Commit Graph

126 Commits

Author SHA1 Message Date
Steve Checkoway 762afe38a4 Fix compiler warnings. 2003-08-10 03:23:17 +00:00
Chris Danford bf02bfddf4 rename Notes to Steps 2003-08-03 00:13:55 +00:00
Chris Danford 579c975638 fixed long/marathon scoring/ranking issues (bug 730086) 2003-08-02 21:47:04 +00:00
Steve Checkoway f83b837d76 fix compiler warnings 2003-07-31 20:34:01 +00:00
Glenn Maynard 83bb528668 Add game and round seeds, meant for use with RandomGen. 2003-07-30 20:34:16 +00:00
Glenn Maynard 1152ef82e1 fix song options screen crash in course mode 2003-07-28 23:13:00 +00:00
Chris Danford 05a6e8957d only allow one attack at a time in Rave 2003-07-28 07:56:25 +00:00
Andrew Wong 0ce2147bc2 added "courses only" option for marvelous judgement 2003-07-25 08:05:29 +00:00
Glenn Maynard 3967e4ca80 Adjust fail mode after player options, not before. 2003-07-24 03:54:34 +00:00
Chris Danford 278cb4c3f1 runs on Xbox 2003-07-22 07:47:27 +00:00
Glenn Maynard bd10a6e212 SONGMAN->UpdateBest on reset 2003-07-21 21:49:24 +00:00
Glenn Maynard d0b5cbdfbb remove GameState::ApplyModeChoice 2003-07-20 06:11:54 +00:00
Chris Danford f0a69fb1fc support changing announcer in ModeChoice 2003-07-10 03:36:41 +00:00
Glenn Maynard 7a7d81d446 Add GameState::IsBattleMode 2003-07-09 20:23:44 +00:00
Chris Danford 332c2b318c break battle into two PlayModes: CPU_BATTLE, HUMAN_BATTLE 2003-07-08 19:56:56 +00:00
Glenn Maynard 03b4a7b6f3 Re-adding these; they were (incorrectly) added as binary files for some
reason.

Fix include case, reduce dependencies on UnlockSystem.h, cleanup.
2003-07-07 22:21:31 +00:00
Chris Danford 9c9aef37c7 fold CroppedSprite functionality into Sprite
more work on Rave
2003-07-03 06:38:57 +00:00
Glenn Maynard 5c910a9d3b fix div/0 2003-07-01 20:51:42 +00:00
Glenn Maynard 3e5f1592d1 sanity check
fix crash
2003-06-30 18:55:07 +00:00
Chris Danford fa91f2e636 working on Rave 2003-06-30 18:08:27 +00:00
Glenn Maynard 2a0972b8ba cleanup 2003-06-30 07:09:13 +00:00
Chris Danford df728d987a Add sorts by meter
Choose a random dancing character on GameState::Reset()
2003-06-27 08:06:22 +00:00
Glenn Maynard 77dd9b9080 Fix overriding fail mode. 2003-06-23 07:27:51 +00:00
Glenn Maynard f736bbd4da fix warnings 2003-06-10 05:15:23 +00:00
Chris Danford b2f5393026 finalize dancing character directory structure
better camera movements
animated face textures
2003-06-09 19:22:04 +00:00
Glenn Maynard c622fcb67d noisy 2003-05-27 05:27:38 +00:00
Chris Danford c54214c1d2 On first run, run a gameplay benchmark and adjusts graphic options automatically for 60 fps. 2003-05-26 09:18:44 +00:00
Chris Danford a5f09f296c new battle layout 2003-05-13 13:35:32 +00:00
Chris Danford 99957a0391 support setting perspective in DefaultModifiers pref 2003-05-13 05:24:30 +00:00
Chris Danford 4b7d640324 support noteskin-changing attacks
cache trick icons
change AI probability format
2003-04-22 04:54:04 +00:00
Chris Danford 15a54aee79 options cleanup 2003-04-21 23:43:51 +00:00
Chris Danford 227343c9c3 use default modifiers for demonstration 2003-04-21 04:10:52 +00:00
Chris Danford e15dcc2ab5 Load AI difficulty data at runtime from AI.ini 2003-04-21 02:41:10 +00:00
Chris Danford 9aa6a8ab89 revert event mode 2003-04-19 19:05:25 +00:00
Chris Danford 1b38fe101c Show banners while MusicWheel is moving fast.
Broke SORT_GROUP into SORT_PREFERRED/SORT_GROUP (like DDREX)
2003-04-19 18:51:13 +00:00
Glenn Maynard 26ee13bb0c rename 2003-04-18 01:38:22 +00:00
Chris Danford 25ef2863e0 add time-based spacing and variable scroll speed (commented out because it wasn't as helpful as I hoped) 2003-04-16 22:49:40 +00:00
Chris Danford 43d99724f9 Win and Lose messages in ScreenGameplay and ScreenEvaluation 2003-04-15 02:47:24 +00:00
Chris Danford 44598724ce Add win/lose BGAnimations
Clean up Attack data structures
2003-04-14 22:12:54 +00:00
Chris Danford 82199383a8 Change event mode to a CoinMode (since using COIN_PAY and EventMode at the same time doesn't make sense).
Split ScreenLogo and ScreenTitleMenu.
In ScreenTitleMenu, add a different animation if using COIN_HOME (for SMMAX2).
Added codes at TitleMenu to change Theme and Announcer.
2003-04-13 04:50:08 +00:00
Glenn Maynard abc65f828f modifer modes update 2003-04-10 08:49:25 +00:00
Chris Danford 14cbdd2ce7 working on player AI 2003-04-07 22:07:44 +00:00
Chris Danford 0d9880c6a9 working on Player AI 2003-04-07 21:24:14 +00:00
Chris Danford 149d213ae9 make Rave a separate PlayMode 2003-04-07 05:14:27 +00:00
Chris Danford 9eac2856a0 working on Disney Rave "Magic Dance" battle mode 2003-04-07 03:25:44 +00:00
Glenn Maynard 58c80f3177 Add NoteFieldPositioning to GameState. 2003-04-02 21:57:05 +00:00
Glenn Maynard e00b098cb5 add stage names for courses 2003-04-01 18:23:27 +00:00
Glenn Maynard e59611d9b4 simplify 2003-03-27 21:25:33 +00:00
Chris Danford 189b37b517 Change Nonstop scoring to the DDREX way
Clean up ScreenGameplay by having a Song and Notes Queue (rather than different logic based on the PlayMode)
2003-03-26 23:08:05 +00:00
Chris Danford 1627422e09 fix ScreenEvaluationCourse glitches
Change ScreenManager message sending methods for more precise control:
 - SendMessageToTopScreen: handle the message immediately
 - PostMessageToTopScreen: post message to queue for processing next update
2003-03-25 21:17:29 +00:00