Steve Checkoway
611366a664
TrimLeft(); TrimRight(); -> Trim();
2007-12-01 23:33:38 +00:00
Glenn Maynard
eab788bcc2
intermediate step to making commands case-sensitive (like they are in Lua)
2007-05-03 04:31:22 +00:00
Glenn Maynard
42a729012e
remove unused
2006-10-23 20:34:03 +00:00
Glenn Maynard
3e959745e1
remove unused
2006-10-23 20:13:45 +00:00
Glenn Maynard
7b995b8487
remove unused
2006-08-20 20:01:53 +00:00
Chris Danford
7f821e8cfc
CString -> RString
2006-01-22 01:00:06 +00:00
Chris Danford
37f82b43f7
remove CStringArray #define
2005-12-09 21:36:22 +00:00
Chris Danford
00b346939d
add OptionRowHandlerGameCommand to cut out unnecessary level of indirection in metrics
2005-12-06 04:25:52 +00:00
Glenn Maynard
1ab1ba5efc
Handle quoting natively.
...
This is so "settext,'Foo &START; bar';x,10" will be parsed as two commands,
not three. This hasn't been needed so far, since places that load actor
commands have been calling ReplaceMarkers first, so the entity is replaced
before this; that's going away, so handle it here.
2005-09-06 04:32:12 +00:00
Glenn Maynard
2fac031f15
const
2005-09-06 03:39:58 +00:00
Glenn Maynard
d48dffeaf2
cleanup
2005-09-06 03:37:54 +00:00
Chris Danford
48ebc53549
return NULL -> return CString() for clarity and efficiency
2005-09-04 16:55:21 +00:00
Chris Danford
e439ae2a96
return "" -> return NULL
2005-09-02 00:14:07 +00:00
Glenn Maynard
b974b1bdd4
LuaHelpers::PrepareExpression
2005-06-16 22:22:37 +00:00
Glenn Maynard
9a50b17b9d
LuaHelpers::RunAtExpressionS
...
LuaManager::ResetState, LuaHelpers::RunScriptFile locking
2005-06-16 22:17:45 +00:00
Glenn Maynard
cb3f10aabb
LuaHelpers::RunExpressionF
2005-06-16 06:30:33 +00:00
Chris Danford
4d31f3b4c1
evaluate TargetNumber as a Lua expression
2005-02-16 00:16:14 +00:00
Chris Danford
cd9c48d645
LuaHelpers -> LuaManager
2005-01-24 02:26:55 +00:00
Glenn Maynard
e3ce7e8e73
fix script loading
...
move @expression evaluation into LuaManager (LuaManager::RunAtExpression)
evaluate string command parameters
2005-01-20 01:08:26 +00:00
Glenn Maynard
91a6486f9e
start changing Lua to a singleton object
2005-01-19 22:27:24 +00:00
Chris Danford
ed19821e09
rename: ActorCommand -> Command
...
Make Command smaller and more generic.
Parse arguments on use, not in Command::Load.
2004-12-03 05:19:46 +00:00