Glenn Maynard
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f1a083cee5
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autogenerate m_fLengthSeconds if not specified
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2003-03-17 01:35:50 +00:00 |
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Glenn Maynard
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7f17ae1b42
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add BGAnimationLayer::GetMaxTweenTimeLeft
this isn't an overload of GetTweenTimeLeft, since it returns the
tween time of its children, which is separate from its own tween
time
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2003-03-17 01:34:12 +00:00 |
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Glenn Maynard
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daf9d373a3
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Dynamically allocate Sprites in backgrounds, instead of always
allocating and initializing hundreds of them per background.
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2003-03-17 01:15:42 +00:00 |
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Glenn Maynard
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7d3ef82ff5
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add a hack to Update(0) when the screen isn't on the stack
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2003-03-17 01:12:58 +00:00 |
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Glenn Maynard
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11268b74a1
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make some explicit guarantees about message delivery order
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2003-03-17 01:02:04 +00:00 |
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Chris Danford
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1ea580c0c1
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Fix crash in ScreenSelectGame
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2003-03-17 00:49:35 +00:00 |
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Chris Danford
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53233025d7
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Fix Back transition not being drawn for one frame when going back from ScreenGameplay
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2003-03-16 23:17:48 +00:00 |
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Chris Danford
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ccb722c182
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Fix Player2's highlight showing in ScreenPlayerOptions when not joined.
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2003-03-16 22:51:29 +00:00 |
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Chris Danford
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93483d0140
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fix unresponsive START in ScreenGameOver and ScreenMusicScroll
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2003-03-16 22:35:04 +00:00 |
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Glenn Maynard
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8771c3d6bf
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fix compile
fix warning
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2003-03-16 21:55:50 +00:00 |
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Chris Danford
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9dbbb7949e
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ScoreKeeperMAX2:
- Jumps count as 2 toward combo, but 1 toward judgement totals
- Only Perfect or better increments combo in courses
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2003-03-16 20:55:45 +00:00 |
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Chris Danford
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71d2fadb46
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Change Toasty:
- 100% chance of occuring on 250 consecutive Perfects
- Plays max one time per song
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2003-03-16 19:11:51 +00:00 |
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Chris Danford
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6ccb255719
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Jumps count as only 1 in TapNoteScore totals
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2003-03-16 18:57:34 +00:00 |
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Chris Danford
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7192afab51
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Clean up some ScoreKeeper names
Jumps are now graded on the TapNoteScore of the that completes the row, not the minimum TNS of the row
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2003-03-16 17:45:32 +00:00 |
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Chris Danford
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33917de85c
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Only load one Ready and HWG announcer sample because it's only played once
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2003-03-16 07:38:40 +00:00 |
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Glenn Maynard
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996aa1d66e
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whoops, remove profiling switch
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2003-03-16 07:38:28 +00:00 |
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Chris Danford
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dd1d0ed677
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Play crowd cheer at beginning of ScreenGameplay
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2003-03-16 07:30:50 +00:00 |
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Chris Danford
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922feeb105
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Add sanity check that Style and PlayMode are set before selecting song
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2003-03-16 07:29:58 +00:00 |
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Chris Danford
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8b7894be76
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Fix crash in Background if CreateRandomBG fails
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2003-03-16 07:20:37 +00:00 |
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Glenn Maynard
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ee10a98b35
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fix unscrolled banner being displayed for one frame
make sure we include hints when reloading the texture when fading,
or hints may not match and it'll get reloaded
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2003-03-16 02:59:34 +00:00 |
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Chris Danford
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b2892caa4e
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improved Wide - prevents some nearly-impossible patterns
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2003-03-16 01:47:08 +00:00 |
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Glenn Maynard
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f93156f848
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add missing kuru kanji
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2003-03-16 01:29:44 +00:00 |
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Glenn Maynard
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1ab0823940
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Fix oddities in the music wheel when two songs use the default
banner in a row (m_size wasn't being reset so CroppedSprite messed
up)
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2003-03-16 00:45:06 +00:00 |
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Chris Danford
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f4b5b431d4
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Re-add Insert and Delete shortcuts to editor
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2003-03-16 00:31:23 +00:00 |
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Chris Danford
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ce4fb01d99
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Fix wrong font being loaded in ScreenMusicScroll
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2003-03-16 00:25:07 +00:00 |
|
Chris Danford
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396687f2a7
|
no message
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2003-03-16 00:23:27 +00:00 |
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Chris Danford
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5382f1f3fa
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fix MiniMenu crashes for rows with 0 choices
more complete BackgroundChange controls in editor
added "play current beat until end" in editor
cleaned up Background
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2003-03-16 00:05:23 +00:00 |
|
Glenn Maynard
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4383b2ef3a
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fix warnings
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2003-03-15 23:55:59 +00:00 |
|
Glenn Maynard
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bbf8067551
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remove prebuffering from RageSound; let Preload handle it
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2003-03-15 23:55:24 +00:00 |
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Glenn Maynard
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187aee0a05
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use RageSoundReader_Preload
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2003-03-15 23:34:45 +00:00 |
|
Glenn Maynard
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2f411e2605
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add RageSoundReader_Preload.cpp
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2003-03-15 23:34:11 +00:00 |
|
Glenn Maynard
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a990cdcb42
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fix prebuf size
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2003-03-15 23:28:19 +00:00 |
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Glenn Maynard
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e767641c67
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Modularize preloading with a sound reader, so the !big logic
in RageSound can go away
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2003-03-15 23:28:05 +00:00 |
|
Glenn Maynard
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e52887948f
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(c) footers
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2003-03-15 23:27:34 +00:00 |
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Glenn Maynard
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b6c45c4f1c
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add virtual copy ctor for RageSoundReaders
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2003-03-15 23:19:20 +00:00 |
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Glenn Maynard
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b6d14b1388
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sound readers can Open in completely varying ways; don't
provide a single virtual for it
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2003-03-15 21:17:05 +00:00 |
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Glenn Maynard
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55bbb642f3
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don't downcast here (do it later)
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2003-03-15 21:16:38 +00:00 |
|
Glenn Maynard
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a1f8acd915
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simplify a little
|
2003-03-15 21:02:45 +00:00 |
|
Glenn Maynard
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d740128485
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FocusingSprite is obsolete
|
2003-03-15 20:31:09 +00:00 |
|
Chris Danford
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ad34d417f6
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Get rid of some global strings to (shrinks release exe size by 3.5MB)
|
2003-03-15 19:25:37 +00:00 |
|
Glenn Maynard
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8f9ac4d0ee
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unused
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2003-03-15 09:59:38 +00:00 |
|
Glenn Maynard
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8d16f52345
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preempt possible problems with message handling
(don't think this is related to my stage screen crash, which
isn't happening in debug; I might just need to rebuild release)
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2003-03-15 07:21:09 +00:00 |
|
Glenn Maynard
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649ad21e43
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revert mixing code
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2003-03-15 05:57:44 +00:00 |
|
Glenn Maynard
|
3b1396dd65
|
remove unused prototype
|
2003-03-15 03:23:21 +00:00 |
|
Glenn Maynard
|
6e317b9f57
|
need to flush the directory cache or it'll keep thinking the file is there
|
2003-03-15 03:09:06 +00:00 |
|
Glenn Maynard
|
7f8e3b3886
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Add skip detection when timestamping is on
(could be split off)
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2003-03-15 02:44:54 +00:00 |
|
Chris Danford
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9be16c8dbe
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Implement RageDisplay::IsWindowed()
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2003-03-15 00:19:48 +00:00 |
|
Chris Danford
|
033b2773ed
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disallow > 1 theme element matches to catch problems early
|
2003-03-15 00:16:45 +00:00 |
|
Glenn Maynard
|
77f28df1fa
|
this is extranneous and is causing problems
|
2003-03-15 00:10:55 +00:00 |
|
Glenn Maynard
|
23817566b8
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Move ScreenManager actors into a separate screen, to unclutter
ScreenManager, and so it can use AddChild
|
2003-03-15 00:02:54 +00:00 |
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