn Maynard f083765d69 remove ProTimingDisplay; too hard to read to be useful 2005-01-25 18:22:22 +00:00
Chris Danford b055671a63 LuaHelpers.cpp -> LuaManager 2005-01-24 02:12:07 +00:00
Chris Danford 434d49a70b update VC6 proj 2005-01-21 06:01:18 +00:00
Chris Danford f47c3bdc6c remove old file 2005-01-16 21:56:40 +00:00
Chris Danford 9425c42a25 fix compile 2005-01-16 01:27:41 +00:00
Chris Danford 5b2582cab3 use multimap in XmlFile 2005-01-07 09:09:23 +00:00
Charles Lohr cef3862dee Add: Final screen for SMOnline 2005-01-07 04:10:31 +00:00
Glenn Maynard 328c43aba5 disable LightsDriver_Win32Parallel due to GPL-incompatibility 2005-01-06 17:53:51 +00:00
Charles Lohr b3c7939b84 Fix: Make VC6 project build work. 2004-12-26 21:25:09 +00:00
Chris Danford 0e2ceed54c add experimental screen ScreenGameplayMultiplayer for up to 16 players playing using the same screen. 2004-12-22 12:58:41 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford 104b18f820 fix VC6 project missing files 2004-12-11 09:23:46 +00:00
Chris Danford 848d302c70 update VC6 project 2004-12-11 03:35:33 +00:00
Chris Danford 08964e340b remove ScreenGameOver code, replace with ScreenAttract 2004-12-09 04:20:09 +00:00
Chris Danford 58b52c680f convert tiny screens to GameCommands 2004-12-04 23:24:14 +00:00
Chris Danford 157653845e remove ScreenCaution code, use ScreenSelectMaster instead 2004-12-04 21:17:08 +00:00
Chris Danford 63e138a212 remove includes from Preference.h 2004-12-04 07:15:22 +00:00
Chris Danford cd8bd41070 fix VC6 project 2004-12-03 05:31:57 +00:00
Chris Danford ed19821e09 rename: ActorCommand -> Command
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Ryan Dortmans 7bbfaaa061 Translate non-keyboard input to keyboard input 2004-11-26 23:33:07 +00:00
Charles Lohr f84df92e13 Add: ScreenPackages 2004-11-26 07:20:03 +00:00
Chris Danford db04a5e89a move ScreenSystemLayer to a separate file 2004-11-25 19:16:46 +00:00
Charles Lohr ff8101e87d Add: Abstraction for ScreenNetSelects... and there's extra stuff that's being changed, but I don't know why... I don't think it'll effect anything. 2004-11-16 23:11:59 +00:00
Charles Lohr 465c98dbab Fix for some linking errors since no one added the files to the VC6 project. 2004-10-26 18:13:32 +00:00
Chris Danford eff1dc9695 play auto keysounds 2004-10-24 10:45:30 +00:00
Chris Danford 722941a646 add monkey scripting input driver for longevity testing 2004-10-16 15:04:10 +00:00
Glenn Maynard 8fc33017f0 cleanup include paths 2004-09-28 05:55:33 +00:00
Glenn Maynard bd78b75115 update other configs 2004-09-27 03:25:09 +00:00
Glenn Maynard 83db553dd4 move win32 crash handler and versioning helpers into archutils 2004-09-27 00:29:40 +00:00
Glenn Maynard 4d00fe9707 apparently "save all" in VC6 means "save something" 2004-09-21 09:08:16 +00:00
Glenn Maynard a990ddc2a3 update 2004-09-21 09:05:50 +00:00
Chris Danford 807d892f4f allow theme to specify logical screen dimensions 2004-09-21 06:07:12 +00:00
Glenn Maynard db24082238 we don't use InputHandler_SDL in Windows 2004-09-17 05:32:13 +00:00
Glenn Maynard ae789543df we don't use LoadingWindow_SDL in Windows 2004-09-17 05:30:59 +00:00
Glenn Maynard 6370cf385f update 2004-09-08 02:31:08 +00:00
Glenn Maynard 3713135cda update 2004-09-06 08:03:05 +00:00
Glenn Maynard 8069b42d1c update 2004-09-04 04:18:15 +00:00
Charles Lohr 7434ab383b Added the basis for ScreenNetEvaluation. It doesn't ACTUALLY do anything
yet, but this will make it easier to work on by committing it.
2004-08-31 15:44:19 +00:00
Josh Allen 4d431dc3d5 Integrated my SMLan server into Stepmania. 2004-08-28 05:30:23 +00:00
Charles Lohr 4fc0495423 Addition of ScreenNetSelectMusic. 2004-08-26 08:06:22 +00:00
Glenn Maynard 35070fe559 in May: "Disable ScreenSelectDifficultyEX; it was superseded by ScreenSelectMaster.
I don't think anything uses it (not sure if it still works); I'll wait a few snapshots
before removing it, though."  It's been a few snapshots ...
2004-08-26 02:16:21 +00:00
Glenn Maynard b060753242 allow WINDOWS instead of _WINDOWS 2004-08-09 19:54:20 +00:00
Chris Danford ff4c12b727 rename GameDef -> Game 2004-07-25 17:07:32 +00:00
Chris Danford a6b5da3207 move Style XML saving/loading into StyleID 2004-07-17 21:49:32 +00:00
Chris Danford 6130b66188 better encapsulation of DateTime object 2004-07-12 06:39:13 +00:00