Devin J. Pohly
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f94d3affc2
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Propagate diffuse to ActorFrames' children
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2013-05-28 21:46:15 -04:00 |
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AJ Kelly
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264ba574fb
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part two of three re: Actors/
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2011-10-02 21:40:33 -05:00 |
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Jason Felds
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f9d12e1afe
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I hope Windows likes "/" versus "\".
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2011-10-02 00:09:40 -04:00 |
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AJ Kelly
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9cf2592a32
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fix up some include paths.
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2011-10-01 22:59:01 -05:00 |
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Jason Felds
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0bc2c20268
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More attempts at warning-free code.
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2011-06-14 13:51:26 -04:00 |
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Jason Felds
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a085d0d1da
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Line endings...be normalized!
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2011-03-17 01:47:30 -04:00 |
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AJ Kelly
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6a253689fb
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removing non-useful thing
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2011-02-21 03:17:48 -06:00 |
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AJ Kelly
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58436d2579
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added GetRowHasFocus(pn) function, moved GetRowTitle() to public for use with Lua, added RowType enum to Lua, and finally PushSelf
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2011-02-19 23:39:54 -06:00 |
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AJ Kelly
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6a75b3bdc2
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small stuff
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2011-02-18 23:01:46 -06:00 |
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AJ Kelly
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642f4b107c
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the various changes that I forgot to commit (cleanup and so forth) into hg,
culminating in syncing with sm-ssc v1.0 public beta 2
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2010-03-31 17:37:09 -05:00 |
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AJ Kelly
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60b86919ba
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[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
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2010-02-24 02:40:36 -06:00 |
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AJ Kelly
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3e51544930
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Initial commit.
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2010-01-26 21:00:30 -06:00 |
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Devin J. Pohly
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80057f53cd
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smsvn -> ssc-hg glue: rearrange directory structure
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2013-06-10 15:38:43 -04:00 |
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