Glenn Maynard
7f08da77f1
set all lights modes in metrics (except for a couple programmatic ones
...
for now)
2007-06-14 13:38:26 +00:00
Glenn Maynard
982a134d2c
apply the music rate to the sample music
2007-05-27 06:22:20 +00:00
Glenn Maynard
7226e5a962
#BANNER tag for course files
2007-05-25 22:26:43 +00:00
Steve Checkoway
1dd699f78e
Load but set visible to false.
2007-05-19 22:36:37 +00:00
Steve Checkoway
3632a20c5b
Revert. This is the wrong way to do it.
2007-05-19 22:20:32 +00:00
Steve Checkoway
2ccaa568da
Only show the score frames for enabled players.
2007-05-19 22:17:15 +00:00
Chris Danford
71492cd106
add PreferredStepsType, fix StepsType jumps when changing songs if multiple StepsTypes are shown
2007-05-15 19:32:39 +00:00
Glenn Maynard
80470b92f9
some MENU -> GAME
2007-05-10 18:43:44 +00:00
Glenn Maynard
3d4e86c241
fix late join options menu crash
2007-05-03 21:15:09 +00:00
Glenn Maynard
620f5f8f07
fix importing after continue unjoins players
2007-05-01 17:48:57 +00:00
Glenn Maynard
eb792833d6
course 2p fixes
2007-04-29 19:54:56 +00:00
Glenn Maynard
c4f451a9ee
honor locked input for start presses
2007-04-26 17:07:35 +00:00
Glenn Maynard
90567a7a29
fix compile the
2007-04-25 00:49:58 +00:00
Glenn Maynard
d88d9388f8
simplify
2007-04-25 00:30:30 +00:00
Glenn Maynard
450ed7120b
remove m_bPickExtraStage, use false behavior. Extra stage stuff is way too complicated for too many niche cases.
2007-04-25 00:23:09 +00:00
Glenn Maynard
5318d0670d
Previously, BeginStage was called in SGameplay and FinishStage was called
...
in each place gameplay exits. This incremented the stage number in SSM,
and was brittle: FinishStage was sprinkled in many odd places. Do both
in SGameplay.
This increments the stage number as soon as gameplay ends. This only
affects evaluation. Use the stage number from StageStats there, instead
of the current stage, and adjust branches. During evaluation, the
game is on the upcoming stage and displaying old data for the last
stage, instead of the stage continuing through evaluation.
This also moves a bunch of scoring-related stuff out of SEvaluation,
to the end of gameplay, where it belongs. Eval is almost const, and things
won't break like they would before if Eval is not used.
2007-04-24 01:35:32 +00:00
Glenn Maynard
8a73c1c91e
asserts
2007-04-13 22:25:01 +00:00
Glenn Maynard
ab5ef1ef2a
allow courses to set their preferred style
2007-04-10 23:59:14 +00:00
Glenn Maynard
c11213b098
theme SampleMusicFallbackFadeInSeconds
2007-04-06 18:59:27 +00:00
Glenn Maynard
af1d2c40ed
move params t oa struct
...
simplify fallback
2007-04-06 18:56:53 +00:00
Glenn Maynard
1067755333
allow alternate loop music for music wheel
2007-04-06 18:34:43 +00:00
Glenn Maynard
c69d045490
remove odd command loading (also, load commands in Init, not BeginScreen)
2007-04-06 15:59:07 +00:00
Steve Checkoway
6aaa0f6b1b
Fix extra stage by playing Mods before calling BeginScreen() on the music wheel. I'm not sure that this is the correct way to do this.
2007-04-02 00:14:11 +00:00
Steve Checkoway
7febbc80ad
Fix triggered assert in AfterStepsOrTrailChange.
2007-04-01 05:53:14 +00:00
Chris Danford
43ef38383d
separate CurrentStageIndex into separate number per game and per player. This allowed for staggered join periods.
2007-03-25 09:37:14 +00:00
Glenn Maynard
eed9ff74f5
fix preloading
2007-03-21 06:36:11 +00:00
Glenn Maynard
48d631d6ca
support bOneChoiceForAllPlayers
2007-03-19 00:03:20 +00:00
Glenn Maynard
03f1c24257
fix some accidental selections
2007-03-18 06:26:45 +00:00
Glenn Maynard
2b12f3c936
BeginScreen later, so OnCommand can affect things started yb m_MusicWheel.BeginScreen
2007-03-18 06:17:09 +00:00
Glenn Maynard
00285ab5eb
allow opening options menu while choosing a song
2007-03-17 06:35:58 +00:00
Glenn Maynard
324a84b9c7
more OptionsList control
2007-03-16 22:16:54 +00:00
Glenn Maynard
9ef1b725e8
only reset for the player that pressed the button
2007-03-16 22:14:10 +00:00
Glenn Maynard
3a33a22608
pan when 2 players
2007-03-16 05:11:59 +00:00
Chris Danford
32586f28e1
add IsStepsPlayable, make IsStepsTypePlayable take the number of stages left into account
2007-03-12 01:47:03 +00:00
Steve Checkoway
266d8b9e97
Selecting a song is supposed to be final.
2007-03-11 01:32:43 +00:00
Steve Checkoway
2df0e33424
When using two part selection, allow backing out of selecting steps.
2007-03-11 01:05:01 +00:00
Steve Checkoway
eeede7b6e5
Cleanup.
2007-03-11 00:52:50 +00:00
Chris Danford
0678df9334
use GameState::SetCurrentStyle
2007-03-08 06:01:11 +00:00
Chris Danford
13231a31dc
fix crash when double selected and 2nd player joins
2007-03-08 04:47:47 +00:00
Chris Danford
61946c58b2
fix P2 options not saving
2007-03-08 04:20:12 +00:00
Chris Danford
8b9a7b1ca7
don't allow join after finalized
2007-03-07 22:00:00 +00:00
Chris Danford
6a6f2053eb
fix double start sound
2007-03-07 21:54:10 +00:00
Chris Danford
95861f35c5
add OptionsList broadcasts for Left,Right,Start
2007-03-07 20:36:34 +00:00
Chris Danford
be579c3aaf
add StepsSelected message
2007-03-07 12:11:11 +00:00
Chris Danford
48a69df568
make SM_MenuTimer close all open OptionsLists
2007-03-07 05:03:18 +00:00
Chris Danford
5de38f596e
fix menu timer in TwoPartSelection
2007-03-07 04:18:03 +00:00
Chris Danford
3bf0f5f986
don't trap all buttons (like MenuBack) while in the options list
2007-03-06 18:57:24 +00:00
Chris Danford
ca2222990c
rename: AllStepsTypeInOneList -> AutoSetStyle
...
set m_pCurStyle based on the chosen Steps
2007-03-06 10:05:51 +00:00
Chris Danford
8cbbc48523
when a 2nd player joins, remove double steps from the list. They're no longer playable with 2 players joined.
2007-03-06 08:06:26 +00:00
Chris Danford
a0a018ebb6
add difficulty change with MenuLeft/Right
2007-03-06 03:16:42 +00:00