Glenn Maynard
96bb2d0738
Add banner cache control.
...
Oops, another options menu starting to overflow vertically. Need
scrolling ...
2003-04-20 01:08:39 +00:00
Glenn Maynard
f7b856f3c2
Add an option to preload all banners. This adds to the screen load
...
time, but makes the actual screen much cleaner.
Add an option to disable banner preloading completely, to remove all
long waits completely. Don't ChangeBannersWhenFast if we're set
to this.
2003-04-20 00:53:15 +00:00
Glenn Maynard
bd1baddf7f
fix warning
2003-04-20 00:49:43 +00:00
Glenn Maynard
bed43f712b
This looks like what this was supposed to be.
...
With "if( !m_bDelayedDelete || !t->m_bCacheThis )", if !m_bDelayedDelete,
when we preload banners we'll load the texture and then immediately
free it. This way, we always keep banners around, even if !m_bDelayedDelete.
I'm adding another option to tweak the banner caching. I like the smoother
banner changes, but I don't care for the very slow opening of groups.
I'm not sure how to handle memory usage. I have about 14 megs of
banners. In order to load them all, you just have to open each group
once, and 14 megs of PNG is a lot of memory uncompressed. Ideal
would be to cache the compressed version, but that'd be a bit of work.
I'll add precache-all-at-load, precache-group and no-precache options
for now.
2003-04-19 23:37:50 +00:00
Glenn Maynard
f18034f7b3
inval song cache
2003-04-19 23:17:29 +00:00
Glenn Maynard
031c636304
add &planet;
2003-04-19 23:16:08 +00:00
Glenn Maynard
097ac92c9e
Use WheelItemData::HasBanner and WheelItemData::GetBanner.
2003-04-19 22:54:15 +00:00
Glenn Maynard
ff2b9072ac
Add WheelItemData::HasBanner and WheelItemData::GetBanner.
2003-04-19 22:53:50 +00:00
Glenn Maynard
c3dfb3bf3a
err, oops
2003-04-19 22:38:10 +00:00
Glenn Maynard
592f829f4e
Remove and update old comments.
...
Remove old function.
Simplify unloading logic by reversing the refcount check.
2003-04-19 22:37:00 +00:00
Glenn Maynard
147c2986e2
simplify, add some assertions
2003-04-19 22:24:01 +00:00
Glenn Maynard
88d378b69c
Fix banner precaching.
2003-04-19 22:22:31 +00:00
Glenn Maynard
1f1ca8bff3
fix compile
2003-04-19 22:21:13 +00:00
Glenn Maynard
69e303605e
Add Banner::BannerTex().
2003-04-19 22:11:08 +00:00
Chris Danford
b5f84045ac
no message
2003-04-19 19:08:47 +00:00
Chris Danford
9aa6a8ab89
revert event mode
2003-04-19 19:05:25 +00:00
Chris Danford
1b38fe101c
Show banners while MusicWheel is moving fast.
...
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard
c939d40ae5
Move *.ini.
2003-04-19 17:59:26 +00:00
Glenn Maynard
e2ddd86f9f
Move high score files.
2003-04-19 17:53:40 +00:00
Glenn Maynard
b6b46751b3
Move Translation.dat.
...
Remove crashinfo.txt on uninstall.
Fix course dist.
2003-04-19 17:53:10 +00:00
Glenn Maynard
89f209ab53
moved
2003-04-19 17:51:49 +00:00
Glenn Maynard
83d3b82bd5
move Translation.dat
2003-04-19 17:46:07 +00:00
Glenn Maynard
b7bdf4cd9c
Moving some data files to Data/.
...
We have too much stuff in the top directory, and it's become a mess.
I'm moving all single data files in here--*.dat, *.ini. Some of these are
read-only, some are read-write; I'm not splitting those here, since having
too many tiny directories is also unmanagable. (We can do that in Unix
later without doing it in Windows, though, where R/W files should go
in ~/.StepMania/.)
2003-04-19 17:33:44 +00:00
Glenn Maynard
124fe039fd
typo
2003-04-19 09:46:22 +00:00
Glenn Maynard
82d926e62b
If a message is delayed at all, always delay it at least two frames beyond
...
the time given.
Explanation for one of those frames is in the comments. I'm not sure why
the second frame is needed, but it seems to get rid of cases where actors
occasionally don't tween completely off screen.
2003-04-19 09:07:40 +00:00
Glenn Maynard
d55878cefc
update comments
2003-04-19 09:05:08 +00:00
Glenn Maynard
a036d0ca49
Add automatic font generator script for Photoshop.
2003-04-19 08:51:05 +00:00
Glenn Maynard
343b2cc875
Remade these fonts.
2003-04-19 08:38:35 +00:00
Chris Danford
74d7bcd2bf
Revamp texture caching system
2003-04-18 23:55:20 +00:00
Glenn Maynard
0fcd675396
remove needed DLLs
2003-04-18 21:43:31 +00:00
Glenn Maynard
b064c33dac
no longer needed
2003-04-18 21:42:57 +00:00
Glenn Maynard
08424392ba
update
2003-04-18 21:42:33 +00:00
Glenn Maynard
c416b8d284
guh, fix vc6 build
2003-04-18 21:32:55 +00:00
Glenn Maynard
a4b665d62a
Tired of F4 triggering when I'm trying to Alt-F4. If you want to toggle
...
fullscreen, use Alt-Enter; that's what most apps use, anyway ...
2003-04-18 21:25:38 +00:00
Glenn Maynard
795eda2372
add "17 Ages"
2003-04-18 20:13:13 +00:00
Glenn Maynard
b24a82be87
no ogg DLLs
2003-04-18 20:12:49 +00:00
Glenn Maynard
3e396c0e67
these are now linked statically
2003-04-18 20:11:09 +00:00
Glenn Maynard
a29d19903d
Add a workaround for the current nVidia driver problems.
2003-04-18 09:13:29 +00:00
Glenn Maynard
a269621ffe
Don't send the tween-finished message before all menu elements
...
have finished tweening. Fixes tweening problems in the SMMAX2
options menus.
.
2003-04-18 09:11:46 +00:00
Glenn Maynard
ba49be01c8
Make sure textDebug tweens off when the song ends
2003-04-18 04:00:24 +00:00
Glenn Maynard
9062b0ab38
more missing kanji
2003-04-18 03:39:17 +00:00
Glenn Maynard
e7499e3add
add missing kanji
2003-04-18 03:11:46 +00:00
Glenn Maynard
7184d4acd5
add positioning mode selection
2003-04-18 02:13:23 +00:00
Glenn Maynard
26ee13bb0c
rename
2003-04-18 01:38:22 +00:00
Glenn Maynard
a3aebd8dfc
remove backdrop position (do it within the backdrop)
...
add hold judgement position
2003-04-17 23:21:22 +00:00
Glenn Maynard
924cb3f1bc
allow positioning per-player
...
allow moving overlay graphics
2003-04-17 22:53:36 +00:00
Glenn Maynard
ad1fd84656
add overloads
2003-04-17 22:50:54 +00:00
Glenn Maynard
920f2022c4
add arrow redirection in positioning types
2003-04-17 21:45:37 +00:00
Chris Danford
7e46786e0d
fix hidden, sudden when using reverse
2003-04-17 21:44:33 +00:00
Glenn Maynard
d3048641b1
update
...
add clip plane control
fix INI silliness
2003-04-17 21:16:56 +00:00