Commit Graph
18 Commits
Author SHA1 Message Date
Chris Danford 9415cea26a fix duplicate start sounds
don't BeginFadingOut if the selected choice doesn't specify a screen
2005-01-08 09:50:59 +00:00
Chris Danford b7729bfa4c change ScreenTitleMenu to derive from ScreenSelectMaster 2005-01-04 11:06:12 +00:00
Chris Danford a56f11b221 move "unlock" and "sound" into GameCommand 2004-12-05 11:49:29 +00:00
Chris Danford ab37218c47 rename: ModeChoice -> GameCommand 2004-12-02 06:29:20 +00:00
Glenn Maynard e4d124dd91 license update 2004-06-08 05:22:33 +00:00
Chris Danford df5cd5e813 move MenuElements into a base ScreenWithMenuElements so that metrics can be overridden using the Fallback mechanism 2004-05-01 23:19:33 +00:00
Chris Danford a0b00eae77 add choice name indirection to make it easier to add/remove options, and to give theme elements more logical names 2004-02-13 05:10:18 +00:00
Glenn Maynard 8f1680b8da use ModeChoice 2004-01-25 16:49:05 +00:00
Glenn Maynard 290d92f6e3 ScreenSelect codes 2004-01-25 16:31:38 +00:00
Glenn Maynard e5c242a290 unneeded 2004-01-25 15:11:41 +00:00
Andrew Livy 761cb4e257 Pop'n Music Theme Changes
Themers can optionally enable an All Character / 2D only Character select on the mode select screen (pop'n support)
2003-12-04 04:28:19 +00:00
Glenn Maynard 514aac93a9 Replace m_bPlayersCanJoin with PlayersCanJoin().
Move GetNumSidesJoined out of the header.
2003-11-10 16:48:22 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Chris Danford aac9739fac Add crop property to Actor - currently only used in Sprite 2003-06-20 23:04:11 +00:00
Andrew Livy b5d733398d para theme stuff 2003-06-07 22:49:10 +00:00
Chris Danford e148806d1b add name to Actor 2003-04-12 06:16:12 +00:00
Chris Danford 31aa613295 Cleanup of theme element names
Renamed ScreenSelectMax* back to their old names
Replaced all hard-coded transitions with TransitionBGAnimations
2003-03-09 00:55:49 +00:00
Chris Danford 0adf3d8590 cleanup of ScreenSelect 2003-03-03 10:03:02 +00:00