GetPosition() -> GetHardwareFrame; handle timing retry in the driver,
so the logic is available to the driver
This commit is contained in:
@@ -477,7 +477,7 @@ float RageSound::GetLengthSeconds()
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}
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/* Get the position in frames. */
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int64_t RageSound::GetPositionSecondsInternal( bool *bApproximate ) const
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int64_t RageSound::GetPositionSecondsInternal( bool *bApproximate, RageTimer *pTimer ) const
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{
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LockMut( m_Mutex );
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@@ -499,7 +499,7 @@ int64_t RageSound::GetPositionSecondsInternal( bool *bApproximate ) const
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}
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/* Get our current hardware position. */
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int64_t iCurrentHardwareFrame = SOUNDMAN->GetPosition();
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int64_t iCurrentHardwareFrame = SOUNDMAN->GetPosition( pTimer );
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/* It's sometimes possible for the hardware position to move backwards, usually
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* on underrun. We can try to prevent this in each driver, but it's an obscure
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@@ -543,39 +543,7 @@ float RageSound::GetPositionSeconds( bool *bApproximate, RageTimer *pTimestamp )
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{
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LockMut( m_Mutex );
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if( pTimestamp == NULL )
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{
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const int64_t iPositionFrames = GetPositionSecondsInternal( bApproximate );
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return iPositionFrames / float(samplerate());
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}
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/*
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* We may have unpredictable scheduling delays between updating the timestamp
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* and reading the sound position. If we're preempted while doing this and
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* it may have caused the timestamp to not match the returned time, retry.
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*
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* As a failsafe, only allow a few attempts. If this has to try more than
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* a few times, then probably we have thread contention that's causing more
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* severe performance problems, anyway.
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*/
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int iTries = 3;
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int64_t iPositionFrames;
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do
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{
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pTimestamp->Touch();
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iPositionFrames = GetPositionSecondsInternal( bApproximate );
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} while( --iTries && pTimestamp->Ago() > 0.002f );
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if( iTries == 0 )
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{
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static bool bLogged = false;
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if( !bLogged )
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{
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bLogged = true;
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LOG->Warn( "RageSound::GetPositionSeconds: too many tries" );
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}
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}
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const int64_t iPositionFrames = GetPositionSecondsInternal( bApproximate, pTimestamp );
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return iPositionFrames / float(samplerate());
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}
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@@ -186,7 +186,8 @@ private:
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RString m_sError;
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int64_t GetPositionSecondsInternal( bool *bApproximate=NULL ) const;
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int64_t GetPositionSecondsInternal( bool *bApproximate = NULL, RageTimer *pTimer = NULL ) const;
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bool SetPositionFrames( int frames = -1 );
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int GetData( char *pBuffer, int iSize );
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void Fail( RString sReason );
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@@ -103,11 +103,11 @@ bool RageSoundManager::Pause( RageSoundBase *pSound, bool bPause )
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return m_pDriver->PauseMixing( pSound, bPause );
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}
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int64_t RageSoundManager::GetPosition() const
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int64_t RageSoundManager::GetPosition( RageTimer *pTimer ) const
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{
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if( m_pDriver == NULL )
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return 0;
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return m_pDriver->GetPosition();
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return m_pDriver->GetHardwareFrame( pTimer );
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}
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void RageSoundManager::Update()
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@@ -13,6 +13,7 @@ class RageSoundDriver;
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struct RageSoundParams;
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class RageSoundReader;
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class RageSoundReader_Preload;
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class RageTimer;
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class RageSoundManager
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{
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@@ -37,7 +38,7 @@ public:
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void StartMixing( RageSoundBase *snd ); /* used by RageSound */
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void StopMixing( RageSoundBase *snd ); /* used by RageSound */
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bool Pause( RageSoundBase *snd, bool bPause ); /* used by RageSound */
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int64_t GetPosition() const; /* used by RageSound */
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int64_t GetPosition( RageTimer *pTimer ) const; /* used by RageSound */
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void RegisterSound( RageSound *p ); /* used by RageSound */
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void UnregisterSound( RageSound *p ); /* used by RageSound */
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int GetUniqueID(); /* used by RageSound */
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@@ -5,6 +5,7 @@
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#include "arch/RageDriver.h"
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class RageSoundBase;
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class RageTimer;
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class RageSoundDriver: public RageDriver
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{
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public:
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@@ -36,7 +37,7 @@ public:
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/* Get the current hardware frame position, in the same time base as passed to
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* RageSound::CommitPlayingPosition. */
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virtual int64_t GetPosition() const = 0;
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virtual int64_t GetHardwareFrame( RageTimer *pTimer ) const = 0;
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/* When a sound is finished playing (GetDataToPlay returns 0) and the sound has
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* been completely flushed (so GetPosition is no longer meaningful), call
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@@ -445,6 +445,41 @@ RageSound_Generic_Software::~RageSound_Generic_Software()
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}
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}
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int64_t RageSound_Generic_Software::GetHardwareFrame( RageTimer *pTimestamp ) const
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{
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if( pTimestamp == NULL )
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return GetPosition();
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/*
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* We may have unpredictable scheduling delays between updating the timestamp
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* and reading the sound position. If we're preempted while doing this and
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* it may have caused the timestamp to not match the returned time, retry.
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*
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* As a failsafe, only allow a few attempts. If this has to try more than
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* a few times, then probably we have thread contention that's causing more
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* severe performance problems, anyway.
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*/
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int iTries = 3;
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int64_t iPositionFrames;
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do
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{
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pTimestamp->Touch();
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iPositionFrames = GetPosition();
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} while( --iTries && pTimestamp->Ago() > 0.002f );
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if( iTries == 0 )
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{
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static bool bLogged = false;
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if( !bLogged )
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{
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bLogged = true;
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LOG->Warn( "RageSound_Generic_Software::GetHardwareFrame: too many tries" );
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}
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}
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return iPositionFrames;
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}
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/*
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* (c) 2002-2004 Glenn Maynard
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* All rights reserved.
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@@ -20,6 +20,9 @@ public:
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RageSound_Generic_Software();
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virtual ~RageSound_Generic_Software();
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virtual int64_t GetHardwareFrame( RageTimer *pTimer ) const;
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virtual int64_t GetPosition() const = 0;
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protected:
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/* Start the decoding. This should be called once the hardware is set up and
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* GetSampleRate will return the correct value. */
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