Kyzentun and Jonathan Payne
88f56cb0ec
Tested and fixed error reporting for NoteSkinManager. Changed Sprite::Sprite() to load the default texture.
2014-08-02 00:38:27 -07:00
freem and Jonathan Payne
aef6e287f9
[ScreenSystemLayer] restore "Not Present" text in CoinMode_Home
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(also gave a possible answer to the comment added during the removal of pay mode)
2014-08-02 00:38:27 -07:00
Kyzentun and Jonathan Payne
a9056c20d1
Changed NoteSkinManager to use new error reporting and avoid crashing. Fixed DoChangeTheme to switch to the InitialScreen if the screen doesn't exist in the theme being changed to. Fixed error reporting in MeterDisplay.
2014-08-02 00:38:26 -07:00
Kyzentun and Jonathan Payne
8a6f6a7124
ActorUtil::ResolvePath updated for error reporting. Changed BitmapText to work with either a font name or a path. ThemeManager::GetPathInfoRaw fixed to use correct error dialog. ThemeManager::GetPathInfo fixed to report correct error for missing theme elements.
2014-08-02 00:38:26 -07:00
Kyzentun and Jonathan Payne
4343a99ea9
Changed many parts of GameCommand to improve error reporting. Fixed GameCommand setpref to not set when loading the command. Minor fix to ScreenOptionsExample.ini to explain that SongInCurrentSongGroup is unusable. CommonMetrics, CourseContentsList, HoldJudgent, OptionRowHandler all have minor changes to fix crashes on malformed theme data.
2014-08-02 00:38:25 -07:00
Kyzentun and Jonathan Payne
5df80b6e0e
Changed many places that used RageException to use ReportScriptError instead. Wrote ScreenOptionsExample.ini as documentation example for the OptionRow system. Rewrote gamecommands.txt to include all GameCommands. Fixed Commands::GetOriginalCommandString to insert the semicolons that separated the original commands. Changed nonsensical boolean |= true statements in GameCommand.cpp to just use =. Added protection to ReportScriptError to keep it from recursing through itself when an error occurs in error reporting. Added UseAbort option to ReportScriptError for places that want to use an AbortRetryIgnore dialog to query the user. Added ScriptErrorMessage for places that need to handle the warning/dialog part separately. Added logging flag to MESSAGEMAN so that all messages broadcast can be logged when desired. Changed OptionRowHandler::LoadInternal to return a boolean success value as part of error handling.
2014-08-02 00:38:24 -07:00
sigatrev and Jonathan Payne
acf15aed53
SetGame lua docs
2014-08-02 00:38:23 -07:00
sigatrev and Jonathan Payne
ce2b729710
SetGame method
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Added SetGame method to GameManager.
Altered Stepmania::ChangeCurrentGame() to allow a second input,
selecting which theme will be loaded after game is changed.
2014-08-02 00:38:23 -07:00
Pat Mac and Jonathan Payne
beb8c40ce0
Fixes issue #216 : Cannot build with --without-ffmpeg
2014-08-02 00:38:22 -07:00
freem and Jonathan Payne
c0eff36375
fix autogen freaking out after the Minimaid commit
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thanks to @spigwitmer for the fix
2014-08-02 00:38:22 -07:00
Kyzentun and Jonathan Payne
cc548a8cb5
Moved error reporting to ScreenSystemLayer error.lua. ScreenSystemLayer overlay/default.lua restored to previous. Error messages are now broadcast with the ScriptError message instead of SystemMessage. Added show/hide error messages toggle and clear error messages to debug menu. Nuked ScreenConsoleOverlay for being unfinished and duplicating ScreenSystemLayer. Changed Actor:tween and Tween::CreateFromStack to use ReportScriptError on invalid tween params. Changed some OptionRowList things to use ReportScriptError on invalid metrics.
2014-08-02 00:38:21 -07:00
Kyzentun and Jonathan Payne
8e74a512ad
Changed InputFilter to not assert on unrecognized input devices or buttons.
2014-08-02 00:38:20 -07:00
freem and Jonathan Payne
194c8de8f8
add pkgingo's (Win32) Minimaid driver.
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* new makefile config option "HAVE_MINIMAID"
* update all Visual Studio projects
2014-08-02 00:38:20 -07:00
Kyzentun and Jonathan Payne
1f979fff5f
Rewrote ScreenSystemOverlay overlay/default.lua to be able to display multiple messages. Added Reload Overlay Screens option to debug menu.
2014-08-02 00:38:19 -07:00
Kyzentun and Jonathan Payne
a74a49af78
Changed many uses of Dialog::OK and LOG->Warn to use ReportScriptError.
2014-08-02 00:38:18 -07:00
Kyzentun and Jonathan Payne
a6c54ebd90
Made Screen not go to next screen if the screen name is empty.
2014-08-02 00:38:17 -07:00
Kyzentun and Jonathan Payne
95fe1a17e9
Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
2014-08-02 00:38:17 -07:00
Rémy Léone and Jonathan Payne
cd1292dd18
Adding a .travis.yml file to use the travis-ci.org
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From wikipedia:
Travis CI is a hosted, distributed continuous integration service used
to build and test projects hosted at GitHub.
Travis CI is configured by adding a file named .travis.yml, which is a
YAML format text file, to the root directory of the GitHub repository.
Travis CI automatically detects when a commit has been made and pushed
to a GitHub repository that is using Travis CI, and each time this
happens, it will try to build the project and run tests. This includes
commits to all branches, not just to the master branch. When that
process has completed, it will notify a developer in the way it has been
configured to do so — for example, by sending an email containing the
test results (showing success or failure), or by posting a message on an
IRC channel. It can be configured to run the tests on a range of
different machines, with different software installed (such as older
versions of a programming language, to test for compatibility).
2014-08-02 00:38:16 -07:00
Kyzentun
e9220c56b7
Added Actor:GetDestX/Y/Z to Lua API.
2014-07-04 02:03:05 -06:00
kyzentun
3c028c2321
Merge pull request #206 from kyzentun/InputCallbacks
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This seems solid in my testing, I've converted Consensual to use it instead of CodeMessageCommand.
2014-07-03 23:15:03 -06:00
Kyzentun
dfd0a5e897
Added semicolon that moshekaplan forgot.
2014-07-03 11:47:06 -06:00
Kyzentun
a117b38f38
Merge branch 'patch-3' of https://github.com/moshekaplan/stepmania
2014-07-03 11:24:18 -06:00
Kyzentun
0d060a0e5c
Merge branch 'patch-2' of https://github.com/moshekaplan/stepmania
2014-07-03 11:23:19 -06:00
Moshe Kaplan
e52ff00295
Remove memory leak in RageSurfaceUtils::Palettize
2014-07-03 11:27:22 -04:00
Moshe Kaplan
240d1715c9
Minor performance enhancement
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`list.empty()` runs in constant time; `list.size` can run in linear time.
`list.empty()` runs in constant time; `list.size` can run in linear time.
Sources:
http://www.cplusplus.com/reference/list/list/size/
http://www.cplusplus.com/reference/list/list/empty/
2014-07-03 10:10:40 -04:00
Moshe Kaplan
c0b790cb1f
= Operator should check for self-assignment
2014-07-03 09:33:25 -04:00
Kyzentun
63f1eea7ca
Changed SCREENMAN:SetNewScreen and AddNewScreenToTop to emit an error for an invalid screen instead of crashing stepmania.
2014-07-01 22:40:00 -06:00
AJ Kelly
d9dc82e9d6
Merge pull request #210 from kyzentun/HeartCalories
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Heart calories
2014-07-01 10:58:57 -05:00
Kyzentun
9a9da05cfb
Added doc explaining what a theme needs to support heart rate calorie calculation.
2014-07-01 02:21:24 -06:00
Kyzentun
947479f154
Added heart rate based calorie counting method to Profile as an alternative to step count based calorie counting. Removed unused IsWeightSet from Profile::SaveGeneratlDataCreateNode.
2014-07-01 01:36:00 -06:00
Kyzentun
e25995267c
Fixed invalid LineNames in ScreenOptionsExtended in _fallback metrics.
2014-06-29 12:43:10 -06:00
Kyzentun
0cd1584b01
Documentation from Matt for ArrowEffects namespace.
2014-06-29 11:30:11 -06:00
sigatrev
466718e016
created ArrowEffects namespace
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and exposed all arrow effects functions. This can allow themed elements
to move with columns during gameplay, such as column specific judgments,
flashes, or whatever else.
2014-06-28 01:26:57 -05:00
AJ Kelly
fffcdd08e6
Merge pull request #208 from kyzentun/AutoSetStyleInSetCurrSteps
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AutoSetStyle convenience
2014-06-27 22:16:27 -05:00
Kyzentun
6cb9dec854
Changed SetCompatibleStyle to only change when incompatible.
2014-06-27 21:11:34 -06:00
Kyzentun
afc090ca73
Changed GAMESTATE:SetCurrentSteps and GAMESTATE:SetCurrentTrail to attempt to set a compatible style if AutoSetStyle is true.
2014-06-27 20:20:50 -06:00
freem
f6af8fc685
update repo Lua.xml to try and match generated one better.
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PlayerOptions is still organized differently (keep it this way, it's better).
(ControllerStateDisplay isn't in Linux Makefile, hence its absence here... dunno if we're gonna bother keeping it or not.)
2014-06-27 16:11:56 -05:00
freem
6643c50eee
add missing ActorMultiVertex to VS2008 project file
2014-06-27 16:09:38 -05:00
freem
330fe36a8e
update Lua.xml a bit, before I smack the VS2008 project into building ActorMultiVertex
2014-06-27 16:02:26 -05:00
Kyzentun
b08d766657
Fixed fake conflict in ThemeAndGamePrefs.lua.
2014-06-26 23:57:40 -06:00
kyzentun
c29c9c0cee
Merge pull request #201 from kyzentun/FixSetFail
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Fix global fail setting overriding song options.
2014-06-26 22:25:21 -06:00
Kyzentun
27c6a54d82
Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side.
2014-06-26 21:33:54 -06:00
Kyzentun
dcf819d297
Moved all sanity checking for OptionRowHandlerLua to a separate function so that a malformed row does not crash StepMania, and instead prints an error to the log file, and creates a row that does nothing. Added AllowAnything arg to CheckEnum.
2014-06-25 12:08:57 -06:00
AJ Kelly
0b7ca07576
Merge pull request #199 from kyzentun/RateCompensation
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Changed GetYOffset to make CMods an MMods compensate for music rate.
2014-06-23 14:53:24 -05:00
kyzentun
2ee02c442f
Merge pull request #197 from kyzentun/SaveScreenshot
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SaveScreenshot for Lua
2014-06-23 12:51:55 -06:00
Kyzentun
d472d28490
Fixed accidental old name for ArbitrarySpeedMods in metrics for edit mode.
2014-06-23 00:25:18 -06:00
Kyzentun
de8799ebdc
Renamed ArbSpeedMods to ArbitrarySpeedMods to avoid the wrath of the OpenGL Architecture Review Board. Added option rows for controlling the size of the increments used by ArbitrarySpeedMods. Simplified logic in ASM and added rounding to avoid excessive precision. Removed pointless setmetatable calls from various lua option rows.
2014-06-20 22:48:00 -06:00
Kyzentun
3a788651e5
Fixed bug that caused global fail setting to override setting the fail type from song options. Added GAMESTATE:SetFailTypeExplicitlySet so that a theme with a custom song options screen can protect its fail setting from being overridden the same way the engine ScreenSongOptions does.
2014-06-20 13:54:56 -06:00
Kyzentun
c02a17f393
Revised documentation example for OptionRowHandlerLua to make it slightly more clear.
2014-06-19 21:02:35 -06:00
Kyzentun
045e9edcdd
Added ArbSpeedMods function for a better way of setting speed modifiers. Added NotifyHandlerOfSelection to OptionRowHandler to support this. Changed exceptions thrown by OptionRowHandlerLua into log warnings because crashing out is not helpful to themers. Fixed SetEnabledForPlayers in OptionRowHandlerLua to correctly read the PlayerNumber enum. Removed silly git add Docs/Themerdocs/Examples/OptionRowHandlerLua.lua and second check for ExportOnChange.
2014-06-19 06:41:18 -06:00