Commit Graph
13 Commits
Author SHA1 Message Date
Glenn Maynard 93a31d7b22 StartDecodeThread() 2004-04-03 01:26:39 +00:00
Glenn Maynard 93ccc8d571 call RageSound_Generic_Software::Update 2004-03-24 06:09:50 +00:00
Glenn Maynard 45097b9811 simplify 2004-03-19 01:32:03 +00:00
Glenn Maynard cf97705203 64-bit frame counts
remove DSoundBuf::Reset
2004-01-19 22:21:57 +00:00
Glenn Maynard 92684a90db s/RageSound/RageSoundBase/
linux/mac in a moment
2004-01-15 02:59:44 +00:00
Glenn Maynard 7fdbfa4879 use RageThread 2003-07-27 03:10:44 +00:00
Glenn Maynard 2110594735 add missing header 2003-07-26 23:12:38 +00:00
Glenn Maynard 5997e92064 whitespace 2003-04-26 21:07:43 +00:00
Glenn Maynard f982d75691 Fix locking.
(Oops, I guess this is a remnant of the original test code, that did use SDL audio ...)
2003-04-12 18:10:50 +00:00
Glenn Maynard d95c8885db fix busy looping in the null sound driver 2003-03-17 20:05:49 +00:00
Glenn Maynard 922e374aaa Make this compile in Windows.
Don't use nanosleep; it's nonportable.  Use SDL_Delay() instead.
2003-02-20 22:54:12 +00:00
Glenn Maynard 328f43d4dc sleep(n) sleeps for n *seconds*; you want SDL_Delay(n),
which sleeps for n milliseconds
2003-02-20 22:07:47 +00:00
Aaron VonderHaar d7a04ab91c Makes RageSoundDriver_Null pretend to play sounds 2003-02-20 15:17:06 +00:00