Commit Graph
26701 Commits
Author SHA1 Message Date
Chris Danford 8ffe01a1ba test 4 2008-02-15 03:42:51 +00:00
Chris Danford c02045cb16 test 3 2008-02-15 03:39:16 +00:00
Chris Danford 4b50395229 test 1 2008-02-15 03:35:57 +00:00
Chris Danford 8719b39436 test 1 2008-02-15 03:33:33 +00:00
Glenn Maynard b11c80809e test3 2008-02-08 07:55:15 +00:00
Glenn Maynard ba29dc9d00 test2 2008-02-08 07:44:29 +00:00
Glenn Maynard 8e12aed7b0 test 2008-02-08 07:39:21 +00:00
Glenn Maynard 18189e89a4 test 2008-02-08 07:36:24 +00:00
Glenn Maynard 1ca5626a39 test 2008-02-08 07:33:10 +00:00
Glenn Maynard ec5ad154cf test 2008-02-08 07:32:16 +00:00
Charles Lohr b728916bd5 Fix visual problem. The info box for rooms starts on screen, and stays there until it gets re-loaded with usable information. Nothing
should happen with it until usable room information needs to be displayed.
2008-01-27 05:43:30 +00:00
Steve Checkoway 21dff73426 Don't update or draw the pad/characters twice. 2008-01-21 09:26:31 +00:00
Steve Checkoway 04747b42ad Fix lifts not counting for combos. 2008-01-19 22:24:29 +00:00
Steve Checkoway cfb5341e09 Simplify. 2008-01-19 22:23:47 +00:00
Steve Checkoway e255c1a0b7 Simplify: use a bit vector. 2008-01-19 21:12:52 +00:00
Steve Checkoway b984649787 Fix editor crash with more than one Edit Steps. There's no need for a map here. The saved Song will have the Steps in the same order as they were when the they were saved in CopyToLastSave(). 2008-01-19 20:02:38 +00:00
AJ Kelly c49fb47d05 remove lines in [SongManager] meant for languages 2008-01-14 00:05:17 +00:00
Chris Danford 0244701281 add control over ShadowLength X/Y and ShadowColor 2008-01-11 21:54:17 +00:00
Chris Danford eb23340e86 remove optimization that doesn't call Actor::SetTextureRenderStates(). This optimization was causing the texture filtering mode to not be set. 2008-01-11 21:51:15 +00:00
Glenn Maynard 65aa9ecbe5 cleanup 2008-01-11 04:38:35 +00:00
Glenn Maynard 02c3dd726e add event driver 2008-01-11 04:38:16 +00:00
Glenn Maynard df75eb2cf7 fix file.Open("."); file.GetFileSize() asserts 2008-01-11 02:09:11 +00:00
Glenn Maynard a426b97bea more tolerant parsing 2008-01-10 20:35:17 +00:00
Chris Danford dc9084b1bb bind GetStyle 2008-01-10 08:09:51 +00:00
Chris Danford 7507bdc233 add "doubleres" hint, adjust dimension multiple checking for doubleres 2008-01-10 08:08:42 +00:00
Chris Danford a76bbaa694 revert last 2008-01-05 19:35:57 +00:00
AJ Kelly e8769ea8c3 Added some more functions for Actor, Course, GameState, LifeMeter, MenuTimer, Screen
Added HighScore class and most functions
2008-01-05 19:04:08 +00:00
Steve Checkoway c68c21ff78 Apparently this changed case at some point. 2008-01-05 18:18:28 +00:00
Steve Checkoway 6bd807e352 Bump copyright year. 2008-01-05 18:16:51 +00:00
Steve Checkoway 08f618a802 Missed havn't -> haven't commit. 2008-01-05 18:15:50 +00:00
Steve Checkoway d13f4a1768 Hack to keep banner movies from playing faster and faster due to Update() being called multiple times in the underlying MovieTexture by unloading the texture if it appears more than once in the list of fading banners. 2008-01-05 15:31:59 +00:00
Steve Checkoway e905fa7628 Have SetSecondsIntoAnimation() set the movie position too. Currently, movies can only be rewound, any value other than 0 is ignored. 2008-01-05 15:29:53 +00:00
Steve Checkoway 3b1a156ca6 We want to update the children manually, so we need to be overriding UpdateInternal(), not Update(). Overriding Update() was causing Update() to be called on each of our children twice. 2008-01-05 15:14:23 +00:00
Steve Checkoway 036f468da5 const. 2008-01-05 12:17:43 +00:00
Steve Checkoway 60f953f3c1 Fix comments. havn't -> haven't. 2008-01-05 11:56:03 +00:00
Steve Checkoway 4814056809 Remove period. (Just playing with a script to read our copyrights.) 2008-01-05 07:57:59 +00:00
Steve Checkoway 1d32a92e29 One "All rights reserved." is enough. 2008-01-05 06:59:56 +00:00
Steve Checkoway cddd962d67 License cleanup (just spacing and the word Copyright). Do we have a real name for vdl? Our policy is clearly stated in the obvious place: Themes/defaults/BGAnimations/ScreenCredits overlay/credits.lua. Only code and asset contributions from people who are willing to disclose their real name. 2008-01-05 06:52:07 +00:00
Chris Danford 4f719f3cdf no message 2008-01-05 05:25:20 +00:00
Steve Checkoway fa8e82e6c4 Name fix. 2008-01-05 05:15:35 +00:00
Steve Checkoway c681e3bb3b Revert. ogg wants __MACOSX__. 2008-01-05 04:35:43 +00:00
Steve Checkoway 715200afc9 MACOSX is sufficient. 2008-01-05 04:21:52 +00:00
Steve Checkoway 898e0ddcae Remove more unnecessary checks. 10.3.9 is only missing C99 functions like llabs() 2008-01-05 04:19:15 +00:00
Steve Checkoway 42ab45b44a Define attribute_deprecated to nothing to inhibit ffmpeg spewing a million warnings. 2008-01-05 03:04:16 +00:00
Steve Checkoway 814465df80 Be specific about what files to copy. 2008-01-03 07:45:39 +00:00
Steve Checkoway ec58789644 Remove code needed for supporting 10.2.8 since we don't any more. 2008-01-03 03:32:56 +00:00
Steve Checkoway 74a2028160 If glGetError is slow on a platform, define GL_GET_ERROR_IS_SLOW. Define this on OS X only for now. It's fast on Windows. 2008-01-03 02:45:00 +00:00
Steve Checkoway ce8f578f0c Generate a ver.cpp on every make all but not on make stepmania, unless ver.cpp does not exist. 2008-01-03 02:35:20 +00:00
AJ Kelly e63061b675 fix GetAllCourses arguments 2008-01-02 19:06:00 +00:00
Steve Checkoway 2b6391f193 Fix comment. 2008-01-02 12:45:48 +00:00