Jason Felds
c76a13f3b9
Add 2nd attack metric, rename 1st one.
2011-01-15 14:43:05 -05:00
Jason Felds
aaf9c33dab
Add attack run time metric for Player.
2011-01-15 14:25:35 -05:00
Jason Felds
bec941520a
Add metric for Combo Stopped message flexibility.
2011-01-15 14:17:52 -05:00
AJ Kelly
b8e53a9248
once more with feeling
2010-12-19 15:44:41 -06:00
AJ Kelly
76565b2690
more warp hackery.
2010-12-19 15:42:27 -06:00
AJ Kelly
c85ab203b6
this small chunk of code was missing.
2010-12-19 15:17:54 -06:00
Flameshadowxeroshin
1c9d37a7a4
Fix issues with RequireStepOnHoldHeads not working properly if the W5 window is zero
2010-09-29 19:16:53 -05:00
Flameshadowxeroshin
b91423c3a0
add metrics to make mines affect combo. not in any theme yet.
2010-09-10 20:15:01 -05:00
AJ Kelly
d53a8442d0
comment/cleanup spree
2010-08-22 13:24:32 -05:00
AJ Kelly
53a8a435ef
remove unfinished karaoke mode
2010-08-19 21:24:35 -05:00
AJ Kelly
26bd3d565b
this is a big one...
...
[Player] fix a warning [shakesoda]
[Player] Change combo coloring logic in course mode:
"PERCENT_UNTIL_COLOR_COMBO refers to how long through the course the combo color
should appear (scaling to the number of songs). (This may not be desired behavior,
however.)" Let me know if I should add an alternate way to specify course combo
color logic. -aj
[other files including Player.cpp]
Update warp note logic; It used to be WarpFromRow=WarpToRow, now it's WarpFromRow=WarpLengthBeats.
They still aren't functional but I'm getting closer. Negative Stops are still not converted.
2010-08-15 16:12:30 -05:00
AJ Kelly
e2f424e99d
minihold hack
2010-08-11 01:33:16 -05:00
Alberto Ramos
f6eee30f9b
Restores a removed value (it'll be configurable soon)
2010-07-26 21:51:12 -06:00
AJ Kelly
78fbaaa0d7
comment out some logging stuff
2010-07-23 22:48:53 -05:00
Alberto Ramos
ce0f7877c1
New PIU noteskins! :D
2010-07-22 10:38:31 -06:00
Alberto Ramos
daa32fc3f8
Fixed the issue related to trigging holdheads before they reach the receptor, at least I think that, more tests to be done (issue 150)
2010-07-18 18:54:37 -06:00
AJ Kelly
0c02d883d1
Modify Autoplay/AutoplayCPU's tap note offset code to generate proper offsets.
...
(as opposed to offsets between -0.1f and 0.1f, which makes Selling Out Made Simple 2's protiming look weird)
2010-07-09 12:08:24 -05:00
AJ Kelly
dd760b83cd
[Player] add RequireStepOnMines metric. This allows DDR's Shock Arrows to be emulated. [FSX]
2010-07-05 14:16:18 -05:00
AJ Kelly
f79d6fb365
sync up hg with the svn code in preparation for sm-ssc v1.0 beta 4; this adds at least one new Lua binding and the WIP warps code (partially-working in quirks mode).
2010-05-30 17:03:30 -05:00
AJ Kelly
52db6f068c
revert that last change since random vanish crashes anyways
2010-05-26 19:02:49 -05:00
AJ Kelly
5fc8c0c2e9
attempt to fix issue 144 by moving default fails to the end of the switch statements ( http://ssc.ajworld.net/sm-ssc/bugtracker/view.php?id=144 )
2010-05-26 18:51:08 -05:00
AJ Kelly
642f4b107c
the various changes that I forgot to commit (cleanup and so forth) into hg,
...
culminating in syncing with sm-ssc v1.0 public beta 2
2010-03-31 17:37:09 -05:00
AJ Kelly
c7120dd40b
whoops, looks like this should've been a float.
2010-03-28 12:55:34 -05:00
Jason Felds
49babda8d1
New metric: allow the color combo to activate whenever.
...
If x <= 0, the color combo starts at the beginning.
If x >= 1, it doesn't show up at all.
2010-03-26 10:46:09 -04:00
AJ Kelly
cd17227872
don't add checkpoints to combo if autoplay is on.
2010-03-11 13:31:40 -06:00
Nicole Reid
0213ac82d4
Fix apparent typo in Player.cpp.
2010-03-09 13:52:36 -05:00
AJ Kelly
8ba30b523c
SM4SVN commits, all code by Chris Danford:
...
* 57e8159: fix handling of noteskins with an uppercase letter
* 3be4d7e: track W4 full combo
* f8270c6: draw glow using stroke texture
2010-03-09 03:22:58 -06:00
AJ Kelly
02c7037721
sm-ssc v1.0 Public Beta 1 code changes
2010-03-01 00:44:39 -06:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
034cbc4d83
fixes compiling of Player.cpp
2010-02-13 22:33:43 -06:00
AJ Kelly
6879834149
sm4svn commits (all code by Glenn Maynard)
...
1fc3636: "working on routine mode"
fb1edc2: "working on routine"
20b5827: "working on routine"
193363b: "working on routine"
bd042f9: "working on routine"
2010-02-13 14:31:58 -06:00
AJ Kelly
00e0c7c801
add TapNote::autoKeysound to NeedsTapJudging, NeedsHoldJudging; Fixes a crash with keysounded files.
2010-02-11 17:42:20 -06:00
AJ Kelly
0f63c3d957
possible fix for handling of delays in autoplay. may also fix things elsewhere (editor?), but that is untested. autoplay seemed to work well with uprock (the song) so I have no complaints.
2010-02-10 03:28:13 -06:00
AJ Kelly
ca8f660c4f
syncing changes from ssc svn, mostly.
...
[Course.cpp] HasTimedMods() now actually checks for timed mods (technically non-global) instead of being a clone of HasMods()
[Player.cpp] add MAX_HOLD_LIFE/[Player] MaxHoldLife metric
[ScreenGameplay] looking into places to put loading of replay data, perhaps?
[elsewhere] lots of cleanup, and I'm sure there's lots more to be done.
add a todo to ProductivityHelpers.
2010-02-02 16:00:10 -06:00
Jason Felds
81b4011423
View the list:
...
* Added new metric to cap the max life of a hold. No sanity checking yet: need a way to keep <= 1.
* Added more Pump specific behavior to lua.
* Fixed combo and hold judgment graphics due to it being defined twice.
Minor cleanup of the ProductivityHelpers is going to have to happen later on.
2010-01-31 00:27:42 -05:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00