Glenn Maynard
3faec793db
stop on any error
2006-12-23 03:47:38 +00:00
Glenn Maynard
f2eb0043de
remove RageSound::IsStreamingFromDisk
2006-12-23 01:16:37 +00:00
Glenn Maynard
c415651f58
cleanup; fix early out
2006-12-23 01:13:45 +00:00
Glenn Maynard
6531fb0013
transition: move RageSound_Generic_Software logic into RageSoundDriver
2006-12-22 22:43:24 +00:00
Glenn Maynard
bafea3b7ab
GetPosition() -> GetHardwareFrame; handle timing retry in the driver,
...
so the logic is available to the driver
2006-12-22 22:22:01 +00:00
Glenn Maynard
4dd1f97875
remove unused
2006-12-22 21:56:02 +00:00
Glenn Maynard
92d77c3b6b
comment
2006-12-22 21:55:11 +00:00
Glenn Maynard
ae6fd617ab
restore comment
2006-12-22 21:51:51 +00:00
Glenn Maynard
25d63192f5
simplify
2006-12-22 21:50:58 +00:00
Glenn Maynard
2c811073d6
remove comment
2006-12-22 21:49:53 +00:00
Glenn Maynard
9a29ffb77d
remove min_fill_frames, min_streaming_buffer_size; handled by ThreadedBuffer
2006-12-22 21:49:05 +00:00
Glenn Maynard
dddf431e42
use RageSoundReader_ThreadedBuffer
2006-12-22 21:46:03 +00:00
Glenn Maynard
a583d179ca
don't clamp iFrames when seeking
2006-12-22 21:44:36 +00:00
Glenn Maynard
b88f5da9ef
comments
2006-12-22 21:43:22 +00:00
Glenn Maynard
6344552161
use RageSoundReader_Extend to implement some features
2006-12-22 21:41:28 +00:00
Glenn Maynard
b1dd8f2084
comment
2006-12-22 21:31:24 +00:00
Glenn Maynard
3deabcbe2f
handle WOULD_BLOCK
2006-12-22 21:30:14 +00:00
Glenn Maynard
1683b9951a
RSGS::GetDataForSound also like Read
2006-12-22 21:28:16 +00:00
Glenn Maynard
24624a5c92
GetDataToPlay API more like RSR::Read
2006-12-22 21:24:19 +00:00
Glenn Maynard
1b18090e90
remove ReachedEOF
2006-12-22 21:18:29 +00:00
Glenn Maynard
bfed0b6f83
always go into PLAYING
2006-12-22 21:17:34 +00:00
Glenn Maynard
129250bfd0
handle STREAM_LOOPED
2006-12-22 12:09:36 +00:00
Glenn Maynard
02aed7bb65
Read() returns
2006-12-22 12:09:04 +00:00
Glenn Maynard
65f61daf82
add RageSoundReader_ThreadedBuffer. This will be used to
...
replace the big 32k streaming buffer in RSoundDriver_Generic. This
can be placed earlier in the filter chain, so we can buffer audio
far ahead without introducing latency.
2006-12-22 12:07:43 +00:00
Glenn Maynard
09ef507084
add RageThread copy ctor, RageEvent::WaitTimeoutSupported
2006-12-22 11:34:37 +00:00
Glenn Maynard
b97d527d02
add EventImpl::WaitTimeoutSupported
2006-12-22 10:39:55 +00:00
Glenn Maynard
53b4dc4b7c
fix GetNextSourceFrame < 0
2006-12-22 08:16:17 +00:00
Glenn Maynard
27b4606e9d
add RageSoundReader_Extend. This implements several RageSound
...
features (eg. fading, looping), but in a way that can be applied anywhere
in a sound filter chain.
2006-12-22 08:15:46 +00:00
Glenn Maynard
32bf31638f
fix RageSoundReader_Chain::SetPosition(0)
2006-12-22 08:12:57 +00:00
Glenn Maynard
be8c435569
fix RageSoundReader_Split::SetPosition(0)
2006-12-22 08:11:58 +00:00
Glenn Maynard
3a1d1e129f
use RetriedRead
2006-12-22 06:14:20 +00:00
Glenn Maynard
a844c8b1c9
add RageSoundReader::RetriedRead
2006-12-22 06:08:40 +00:00
Glenn Maynard
a7d3a539ee
fixup (still unused) code
2006-12-22 06:06:57 +00:00
Glenn Maynard
4516298901
simplify EOF handling
2006-12-22 06:01:49 +00:00
Glenn Maynard
3554fdeac0
copy error: break, not continue
2006-12-22 05:59:23 +00:00
Glenn Maynard
cd74aab240
stay synched through partial blocks
2006-12-22 05:58:19 +00:00
Glenn Maynard
3d6811191b
simplify
2006-12-22 05:54:23 +00:00
Glenn Maynard
4d6829e7bc
simplify
2006-12-22 05:51:36 +00:00
Glenn Maynard
3127f812dd
cleanup; handle different numbers of channels
2006-12-22 05:36:50 +00:00
Glenn Maynard
5bb87d4eff
add GetNumSounds
2006-12-22 05:27:25 +00:00
Glenn Maynard
fa33890a78
fix RageSoundReader_Silence END_OF_FILE
2006-12-21 23:41:02 +00:00
Glenn Maynard
d2db2ffd5c
don't SetParams constantly
2006-12-21 07:16:56 +00:00
Glenn Maynard
d2b8ac925a
comment
2006-12-21 05:37:09 +00:00
Glenn Maynard
1b60b0a86d
fix up seeking
2006-12-21 05:26:24 +00:00
Glenn Maynard
8f67314017
merge tests; check SetPosition(0) return value
2006-12-21 05:15:33 +00:00
Glenn Maynard
6176e8dab3
api update
2006-12-21 05:08:12 +00:00
Glenn Maynard
aa4be6dffb
Return 1 from SetPosition(n) on success, 0 on seek past EOF, not
...
"the position seeked to". This fixes a special case: SetPosition(n)
returning 0 was EOF except when SetPosition(0). The returned value
on success was always n, anyway; we never seek to a different position
and return success.
2006-12-21 05:07:49 +00:00
Glenn Maynard
ea7e48e08e
move secure random code
2006-12-20 23:17:57 +00:00
Glenn Maynard
b8cb44c0be
remove unused
2006-12-20 23:08:45 +00:00
Glenn Maynard
db819c196e
build update
2006-12-20 21:55:32 +00:00