Commit Graph
25 Commits
Author SHA1 Message Date
Glenn Maynard 12bf8f87fd license updates 2004-06-01 00:53:06 +00:00
Glenn Maynard 0121c60e2b implement Transition::GetTweenTimeLeft 2004-04-25 22:38:55 +00:00
Glenn Maynard 731359fb0a Transition::EarlyAbortDraw 2004-02-16 07:23:28 +00:00
Glenn Maynard 77cb44ab91 Const fixes. 2003-11-07 20:54:18 +00:00
Chris Danford e30e6a7ee3 TransitionBGAnimation -> Transition 2003-04-13 02:33:11 +00:00
Chris Danford 6f37a59b79 remove unused Transition class 2003-04-13 00:53:45 +00:00
Glenn Maynard 2190c2fcbd unneeded header 2002-12-30 00:06:15 +00:00
Glenn Maynard c07730aa46 newlines, missing def 2002-11-16 20:19:35 +00:00
Chris Danford ffb9c8a562 fixed keepalive animation in ScreenHowToPlay 2002-09-09 22:11:34 +00:00
Chris Danford 4e1bd74ee6 added a transition between course songs 2002-08-01 03:15:27 +00:00
Chris Danford f3c360a7d6 chugging away at 3.0 2002-05-28 20:01:22 +00:00
Chris Danford 2f80235590 no message 2002-05-19 01:59:48 +00:00
Chris Danford 78f3e80118 2.50 checkin 2002-04-16 17:31:00 +00:00
Chris Danford d2eeed810c in the middle of working on 1.70. Now compiles in Visual Studio.net 2002-03-30 20:00:13 +00:00
Chris Danford 353fd47f85 final 1.64 checkin 2002-03-10 10:30:45 +00:00
Chris Danford 6ed1d938e7 Added synchronize 2002-02-11 04:46:31 +00:00
Chris Danford c880afb8db many bug fixes. 2002-02-09 18:53:47 +00:00
Chris Danford 0add9e0bb3 checkin of v1.50 2002-01-16 10:01:32 +00:00
Chris Danford 7f3a131195 changes made from 0.95 through 0.97 2001-12-28 10:15:59 +00:00
Chris Danford bbc4097826 kljhfdkjhfjkhdfkjf 2001-12-19 01:50:57 +00:00
Chris Danford ffd50d9087 support for Actor hierarchies, and re-write of RageMusic. 2001-12-11 11:25:37 +00:00
Chris Danford 79e4f30737 no message 2001-11-29 02:13:35 +00:00
Chris Danford 439b74daa5 rewrite of all Draw() functions 2001-11-28 20:26:45 +00:00
Chris Danford a40558031b Major rewrite of all classes related to gameplay (Song, Steps, Player,
WindowDancing and all its UI elements).  All of the dancing UI elements
have been consolidated into the Player class, which simplifies things a
great deal.  Steps and the classes that use them have been generalized
to use a variable number of panels (6 panel, 8 panel).  Only a little more
work is needed on the ColorArrows portion of Player to fully support these
panel modes.
2001-11-04 19:34:28 +00:00
Chris Danford 7caffe0c93 Initial checkin 2001-11-03 10:52:42 +00:00