Interface with libudev to get notified when a new joystick appears.
The code is in IH_Linux_Event rather than IH_Linux_Joystick because it
seemed like the former uses evdev (standard for most devices nowadays)
whereas the latter uses the old joydev API. The result should be the
same in any case...
Implementation is a bit messy due to LinuxInputManager only scanning for
devices from its constructor, this forces RageInput to have an exception
for LinuxInputManager. Possibly with more involved surgery a cleaner
solution could be devised...
I've fixed the issues with the DirectSound driver which a number of commits from 2016 attempted to address. Additionally, build testers strongly prefer the fixed DirectSound to WaveOut (the current default driver for Windows) in terms of both game stability and sync stability, so I'm making it the default driver as well.
StepMania commit 75a9532 from 2006 had a subtle error, the declaration of len and locked_buf will hide the previous local declaration of these variables. The issues causing the DirectSound driver to be unreliable in terms of sync were due to this. This PR renames the variables from the 2006 commit to prevent this, and also ensures all variables are properly initialized.
Renamed `locked_buf` and `len` in `MixerThread` to `locked_buf_init` and `len_init` to avoid shadowing.
Prevent use of uninitialized member variables by initializing `m_pPCM`, `m_iSampleRate`, and `m_bShutdownMixerThread` in the constructor.
Preferred in Windows, especially when we can't guarantee that we are able to perform a proper clean-up before terminating. Halt may be called with the Kill flag which indicates everything must shut down. This is the preferred approach in the Windows API.
Another preferred option is to use WaitForSingleObject with a timeout, but Halt with the Kill flag is being called when the game is about to crash, so that's not a realistic option and may cause the program to hang indefinitely.
This file handles OS side interaction as well as the creation of threads within the game - std::unique_ptr and std::mutex are introduced here for their safety and memory management benefits.
A custom wrapper PortableSignalObjectAndWait was removed in favor of directly calling SignalObjectAndWait.
In SetThreadName, we change from EXCEPTION_CONTINUE_EXECUTION to EXCEPTION_EXECUTE_HANDLER as suggested by the compiler to avoid a potential infinite loop.
ThreadImpl_Win32::Halt has been refactored to unequivocably call SuspendThread instead of TerminateThread, as TerminateThread doesn't allow for proper thread cleanup.
Don't bother with the try-catch in SetThreadName unless this is a debug build (since exceptions are disabled in ITGm, so it won't work as expected).
Speed up the loading window. SetPixelV is slow. No perceptible difference in loading window behavior, but is faster. The goal here is to alleviate the case where the loading window is the bottleneck when loading songs on a fast computer.
SAFE_DELETE -> RageUtil::SafeDelete
SAFE_DELETE_ARRAY -> RageUtil::SafeDeleteArray
Update JsonUtil.h to include RageUtil.h - MSVC doesn't need it included for some reason, but GCC and XCode does.
Currently we are storing the default driver lists as a macro, and splitting them into RString vectors every time they are needed. This commit changes the macros in `arch_default.h` into vectors of RStrings, so that they do not need to be split each time.
I have updated all references where the default driver lists are being called so that the vector is used directly.
A new function is added to RageUtil to make a compatible vector of RStrings from user input which may be separated with a comma.
RageSoundDriver was refactored to check user input in Preferences.ini against the default driver list, and in case of incorrect spelling or failure, provides a detailed error message (including a list of valid options) in logs so the user can resolve the problem.
`fix_bogus_sound_driver_pref` is no longer needed, since we are now telling the user what their valid options are if the user provides an incorrect entry for the `SoundDrivers` preference, instead of silently attempting to guess what the user wanted. Since I think it's rare that someone wants to specify a driver to begin with, we should let them know their exact options if they put something wrong here, instead of silently failing or using an unwanted driver.
I tested this on Windows by specifying `DirectSound-sw` in Preferences.ini, and it worked as expected. I also tried putting an unusable value in, and got the error in logs letting me know what my valid driver options were. Of course, input and movies all work as expected too.
- Use fast data types where possible so the compiler can optimize for speed based on platform
- for example, 128 bits might be fastest on ARM
- good future-proofing
- Refactor GetTimeSinceStart() to be a bit faster
- multiplication is much faster than division
- Implement a RageTimer method to get the seconds value as a plain int, for the places which cast the seconds value to an int
- Changing from GetTimeSinceStartFast() to GetTimeSinceStart() where accuracy is important
- Changing from GetTimeSinceStart() to GetUsecsSinceStart() for timestamp diffs
- Adjust RageThreads to accomodate an unsigned timestamp value
- a constant for the maximum value of `uint_fast64_t` replaces `-1` to accommodate the change from signed to unsigned for the `locked_at` variable
- i have separate constants for `std::numeric_limits<std::uint_fast64_t>::max()` and `static_cast<std::uint_fast64_t>(-1)`, so the reader understands -1 represents an error code, though they evaluate to the same value, so i could remove one of the two
- Add two methods to calculate the MMSSMsMs / MMSSMsMsMs time value from usecs directly instead of inferring it from a seconds value, in RageUtil
- Use a similar counter/modulo based method for WheelNotifyIcon, similar to what i did for text_glow in NoteField in 2eeee03
- Make `g_iStartTime` static const for safety
Rename two timer functions:
GetUsecsSinceStart -> GetTimeSinceStartMicroseconds
GetMicrosecondsSinceStart -> GetSystemTimeAsMicroseconds
Remove std prefix from uint_fast64_t
1) Remove Win SDK headers directory (src/archutils/Win32/ddk)
2) Update files including Win SDK headers to instead use the version installed by Visual Studio Installer
3) Update INSTALL.md
Note: this commit does not enforce using a specific version of the Windows SDK, but does everything needed to use the locally installed Windows SDK instead of files distributed with the source code to enforce using a particular version.