Commit Graph

658 Commits

Author SHA1 Message Date
Glenn Maynard 7f08da77f1 set all lights modes in metrics (except for a couple programmatic ones
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard 982a134d2c apply the music rate to the sample music 2007-05-27 06:22:20 +00:00
Glenn Maynard 7226e5a962 #BANNER tag for course files 2007-05-25 22:26:43 +00:00
Steve Checkoway 1dd699f78e Load but set visible to false. 2007-05-19 22:36:37 +00:00
Steve Checkoway 3632a20c5b Revert. This is the wrong way to do it. 2007-05-19 22:20:32 +00:00
Steve Checkoway 2ccaa568da Only show the score frames for enabled players. 2007-05-19 22:17:15 +00:00
Chris Danford 71492cd106 add PreferredStepsType, fix StepsType jumps when changing songs if multiple StepsTypes are shown 2007-05-15 19:32:39 +00:00
Glenn Maynard 80470b92f9 some MENU -> GAME 2007-05-10 18:43:44 +00:00
Glenn Maynard 3d4e86c241 fix late join options menu crash 2007-05-03 21:15:09 +00:00
Glenn Maynard 620f5f8f07 fix importing after continue unjoins players 2007-05-01 17:48:57 +00:00
Glenn Maynard eb792833d6 course 2p fixes 2007-04-29 19:54:56 +00:00
Glenn Maynard c4f451a9ee honor locked input for start presses 2007-04-26 17:07:35 +00:00
Glenn Maynard 90567a7a29 fix compile the 2007-04-25 00:49:58 +00:00
Glenn Maynard d88d9388f8 simplify 2007-04-25 00:30:30 +00:00
Glenn Maynard 450ed7120b remove m_bPickExtraStage, use false behavior. Extra stage stuff is way too complicated for too many niche cases. 2007-04-25 00:23:09 +00:00
Glenn Maynard 5318d0670d Previously, BeginStage was called in SGameplay and FinishStage was called
in each place gameplay exits.  This incremented the stage number in SSM,
and was brittle: FinishStage was sprinkled in many odd places.  Do both
in SGameplay.

This increments the stage number as soon as gameplay ends.  This only
affects evaluation.  Use the stage number from StageStats there, instead
of the current stage, and adjust branches.  During evaluation, the
game is on the upcoming stage and displaying old data for the last
stage, instead of the stage continuing through evaluation.

This also moves a bunch of scoring-related stuff out of SEvaluation,
to the end of gameplay, where it belongs.  Eval is almost const, and things
won't break like they would before if Eval is not used.
2007-04-24 01:35:32 +00:00
Glenn Maynard 8a73c1c91e asserts 2007-04-13 22:25:01 +00:00
Glenn Maynard ab5ef1ef2a allow courses to set their preferred style 2007-04-10 23:59:14 +00:00
Glenn Maynard c11213b098 theme SampleMusicFallbackFadeInSeconds 2007-04-06 18:59:27 +00:00
Glenn Maynard af1d2c40ed move params t oa struct
simplify fallback
2007-04-06 18:56:53 +00:00
Glenn Maynard 1067755333 allow alternate loop music for music wheel 2007-04-06 18:34:43 +00:00
Glenn Maynard c69d045490 remove odd command loading (also, load commands in Init, not BeginScreen) 2007-04-06 15:59:07 +00:00
Steve Checkoway 6aaa0f6b1b Fix extra stage by playing Mods before calling BeginScreen() on the music wheel. I'm not sure that this is the correct way to do this. 2007-04-02 00:14:11 +00:00
Steve Checkoway 7febbc80ad Fix triggered assert in AfterStepsOrTrailChange. 2007-04-01 05:53:14 +00:00
Chris Danford 43ef38383d separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods. 2007-03-25 09:37:14 +00:00
Glenn Maynard eed9ff74f5 fix preloading 2007-03-21 06:36:11 +00:00
Glenn Maynard 48d631d6ca support bOneChoiceForAllPlayers 2007-03-19 00:03:20 +00:00
Glenn Maynard 03f1c24257 fix some accidental selections 2007-03-18 06:26:45 +00:00
Glenn Maynard 2b12f3c936 BeginScreen later, so OnCommand can affect things started yb m_MusicWheel.BeginScreen 2007-03-18 06:17:09 +00:00
Glenn Maynard 00285ab5eb allow opening options menu while choosing a song 2007-03-17 06:35:58 +00:00
Glenn Maynard 324a84b9c7 more OptionsList control 2007-03-16 22:16:54 +00:00
Glenn Maynard 9ef1b725e8 only reset for the player that pressed the button 2007-03-16 22:14:10 +00:00
Glenn Maynard 3a33a22608 pan when 2 players 2007-03-16 05:11:59 +00:00
Chris Danford 32586f28e1 add IsStepsPlayable, make IsStepsTypePlayable take the number of stages left into account 2007-03-12 01:47:03 +00:00
Steve Checkoway 266d8b9e97 Selecting a song is supposed to be final. 2007-03-11 01:32:43 +00:00
Steve Checkoway 2df0e33424 When using two part selection, allow backing out of selecting steps. 2007-03-11 01:05:01 +00:00
Steve Checkoway eeede7b6e5 Cleanup. 2007-03-11 00:52:50 +00:00
Chris Danford 0678df9334 use GameState::SetCurrentStyle 2007-03-08 06:01:11 +00:00
Chris Danford 13231a31dc fix crash when double selected and 2nd player joins 2007-03-08 04:47:47 +00:00
Chris Danford 61946c58b2 fix P2 options not saving 2007-03-08 04:20:12 +00:00
Chris Danford 8b9a7b1ca7 don't allow join after finalized 2007-03-07 22:00:00 +00:00
Chris Danford 6a6f2053eb fix double start sound 2007-03-07 21:54:10 +00:00
Chris Danford 95861f35c5 add OptionsList broadcasts for Left,Right,Start 2007-03-07 20:36:34 +00:00
Chris Danford be579c3aaf add StepsSelected message 2007-03-07 12:11:11 +00:00
Chris Danford 48a69df568 make SM_MenuTimer close all open OptionsLists 2007-03-07 05:03:18 +00:00
Chris Danford 5de38f596e fix menu timer in TwoPartSelection 2007-03-07 04:18:03 +00:00
Chris Danford 3bf0f5f986 don't trap all buttons (like MenuBack) while in the options list 2007-03-06 18:57:24 +00:00
Chris Danford ca2222990c rename: AllStepsTypeInOneList -> AutoSetStyle
set m_pCurStyle based on the chosen Steps
2007-03-06 10:05:51 +00:00
Chris Danford 8cbbc48523 when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined. 2007-03-06 08:06:26 +00:00
Chris Danford a0a018ebb6 add difficulty change with MenuLeft/Right 2007-03-06 03:16:42 +00:00