Chris Danford
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9415cea26a
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fix duplicate start sounds
don't BeginFadingOut if the selected choice doesn't specify a screen
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2005-01-08 09:50:59 +00:00 |
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Chris Danford
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b7729bfa4c
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change ScreenTitleMenu to derive from ScreenSelectMaster
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2005-01-04 11:06:12 +00:00 |
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Chris Danford
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a56f11b221
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move "unlock" and "sound" into GameCommand
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2004-12-05 11:49:29 +00:00 |
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Chris Danford
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ab37218c47
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rename: ModeChoice -> GameCommand
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2004-12-02 06:29:20 +00:00 |
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Glenn Maynard
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e4d124dd91
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license update
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2004-06-08 05:22:33 +00:00 |
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Chris Danford
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df5cd5e813
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move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism
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2004-05-01 23:19:33 +00:00 |
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Chris Danford
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a0b00eae77
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add choice name indirection to make it easier to add/remove options, and to give theme elements more logical names
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2004-02-13 05:10:18 +00:00 |
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Glenn Maynard
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8f1680b8da
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use ModeChoice
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2004-01-25 16:49:05 +00:00 |
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Glenn Maynard
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290d92f6e3
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ScreenSelect codes
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2004-01-25 16:31:38 +00:00 |
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Glenn Maynard
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e5c242a290
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unneeded
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2004-01-25 15:11:41 +00:00 |
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Andrew Livy
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761cb4e257
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Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
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2003-12-04 04:28:19 +00:00 |
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Glenn Maynard
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514aac93a9
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Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
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2003-11-10 16:48:22 +00:00 |
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Chris Danford
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bf02bfddf4
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rename Notes to Steps
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2003-08-03 00:13:55 +00:00 |
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Chris Danford
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aac9739fac
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Add crop property to Actor - currently only used in Sprite
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2003-06-20 23:04:11 +00:00 |
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Andrew Livy
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b5d733398d
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para theme stuff
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2003-06-07 22:49:10 +00:00 |
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Chris Danford
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e148806d1b
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add name to Actor
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2003-04-12 06:16:12 +00:00 |
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Chris Danford
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31aa613295
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Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
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2003-03-09 00:55:49 +00:00 |
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Chris Danford
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0adf3d8590
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cleanup of ScreenSelect
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2003-03-03 10:03:02 +00:00 |
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