Commit Graph

15 Commits

Author SHA1 Message Date
Jason Felds 1ff3195d7c Revert "SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32"
This reverts commit 8e37673954.
2013-06-08 21:52:22 -04:00
Aldo Fregoso 8e37673954 SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32 2013-06-02 22:45:15 -05:00
Shenjoku ba0d2d1838 Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
2013-04-08 21:13:47 -07:00
Devin J. Pohly a280f513b4 fix ffmpeg 1.1 builds... another way 2013-02-21 03:18:28 -05:00
Devin J. Pohly bd0e2074ad replace ASSERT(0) with useful fail messages 2012-12-27 16:59:35 -05:00
Jason Felds a15cbc431d War on -Werror, part 14: More hodgepodge. 2012-12-27 12:45:04 -05:00
Jason Felds 52df8ea981 War on -Werror, part 13: hodgehodge. 2012-12-27 12:07:02 -05:00
AJ Kelly 2168af0d3d partial revert of revision 0eec6f0; restores screenshot functionality on Direct3D (fixes issue 463) 2011-09-26 18:25:40 -05:00
Aldo Fregoso 0eec6f06a0 Updated RageDisplay_D3D.cpp to compile StepMania with any DirectX SDK up to August 2007 2011-07-23 08:10:24 -05:00
AJ Kelly cf81f8cc3b remove xbox support; it doesn't work, and it'd take too much effort to get it working again 2011-03-19 19:28:57 -05:00
Jason Felds a085d0d1da Line endings...be normalized! 2011-03-17 01:47:30 -04:00
AJ Kelly e69c3d127d fix cel shading functions 2011-03-08 13:13:53 -06:00
AJ Kelly b36aabeeaa cleanup/comment 2011-03-02 23:57:57 -06:00
AJ Kelly 3e51544930 Initial commit. 2010-01-26 21:00:30 -06:00
Devin J. Pohly 80057f53cd smsvn -> ssc-hg glue: rearrange directory structure 2013-06-10 15:38:43 -04:00