Glenn Maynard
dfe4f09141
move stuff out of headers
...
get rid of nonstandard anonymous unions
2003-04-24 01:00:31 +00:00
Glenn Maynard
b2df827995
add quaternion math
2003-04-14 21:58:19 +00:00
Glenn Maynard
8c51c293f4
change matrix multiplies to degrees
2003-04-02 23:37:58 +00:00
Chris Danford
d34102b717
scripting support in BGAnimations
2003-03-05 02:52:40 +00:00
Glenn Maynard
72088e53e3
the matrix multiply was backwards; this turned TranslateLocal
...
into Translate
this will fix some shadow problems. the title shadow is something
odd: it seems that the title text is being shadowed by
ScreenTitleMenu::ChoicesX instead of ChoicesShadowLength
for some people?
2003-02-18 07:20:17 +00:00
Glenn Maynard
42cfd6f98c
stdafx -> global
2003-02-16 04:01:45 +00:00
Chris Danford
7d1c2ea22e
removed dependency on plib, updated installer, fixed warnings
2003-01-08 04:16:39 +00:00
Chris Danford
48970a9cb6
Fixed plib-related compile errors (hopefully for good)
2002-12-11 11:17:12 +00:00
Glenn Maynard
a6f60bf6e7
Not presently debugging plib, and it's not *needed* anymore, so don't
...
link to *_d for plib.
2002-12-02 22:45:57 +00:00
Glenn Maynard
4fa74d7118
remove unused RageMatrixOrthoOffCenterLH
2002-11-15 08:15:15 +00:00
Glenn Maynard
9169da5b9d
remove d3dx stuff
2002-11-15 08:07:26 +00:00
Glenn Maynard
ea28757815
Use plib for some matrix ops, implement some others without
...
d3dx. (Rest coming soon ...)
2002-11-13 03:54:20 +00:00
Chris Danford
73f7db6b15
Replaced most D3DX dependencies. Added Brendan's not-yet-functional networking code.
2002-10-28 05:30:45 +00:00