Glenn Maynard
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f0dab15f30
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move AutoPlay
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2006-11-21 05:02:55 +00:00 |
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Glenn Maynard
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0db4a096e5
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ScreenWithMenuElements::BeginScreen calls SortByDrawOrder
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2006-11-21 04:32:59 +00:00 |
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Glenn Maynard
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ec061bebc3
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Message -> MessageID
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2006-11-13 22:36:39 +00:00 |
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Glenn Maynard
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083c20497c
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use LuaThreadVariable
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2006-11-02 06:12:48 +00:00 |
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Glenn Maynard
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a8dd0c5fdc
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GetCurrentStyle()
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2006-09-30 22:13:20 +00:00 |
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Steve Checkoway
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944a913790
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PlayerNumber -> IEP.
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2006-09-15 01:47:24 +00:00 |
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Steve Checkoway
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35c48c3671
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Header cleanup.
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2006-08-17 18:52:46 +00:00 |
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Chris Danford
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2a1ce6b79a
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make background and foreground optional when loading this screen
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2006-02-04 18:37:26 +00:00 |
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Chris Danford
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7f821e8cfc
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CString -> RString
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2006-01-22 01:00:06 +00:00 |
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Glenn Maynard
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a87993bcb1
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finish ctor transition
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2006-01-15 20:46:15 +00:00 |
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Glenn Maynard
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2b4c9e4516
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Transition away from Screen(sName).
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2006-01-15 19:49:02 +00:00 |
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Glenn Maynard
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c5b71c0631
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remove logs (this stuff predates the crash handler and has been copied
and pasted around since)
jesus we have a lot of screens
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2006-01-15 08:54:03 +00:00 |
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Glenn Maynard
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1168414cf0
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m_bPastHereWeGo -> !m_bGameplayLeadIn, default false. This is more natural;
!m_bPastHereWeGo was the usual case.
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2005-10-10 04:36:04 +00:00 |
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Glenn Maynard
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b0df6d2d68
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broadcast bPastHereWeGo
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2005-10-10 02:24:58 +00:00 |
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Chris Danford
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f98cae8ae1
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lesson mode polish
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2005-09-12 08:04:47 +00:00 |
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Chris Danford
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e628959ac0
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move screen-specific BGAs into overlay and broadcast change messages instead
add lesson fail/pass logic
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2005-09-12 06:21:30 +00:00 |
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Chris Danford
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6dac77150a
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fix VC7 warnings
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2005-09-11 01:28:25 +00:00 |
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Chris Danford
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9580a5f8a4
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add "success/try again" looping logic to lesson mode
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2005-09-09 21:49:29 +00:00 |
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Chris Danford
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788f6e8126
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working on lesson mode
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2005-09-08 22:47:16 +00:00 |
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