Chris Danford
ba93ee8469
"for( int p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )"
2004-05-24 06:10:11 +00:00
Glenn Maynard
f1ebbe330d
reduce xbox hackery
2004-05-23 23:24:44 +00:00
Glenn Maynard
838bb0aba4
remove catch() that's preventing us from getting complete backtraces to
...
unexpected sound driver exceptions
2004-05-23 21:13:19 +00:00
Glenn Maynard
c0adadd3a5
IniFile cleanup
2004-05-23 02:27:51 +00:00
Glenn Maynard
049b31ce46
Always timestamp log.txt.
2004-05-21 22:34:56 +00:00
Chris Danford
e9e0a2816f
add pref: TrilinearFiltering
2004-05-18 09:05:21 +00:00
Chris Danford
7ea35ebb25
add prefs: ForceMipMaps, AnisotropicFiltering
2004-05-18 08:43:21 +00:00
Glenn Maynard
c862cb2c16
types
2004-05-11 21:14:13 +00:00
Glenn Maynard
4f369120e2
fix obscure crash on close
2004-05-08 21:11:02 +00:00
Glenn Maynard
fe9c19b446
Update SOUNDMAN earlier
2004-05-08 02:18:27 +00:00
Glenn Maynard
2bf13a89f0
move exception dialog behavior to HandleException
2004-05-06 09:06:24 +00:00
Glenn Maynard
0c485b164e
cleanup
2004-05-03 20:51:20 +00:00
Glenn Maynard
599211722d
this can be done with GameState --player, --mode now
2004-05-03 20:28:24 +00:00
Glenn Maynard
81eaecbc63
add interface for multiple options with the same name
2004-04-30 07:24:29 +00:00
Charles Lohr
fc5c3ad589
Placed command lines in. And put in support to make a in-game connect
...
or disconnect for connect to SM Server. (If it ever comes up)
2004-04-30 04:34:39 +00:00
Charles Lohr
858b3fa587
Networking now tells user if connection was successful or unsuccessful.
2004-04-29 01:03:28 +00:00
Chris Danford
edb8d968ff
save Game pref as string, not integer
2004-04-19 23:34:11 +00:00
Chris Danford
aa17c3065d
add FirstRunInitialScreen
2004-04-18 21:48:12 +00:00
Chris Danford
1e58f4b115
reload metrics on F2, write scores on Shift+F2
2004-04-18 20:37:18 +00:00
Charles Lohr
3f63f6c60e
Added --Course command, and a command to send all songs to server
...
so the server can index them for gameplay for SMOnline.
I am not sure if I did the Course setup properly. If I did not, feel free to fix
it or... if you don't feel like it, I'm sure I'll figure it out after a while.
I left a lot of notes in... I am not sure what style of code you want,
at what point you want me to submit, if I am doing any of this wrong
please just tell me, and I'll try to be more useful.
2004-04-17 22:26:37 +00:00
Chris Danford
aec7f829b3
SDLK_Pause to toggle "mute"
2004-04-17 20:14:59 +00:00
Glenn Maynard
585f92c5f3
clean up commandline handling, make network stuff more self-contained
2004-04-15 20:21:39 +00:00
Glenn Maynard
8a45506bca
cleanup
2004-04-15 20:10:40 +00:00
Glenn Maynard
599a921933
begin major cleanup of "arguement" handling
2004-04-15 19:31:45 +00:00
Charles Lohr
16e5e7bb68
I have added some command-line processing. Look at the bottom of
...
StepMania.cpp for it. I have also moved the connect stuff out of the
NetworkSyncManager constructor, so it doens't do ANYTHING unless
it's in the command-line args. Also, now NSMAN works by the '--NETIP='
flag.
2004-04-15 15:31:59 +00:00
Glenn Maynard
d42bf52bf8
typo
2004-04-10 21:00:38 +00:00
Steve Checkoway
20a8bab45c
Clean up includes.
2004-04-05 05:22:32 +00:00
Glenn Maynard
5bf034b07f
catch a few more voodoos
2004-03-26 02:59:40 +00:00
Glenn Maynard
2974fb564a
fix Static.ini not being read from zips
2004-03-25 08:25:30 +00:00
Glenn Maynard
3661728d9d
fix uninitialized VideoModeParams
2004-03-25 02:59:01 +00:00
Glenn Maynard
ee6a182c01
RageDisplay_Null
2004-03-24 08:31:29 +00:00
Chris Danford
7807b0c703
don't use PlayOnce in performance critical places
2004-03-23 23:56:38 +00:00
Glenn Maynard
d9f0e5819b
save lower quality jpeg to memcards
2004-03-23 22:35:30 +00:00
Chris Danford
a3bdc15dcf
fix destruction order
2004-03-20 18:14:26 +00:00
Steve Checkoway
858ab01ae9
Clean up NetworkSyncManager
2004-03-17 06:05:52 +00:00
Charles Lohr
a25514777a
I have modified SM files to add network support.
...
I tested this under linux AND windows.
There should be no issues, if there is, feel free
to use AIM to IM me at CNLohr, or email me,
webmaster@cnlohr.com .
I modified the .dsp and Makefile.am only to add
networksyncmanager and ezsockets.
I added some startup code to stepmania.cpp,
so that if the user does not desire network support
none will be enabled.
Scorekeeper and screengameplay are modified
so that information can be sent to the server as
well as allowing the game sync to work.
Thanks.
2004-03-16 22:10:45 +00:00
Glenn Maynard
bc34bcb347
cleanup
2004-03-13 10:22:03 +00:00
Glenn Maynard
192321af5f
another () ;
2004-03-06 07:23:46 +00:00
Glenn Maynard
43344a9d59
cleanup
2004-03-06 02:10:38 +00:00
Glenn Maynard
dfd9c868c8
remove ugly xbox hack
2004-03-05 02:54:46 +00:00
Glenn Maynard
b87d2477c5
set up log earlier
2004-03-04 22:25:30 +00:00
Glenn Maynard
d3c0228a5d
better log control for test set
2004-03-04 04:27:55 +00:00
Glenn Maynard
bd01de6260
call FILEMAN->MountInitialFilesystems explicitly
2004-03-04 01:16:52 +00:00
Glenn Maynard
8a58411dd5
move InitialWorkingDirectory, DirOfExecutable, ChangeToDirOfExecutable into RageFileManager
2004-03-04 00:19:42 +00:00
Glenn Maynard
f4cf889556
check for main timer skips
2004-03-01 08:04:17 +00:00
Glenn Maynard
a135def42e
don't log video renderer list twice
2004-02-27 09:54:06 +00:00
Glenn Maynard
ffa35aaf88
RADEON Mobility 7500" -> same as Radeon 7xxx (correct?)
...
default Intel to D3D unless we know better
2004-02-27 01:13:08 +00:00
Glenn Maynard
56654496ef
name cleanup
...
"foo() ;" cleanup (itchy spacebar?)
2004-02-27 00:56:51 +00:00
Glenn Maynard
44e8427729
fix screenshot filename searching if a file like "screen0.jpg" exists
2004-02-25 01:51:31 +00:00
Glenn Maynard
26f438bf65
reorder deletes
2004-02-22 08:33:14 +00:00