fix RageSoundReader_Chain::SetPosition(0)
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@@ -219,7 +219,7 @@ int RageSoundReader_Chain::SetPosition( int iFrame )
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if( m_apActiveSounds.empty() && m_iNextSound == m_aSounds.size() )
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return 0;
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return iFrame;
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return 1;
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}
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void RageSoundReader_Chain::ActivateSound( Sound *s )
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