Flameshadowxeroshin
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cd048b75be
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fix a bit of stuff
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2012-06-17 12:26:23 -05:00 |
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Flameshadowxeroshin
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06e116712e
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hopefully the last problem here!
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2012-06-17 10:36:49 -05:00 |
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AJ Kelly
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dbd50c9cfd
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merge
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2012-06-17 00:44:02 -05:00 |
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AJ Kelly
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7422552936
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in 16-bit texture mode, some graphics are better served by using dither, instead of banding. work in progress.
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2012-06-17 00:43:38 -05:00 |
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Flameshadowxeroshin
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d71ded1993
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and it was almost well-coded, too
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2012-06-17 05:18:14 +00:00 |
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Flameshadowxeroshin
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ed5701c31e
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shuffle around scoring stuff a bit
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2012-06-16 23:37:03 -05:00 |
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Flameshadowxeroshin
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4fed222e64
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the right way
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2012-06-17 01:16:56 +00:00 |
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Flameshadowxeroshin
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86d11e8f18
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Filter out mines for old scoring modes.
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2012-06-16 18:33:04 +00:00 |
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Flameshadowxeroshin
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570284da79
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Turns out there is a moderately serious bug in the patch system.
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2012-06-07 23:41:37 -05:00 |
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Flameshadowxeroshin
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495aa1ef14
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some things.
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2012-05-15 23:04:46 -05:00 |
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Flameshadowxeroshin
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9628d03810
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turn on the native scoring modes that exist
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2012-05-06 15:09:37 +00:00 |
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Flameshadowxeroshin
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e59955fa80
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ScoringEngine2
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2012-05-06 00:45:47 -05:00 |
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