Jason Felds
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1ff3195d7c
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Revert "SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32"
This reverts commit 8e37673954.
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2013-06-08 21:52:22 -04:00 |
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Aldo Fregoso
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8e37673954
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SM5 didnt want to compile with DirectX SDK (Summer 2004), which is the original DX9.0c SDK, please use conditional compilation for newer SDKs. Summer 2004 has the following constant: #define D3D_SDK_VERSION 32
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2013-06-02 22:45:15 -05:00 |
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Shenjoku
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ba0d2d1838
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Upgraded the DirectX 8 rendering to DirectX 9. Updated Direct Input to work with
the latest SDK as well.
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2013-04-08 21:13:47 -07:00 |
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Devin J. Pohly
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a280f513b4
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fix ffmpeg 1.1 builds... another way
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2013-02-21 03:18:28 -05:00 |
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Devin J. Pohly
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bd0e2074ad
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replace ASSERT(0) with useful fail messages
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2012-12-27 16:59:35 -05:00 |
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Jason Felds
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a15cbc431d
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War on -Werror, part 14: More hodgepodge.
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2012-12-27 12:45:04 -05:00 |
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Jason Felds
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52df8ea981
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War on -Werror, part 13: hodgehodge.
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2012-12-27 12:07:02 -05:00 |
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AJ Kelly
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2168af0d3d
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partial revert of revision 0eec6f0; restores screenshot functionality on Direct3D (fixes issue 463)
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2011-09-26 18:25:40 -05:00 |
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Aldo Fregoso
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0eec6f06a0
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Updated RageDisplay_D3D.cpp to compile StepMania with any DirectX SDK up to August 2007
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2011-07-23 08:10:24 -05:00 |
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AJ Kelly
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cf81f8cc3b
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remove xbox support; it doesn't work, and it'd take too much effort to get it working again
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2011-03-19 19:28:57 -05:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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AJ Kelly
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e69c3d127d
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fix cel shading functions
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2011-03-08 13:13:53 -06:00 |
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AJ Kelly
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b36aabeeaa
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cleanup/comment
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2011-03-02 23:57:57 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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