Commit Graph
109 Commits
Author SHA1 Message Date
Charles Lohr 8c5909ebe9 Modify AutoScreenMessage to keep map of all non-standard ScreenMessages.
This has a lot of advantages over the old ways.  Some of the initial ones are that
you can log a list of all screenmessages and their respective number and another
is that it would be fairly easy to add a reverse lookup, so you could get the name
of a ScreenMessage for log use by getting the ScreenMessage number.
2005-03-28 08:01:36 +00:00
Chris Danford 880e42e1d3 fix conflicting ScreenMessage IDs by automatically generating unique values 2005-03-23 08:48:38 +00:00
Chris Danford 9cfa779956 remove code to play cancel sound and put the cancel sound in the transition 2005-03-20 08:23:08 +00:00
Chris Danford 48e6cb1a69 rename back -> cancel because "back" conflicts with "background" 2005-03-20 06:14:41 +00:00
Charles Lohr b36f6a6f04 VC6 cleanup. Remove .GetValue() "fixes" by overloading binary operators. 2005-03-14 20:26:50 +00:00
Glenn Maynard 8708ea5f61 allow disabling MENU_BUTTON_BACK during ScreenStage 2005-03-12 00:31:25 +00:00
Glenn Maynard b51b0cfb4c Use Init() for all screens, so we can set state before the base class
members are loaded--they'll see resets, score finalization, etc.  It
also results in smaller code, due to a g++ bug that causes constructors
to be emitted several times.
2005-02-23 06:29:05 +00:00
Glenn Maynard ebb4b0b28d fix ScreenStage delay 2005-02-07 23:46:41 +00:00
Chris Danford 90be873611 consolidate ScreenStage overlays 2005-01-17 04:10:50 +00:00
Chris Danford a25730d0a4 cleanup 2005-01-16 21:00:26 +00:00
Glenn Maynard c9091a1214 Don't play "On" automatically for non-generic BGAnimations; play it
explicitly, like we do with all other objects.
2005-01-15 19:21:09 +00:00
Glenn Maynard 78800818e3 Remove BGAnimation::GetLengthSeconds; use GetTweenTimeLeft instead. 2005-01-15 18:31:14 +00:00
Glenn Maynard b68abb98aa None of our themes appear to use "ShowBanner=1". If you want to do this,
load "songbanner" (or "coursebanner") in a BGAnimation.
2005-01-01 21:49:33 +00:00
Glenn Maynard 951206881d fix loading "" 2004-12-11 22:08:49 +00:00
Chris Danford bdc8ded3cc move background back into ScreenStage because it loads from a special theme element name 2004-12-11 10:23:55 +00:00
Chris Danford 12d556c759 allow multiple, simultaneous prepared screens 2004-12-09 09:41:06 +00:00
Chris Danford b6d711b3c1 Remove backgrounds on screens. Have one shared background that persists across screens. 2004-12-09 08:16:18 +00:00
Chris Danford 7f336c2ce6 self-registering screen classes 2004-11-26 17:28:47 +00:00
Charles Lohr 43e333caef Fix: Allow ScreenStage to go "back" properly. 2004-11-03 05:31:09 +00:00
Glenn Maynard c2a1143273 Don't waste time loading the song banner if it's not used; don't use PREFSMAN->m_bShowBanners for ScreenStage 2004-07-27 05:00:22 +00:00
Glenn Maynard 94d0cba859 RageSounds -> GameSoundManager 2004-07-08 00:10:34 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford a9db266eb2 "for( p=0; p<NUM_PLAYERS; p++ )" -> "FOREACH_PlayerNumber( p )" 2004-05-24 08:16:17 +00:00
Glenn Maynard b8f3927c97 cleanup 2004-05-22 02:01:58 +00:00
Glenn Maynard 7c1d3cfcc2 fix back transition not always being seen in ScreenStage 2004-05-22 01:17:09 +00:00
Chris Danford 58d63cb476 make draw order separate from Z value
add "PageType" graphic to ScreenEvaluation
2004-05-02 03:01:27 +00:00
Glenn Maynard 162d5581ba simplify ScreenStage; add "MinimumDelay" metric 2004-04-25 22:52:15 +00:00
Glenn Maynard e939841c29 simplify ScreenStage 2004-04-25 22:40:31 +00:00
Glenn Maynard 4e073c4776 cleanup 2004-04-25 08:54:10 +00:00
Glenn Maynard f03f1b527b remove code that's been commented out for eons 2004-04-25 08:40:14 +00:00
Chris Danford 0ca0f86d7e clean up lights 2004-03-23 06:11:10 +00:00
Chris Danford 2929bacb08 show per-diffculty award on Eval screen every time it's received (not just the first time)
clean up ScreenEval PR and MR graphics
clean up Actor shadow parameters
2004-03-20 02:59:08 +00:00
Glenn Maynard 66a121877c m_sName 2004-02-01 03:01:54 +00:00
Chris Danford f253972820 fix Linux compile error 2003-12-20 04:14:12 +00:00
Glenn Maynard e1aaaca46d simplify 2003-12-20 01:12:38 +00:00
Andrew Livy 2dfb994fe0 Added: TotalScore element on Evaluation Screen
Title, Artist and Current Character Icon's for the Stage Screen
2003-12-19 09:30:54 +00:00
Chris Danford b697979cc0 support pad lights 2003-11-16 06:27:52 +00:00
Chris Danford 48d5a78429 basic lights support 2003-11-16 04:45:12 +00:00
Glenn Maynard c15e0cec49 Allow screen aliasing. 2003-09-27 22:30:51 +00:00
Glenn Maynard fe489cd281 SOUNDMAN -> SOUND
RageSoundManager.h -> RageSounds.h
2003-07-26 23:05:16 +00:00
Glenn Maynard 5a28d482cc reduce dependencies 2003-06-29 01:04:22 +00:00
Chris Danford 448bdc7b6e make calls to THEME->GetPathTo() more concise 2003-04-12 17:39:27 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00
Glenn Maynard dff657ab19 remove unneeded includes 2003-03-19 17:23:24 +00:00
Glenn Maynard db47d0825b Start loading the gameplay screen as soon as the stage graphic
is finished, which reduces unnecessary delay.

This also means that it's possible to have, say, an Extra stage screen with
a long, complicated graphic, without having to make every screen delay
that long before prepping.

(It's currently not possible to have different switch delays for each type; eg.
Stage 1 prepping in 1 second and switching in 3, and Extra prepping in 3
seconds and switching in 5; the switch time is constant, based on m_In.
This would be useful in the longer-complicated-extra-stage case.)
2003-03-17 01:48:40 +00:00
Chris Danford 89040e1ba1 fix glitches in ScreenSelectGroup and ScreenSelectStyle 2003-03-10 02:29:01 +00:00
Chris Danford 080a92450c SelectGroup animations converted to commands
ScreenStage animations converted to TransitionBGAnimations
Changed all Stage BitmapTexts to Sprites
2003-03-10 00:16:49 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford a696414cac Actor tween cleanup
Actor scipting with Command()
modularizing menu widgets into "ModeSelector"s
move animations into metrics
2003-03-02 01:43:33 +00:00