Glenn Maynard
7477d63f04
fix crash
2005-08-14 02:12:19 +00:00
Chris Danford
975af19cf0
fix mods position
2005-07-30 21:11:18 +00:00
Chris Danford
3263654989
draw course attacks in NoteField
2005-07-30 19:32:31 +00:00
Glenn Maynard
83bae991b9
undo; not needed and causes crashes elsewhere
2005-07-21 05:33:08 +00:00
Glenn Maynard
f0e2ff35fc
fix chopped-off record; remove redundant m_NoteFieldRecord.Load call
2005-07-20 03:01:58 +00:00
Glenn Maynard
0a46e5f99b
use GAMESTATE->m_EditMode
2005-07-14 05:16:32 +00:00
Glenn Maynard
6badb0dd8c
transitioning m_bEditing -> m_EditMode, IsEditing()
2005-07-14 05:12:56 +00:00
Chris Danford
524a3dd18d
show "(empty)" for BGChanges with no attributes set so that the user can see them to delete them
2005-06-07 09:45:27 +00:00
Chris Danford
b489c43a88
add color parameter to BGChanges
2005-06-05 22:21:55 +00:00
Chris Danford
539e6915ff
add asserts
2005-06-05 09:45:00 +00:00
Chris Danford
4e86ffe01d
add background change controls for "baked random"
...
Shift+B to choose to choose a different baked random movie
add bgchange menu lines for "movie in group" and "movie in group and in genre"
2005-06-05 01:27:15 +00:00
Chris Danford
3b61a74477
reduce header file dependencies
2005-06-04 21:22:50 +00:00
Chris Danford
7386647ece
fix bad clamping of area rectangle caused artifacts at the bottom
2005-06-04 19:31:41 +00:00
Chris Danford
1c90c54390
fix drawing of BackgroundChange text with 2 layers
2005-06-02 04:33:53 +00:00
Chris Danford
dac72665e3
move background file enumerating into BackgroundUtil.*
...
fix editor background change functionality
2005-05-31 01:17:37 +00:00
Chris Danford
ac5a99b41f
specify effect and transition in each background change
2005-05-29 01:11:49 +00:00
Chris Danford
68a82faa6a
add multiple background layers
2005-05-26 09:35:57 +00:00
Chris Danford
68c6b6a126
fix FadeToFail
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do FadeToFail for LIFE_TIME
2005-05-09 02:58:30 +00:00
Chris Danford
4e6f00ba9e
separate explosions for HoldNoteScore
2005-04-26 05:28:32 +00:00
Chris Danford
5b9ab7244b
fix GCC errors
2005-04-19 04:11:33 +00:00
Chris Danford
1f483158f7
fix edit elements drawing way off screen in boomerang causing artifacts on some hardware
2005-04-19 03:56:00 +00:00
Chris Danford
6053783a4c
make EDIT_MODE less fragile by using switches
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don't allow going past last beat in practice
2005-04-19 01:44:22 +00:00
Chris Danford
abac6af93b
store a current NoteSkin in NoteSkinManager so that NoteSkin elements can use NOTESKIN:GetPath()
2005-04-18 01:19:56 +00:00
Chris Danford
976e497de7
add EDIT_MODE_PRACTICE
2005-04-14 06:34:17 +00:00
Chris Danford
370daa9b68
fix long holds not visible in non-boomerang
2005-04-07 08:28:41 +00:00
Chris Danford
1e7d4001a8
fix long hold + boomerang artifacts: didn't draw if neither the head nor the tail were on-screen, tail bottom would be positioned above the head causing the hold to magically grow once the tail comes on screen
2005-04-07 06:41:02 +00:00
Glenn Maynard
f64a93bb21
fix off-by-one causing artifacts with Cx mods during stops
2005-04-06 08:09:27 +00:00
Chris Danford
9aa003041d
clip the area highlight rectangle
2005-03-30 04:27:13 +00:00
Chris Danford
7ca20486ef
use sin lookup table to fix terrible performance with float and tipsy performance on some archs
2005-03-22 00:58:05 +00:00
Chris Danford
66a30e72b8
optimize: Add GetTimeSinceStartFast() that caches the time for archs where GetMicrosecondsSinceStart() is slow
2005-03-21 21:40:07 +00:00
Chris Danford
9cfa779956
remove code to play cancel sound and put the cancel sound in the transition
2005-03-20 08:23:08 +00:00
Chris Danford
66a5c26a84
don't draw BGChange text in HomeEditMode
2005-03-18 18:56:35 +00:00
Glenn Maynard
02197dab9c
like Player, split NoteField loading into Load and Init, with Init having the expensive part, which we do only once
2005-03-18 04:43:59 +00:00
Glenn Maynard
b6b9b11b0f
don't bother unloading "unused" note skins; now we just load all the note skins we'll need in advance for a whole round
2005-03-18 04:13:19 +00:00
Glenn Maynard
3c45bca547
fix freeze duration rendering
2005-02-20 01:18:03 +00:00
Glenn Maynard
d1fbf3f1f5
Only iterate over the section of a hold note that's on screen. Fixes slowness
...
with extremely long hold notes; now, even if a hold note has a
MAX_NOTE_ROW duration (which would be a bug), we shouldn't slow down.
2005-02-07 21:00:21 +00:00
Chris Danford
4223e09cc8
GetPathTo -> GetPath
2005-02-06 03:32:53 +00:00
Glenn Maynard
b1467a84be
have DrawHold take a TapNote
2005-01-25 05:45:51 +00:00
Glenn Maynard
bb7482e722
evil big commit (sorry):
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Remove m_HoldNote array entirely. Remove 2sAnd3s. Store hold note
durations in the hold head. hold_tail only still exists when InsertHoldTails
is used, to make SM parsing a little easier (may go away). Add helpers
for iterating over ranges while including or excluding adjacent and overlapping
hold notes. Range operations are now [start,end) instead of [start,end].
(probably more details coming to sm-dev soon)
2005-01-25 05:02:35 +00:00
Glenn Maynard
52731adc29
NoteField::m_fBeginMarker, m_fEndMarker -> m_iBeginMarker, m_iEndMarker
...
go back to storing BPM as a float, until I'm sure it won't cause precision
problems
2005-01-23 23:17:12 +00:00
Glenn Maynard
3634c07656
Represent TimingData values (except for "seconds") in fixed-point.
...
Maybe we should stop calling note indexes "rows" and "indexes", and just
call them "beats"; if they're stored as an integer, they're in fixed-point. Things
like "note rows per second" are a lot less intuitive than just calling them "beats
per second".
2005-01-23 21:55:01 +00:00
Glenn Maynard
18e32dbda4
don't lose HoldNoteResult when converting to/from 2sAnd3s
2005-01-23 17:17:24 +00:00
Glenn Maynard
8e564b0def
Avoid checking for bHoldNoteBeginsOnThisBeat if the note skin doesn't
...
really need it.
2005-01-22 05:00:33 +00:00
Glenn Maynard
754bce5c98
optimize rendering iteration
2005-01-22 03:11:29 +00:00
Glenn Maynard
032ddf0e08
Don't hold a redundant copy of the NoteData in NoteField. NoteField is
...
now just a renderer for NoteData. This means we don't have to carefully
apply all changes to NoteData to NoteField.
2005-01-22 02:50:45 +00:00
Glenn Maynard
c321bbe196
start merging NoteDataWithScoring and NoteField per-hold and per-tap
...
data into TapNote and HoldNote. This reduces lookup costs significantly.
It's a bit simpler, though I'm not entirely happy with the resulting encapsulation ...
2005-01-22 01:37:32 +00:00
Glenn Maynard
874fe6298c
don't reload note skin when entering play mode in the editor (for real)
2005-01-15 03:33:55 +00:00
Glenn Maynard
4478914862
don't reload note skin when entering play mode in the editor
2005-01-15 03:26:38 +00:00
Glenn Maynard
894592a56e
cleanup
2005-01-15 02:12:34 +00:00
Glenn Maynard
0dfdaee605
remove some more old experimental stuff
2005-01-15 02:01:26 +00:00