Commit Graph
33916 Commits
Author SHA1 Message Date
KyzentunandJonathan Payne 88f56cb0ec Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture. 2014-08-02 00:38:27 -07:00
freemandJonathan Payne aef6e287f9 [ScreenSystemLayer] restore "Not Present" text in CoinMode_Home
(also gave a possible answer to the comment added during the removal of pay mode)
2014-08-02 00:38:27 -07:00
KyzentunandJonathan Payne a9056c20d1 Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay. 2014-08-02 00:38:26 -07:00
KyzentunandJonathan Payne 8a6f6a7124 ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements. 2014-08-02 00:38:26 -07:00
KyzentunandJonathan Payne 4343a99ea9 Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data. 2014-08-02 00:38:25 -07:00
KyzentunandJonathan Payne 5df80b6e0e Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling. 2014-08-02 00:38:24 -07:00
sigatrevandJonathan Payne acf15aed53 SetGame lua docs 2014-08-02 00:38:23 -07:00
sigatrevandJonathan Payne ce2b729710 SetGame method
Added SetGame method to GameManager.

Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-08-02 00:38:23 -07:00
Pat MacandJonathan Payne beb8c40ce0 Fixes issue #216 : Cannot build with --without-ffmpeg 2014-08-02 00:38:22 -07:00
freemandJonathan Payne c0eff36375 fix autogen freaking out after the Minimaid commit
thanks to @spigwitmer for the fix
2014-08-02 00:38:22 -07:00
KyzentunandJonathan Payne cc548a8cb5 Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics. 2014-08-02 00:38:21 -07:00
KyzentunandJonathan Payne 8e74a512ad Changed InputFilter to not assert on unrecognized input devices or buttons. 2014-08-02 00:38:20 -07:00
freemandJonathan Payne 194c8de8f8 add pkgingo's (Win32) Minimaid driver.
* new makefile config option "HAVE_MINIMAID"
* update all Visual Studio projects
2014-08-02 00:38:20 -07:00
KyzentunandJonathan Payne 1f979fff5f Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu. 2014-08-02 00:38:19 -07:00
KyzentunandJonathan Payne a74a49af78 Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError. 2014-08-02 00:38:18 -07:00
KyzentunandJonathan Payne a6c54ebd90 Made Screen not go to next screen if the screen name is empty. 2014-08-02 00:38:17 -07:00
KyzentunandJonathan Payne 95fe1a17e9 Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen. 2014-08-02 00:38:17 -07:00
Rémy LéoneandJonathan Payne cd1292dd18 Adding a .travis.yml file to use the travis-ci.org
From wikipedia:

Travis CI is a hosted, distributed continuous integration service used
to build and test projects hosted at GitHub.

Travis CI is configured by adding a file named .travis.yml, which is a
YAML format text file, to the root directory of the GitHub repository.

Travis CI automatically detects when a commit has been made and pushed
to a GitHub repository that is using Travis CI, and each time this
happens, it will try to build the project and run tests. This includes
commits to all branches, not just to the master branch. When that
process has completed, it will notify a developer in the way it has been
configured to do so — for example, by sending an email containing the
test results (showing success or failure), or by posting a message on an
IRC channel. It can be configured to run the tests on a range of
different machines, with different software installed (such as older
versions of a programming language, to test for compatibility).
2014-08-02 00:38:16 -07:00
Kyzentun e9220c56b7 Added Actor:GetDestX/Y/Z to Lua API. 2014-07-04 02:03:05 -06:00
kyzentun 3c028c2321 Merge pull request #206 from kyzentun/InputCallbacks
This seems solid in my testing, I've converted Consensual to use it instead of CodeMessageCommand.
2014-07-03 23:15:03 -06:00
Kyzentun dfd0a5e897 Added semicolon that moshekaplan forgot. 2014-07-03 11:47:06 -06:00
Kyzentun a117b38f38 Merge branch 'patch-3' of https://github.com/moshekaplan/stepmania 2014-07-03 11:24:18 -06:00
Kyzentun 0d060a0e5c Merge branch 'patch-2' of https://github.com/moshekaplan/stepmania 2014-07-03 11:23:19 -06:00
Moshe Kaplan e52ff00295 Remove memory leak in RageSurfaceUtils::Palettize 2014-07-03 11:27:22 -04:00
Moshe Kaplan 240d1715c9 Minor performance enhancement
`list.empty()` runs in constant time; `list.size` can run in linear time.
`list.empty()` runs in constant time; `list.size` can run in linear time.

Sources:
http://www.cplusplus.com/reference/list/list/size/
http://www.cplusplus.com/reference/list/list/empty/
2014-07-03 10:10:40 -04:00
Moshe Kaplan c0b790cb1f = Operator should check for self-assignment 2014-07-03 09:33:25 -04:00
Kyzentun 63f1eea7ca Changed SCREENMAN:SetNewScreen and AddNewScreenToTop to emit an error for an invalid screen instead of crashing stepmania. 2014-07-01 22:40:00 -06:00
AJ Kelly d9dc82e9d6 Merge pull request #210 from kyzentun/HeartCalories
Heart calories
2014-07-01 10:58:57 -05:00
Kyzentun 9a9da05cfb Added doc explaining what a theme needs to support heart rate calorie calculation. 2014-07-01 02:21:24 -06:00
Kyzentun 947479f154 Added heart rate based calorie counting method to Profile as an alternative to step count based calorie counting. Removed unused IsWeightSet from Profile::SaveGeneratlDataCreateNode. 2014-07-01 01:36:00 -06:00
Kyzentun e25995267c Fixed invalid LineNames in ScreenOptionsExtended in _fallback metrics. 2014-06-29 12:43:10 -06:00
Kyzentun 0cd1584b01 Documentation from Matt for ArrowEffects namespace. 2014-06-29 11:30:11 -06:00
sigatrev 466718e016 created ArrowEffects namespace
and exposed all arrow effects functions. This can allow themed elements
to move with columns during gameplay, such as column specific judgments,
flashes, or whatever else.
2014-06-28 01:26:57 -05:00
AJ Kelly fffcdd08e6 Merge pull request #208 from kyzentun/AutoSetStyleInSetCurrSteps
AutoSetStyle convenience
2014-06-27 22:16:27 -05:00
Kyzentun 6cb9dec854 Changed SetCompatibleStyle to only change when incompatible. 2014-06-27 21:11:34 -06:00
Kyzentun afc090ca73 Changed GAMESTATE:SetCurrentSteps and GAMESTATE:SetCurrentTrail to attempt to set a compatible style if AutoSetStyle is true. 2014-06-27 20:20:50 -06:00
freem f6af8fc685 update repo Lua.xml to try and match generated one better.
PlayerOptions is still organized differently (keep it this way, it's better).
(ControllerStateDisplay isn't in Linux Makefile, hence its absence here... dunno if we're gonna bother keeping it or not.)
2014-06-27 16:11:56 -05:00
freem 6643c50eee add missing ActorMultiVertex to VS2008 project file 2014-06-27 16:09:38 -05:00
freem 330fe36a8e update Lua.xml a bit, before I smack the VS2008 project into building ActorMultiVertex 2014-06-27 16:02:26 -05:00
Kyzentun b08d766657 Fixed fake conflict in ThemeAndGamePrefs.lua. 2014-06-26 23:57:40 -06:00
kyzentun c29c9c0cee Merge pull request #201 from kyzentun/FixSetFail
Fix global fail setting overriding song options.
2014-06-26 22:25:21 -06:00
Kyzentun 27c6a54d82 Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side. 2014-06-26 21:33:54 -06:00
Kyzentun dcf819d297 Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum. 2014-06-25 12:08:57 -06:00
AJ Kelly 0b7ca07576 Merge pull request #199 from kyzentun/RateCompensation
Changed GetYOffset to make CMods an MMods compensate for music rate.
2014-06-23 14:53:24 -05:00
kyzentun 2ee02c442f Merge pull request #197 from kyzentun/SaveScreenshot
SaveScreenshot for Lua
2014-06-23 12:51:55 -06:00
Kyzentun d472d28490 Fixed accidental old name for ArbitrarySpeedMods in metrics for edit mode. 2014-06-23 00:25:18 -06:00
Kyzentun de8799ebdc Renamed ArbSpeedMods to ArbitrarySpeedMods to avoid the wrath of the OpenGL Architecture Review Board. Added option rows for controlling the size of the increments used by ArbitrarySpeedMods. Simplified logic in ASM and added rounding to avoid excessive precision. Removed pointless setmetatable calls from various lua option rows. 2014-06-20 22:48:00 -06:00
Kyzentun 3a788651e5 Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does. 2014-06-20 13:54:56 -06:00
Kyzentun c02a17f393 Revised documentation example for OptionRowHandlerLua to make it slightly more clear. 2014-06-19 21:02:35 -06:00
Kyzentun 045e9edcdd Added ArbSpeedMods function for a better way of setting speed modifiers. Added NotifyHandlerOfSelection to OptionRowHandler to support this. Changed exceptions thrown by OptionRowHandlerLua into log warnings because crashing out is not helpful to themers. Fixed SetEnabledForPlayers in OptionRowHandlerLua to correctly read the PlayerNumber enum. Removed silly git add Docs/Themerdocs/Examples/OptionRowHandlerLua.lua and second check for ExportOnChange. 2014-06-19 06:41:18 -06:00