small stuff
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+1
-1
@@ -17,7 +17,7 @@ const RString EXIT_NAME = "Exit";
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RString OptionRow::GetThemedItemText( int iChoice ) const
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{
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RString s = m_pHand->GetThemedItemText( iChoice );
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// HACK: Always theme the NEXT_ROW and EXIT items.
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if( m_bFirstItemGoesDown && iChoice == 0 )
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s = CommonMetrics::LocalizeOptionItem( NEXT_ROW_NAME, false );
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+10
-10
@@ -116,21 +116,21 @@ public:
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protected:
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RString GetRowTitle() const;
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const OptionRowType *m_pParentType;
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RowType m_RowType;
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OptionRowHandler* m_pHand;
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const OptionRowType *m_pParentType;
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RowType m_RowType;
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OptionRowHandler* m_pHand;
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ActorFrame m_Frame;
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ActorFrame m_Frame;
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vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
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vector<BitmapText *> m_textItems; // size depends on m_bRowIsLong and which players are joined
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vector<OptionsCursor *> m_Underline[NUM_PLAYERS]; // size depends on m_bRowIsLong and which players are joined
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Actor *m_sprFrame;
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BitmapText *m_textTitle;
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ModIcon *m_ModIcons[NUM_PLAYERS];
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Actor *m_sprFrame;
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BitmapText *m_textTitle;
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ModIcon *m_ModIcons[NUM_PLAYERS];
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bool m_bFirstItemGoesDown;
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bool m_bRowHasFocus[NUM_PLAYERS];
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bool m_bFirstItemGoesDown;
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bool m_bRowHasFocus[NUM_PLAYERS];
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int m_iChoiceInRowWithFocus[NUM_PLAYERS]; // this choice has input focus
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// Only one will true at a time if m_pHand->m_Def.bMultiSelect
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