Implement RageDisplay::IsWindowed()
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@@ -486,8 +486,9 @@ void RageDisplay::SaveScreenshot( CString sPath )
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bool RageDisplay::IsWindowed() const
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{
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return true; // FIXME
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return !(g_flags & SDL_FULLSCREEN);
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}
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void RageDisplay::DrawQuad( const RageVertex v[4] ) // upper-left, upper-right, lower-right, lower-left
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{
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DrawQuads( v, 4 );
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