Glenn Maynard
7e08ea8408
get rid of some SetSize calls
2002-10-24 20:16:46 +00:00
Glenn Maynard
ff00bf963d
cleanup
2002-10-24 20:16:06 +00:00
Glenn Maynard
5c841f287b
s/RemoveAll/clear/g
2002-10-24 20:15:24 +00:00
Glenn Maynard
85e409b121
some more MFCisms to STLisms
2002-10-24 19:55:09 +00:00
Glenn Maynard
d5b1f36775
some MFCisms to STLisms (both currently work on CArray)
2002-10-24 19:53:13 +00:00
Tom Jackson
feefd5bf9d
Rewrote the score calculation code, fixed a HACK.
2002-10-24 19:21:05 +00:00
Glenn Maynard
1f9e9c4a0c
i believe this is fixed
2002-10-24 08:45:49 +00:00
Glenn Maynard
377ded65ea
vc6 fixup
2002-10-24 08:43:39 +00:00
Glenn Maynard
4fa4be8161
eliminate GetData()
2002-10-24 08:40:27 +00:00
Glenn Maynard
272197a252
move STDCArray after CArray defs so CStringArray is always
...
STDCArray-based
2002-10-24 08:38:53 +00:00
Glenn Maynard
738617a01b
change more qsorts to sort
2002-10-24 08:17:09 +00:00
Glenn Maynard
ce38b44c59
change most qsorts to sort
2002-10-24 07:56:20 +00:00
Glenn Maynard
9e450e2d7a
remove unused file utils
2002-10-24 07:19:57 +00:00
Glenn Maynard
df64537353
switch this little timer to RT, since dxutil is gone
2002-10-24 07:11:21 +00:00
Glenn Maynard
53974fc2cd
move PDB into build directories for vc7
2002-10-24 07:10:22 +00:00
Glenn Maynard
e3e47e9417
Use mean() and stddev().
2002-10-24 07:09:54 +00:00
Glenn Maynard
7437e1238b
add STL-style (and using) mean and stddev functions.
...
(They're not actually templates, since we don't really need that, and I
don't want to add code to headers without reason, but they could
easily be generalized to support any floating-point type.)
2002-10-24 07:09:38 +00:00
Glenn Maynard
6638faad4c
Use <algorithm> for min and max, and whatever else it has. Add
...
a workaround for a VC6 STL bug.
2002-10-24 07:07:26 +00:00
Glenn Maynard
7fedce4011
quiet warnings
2002-10-24 07:05:15 +00:00
Glenn Maynard
c2d41313d3
move PDB into build directories for vc6
2002-10-24 06:58:48 +00:00
Glenn Maynard
66392109c7
remove timing cruft
2002-10-24 06:35:10 +00:00
Glenn Maynard
5cb5e68a6a
Jared's Oni life fix. Add a comment.
2002-10-24 05:24:56 +00:00
Glenn Maynard
fcc020dd98
remove unused parameter
2002-10-24 05:15:47 +00:00
Glenn Maynard
22f53dd0ce
Turn off another warning (I believe DXUtil or something
...
was turning this off previously).
Add inactive code to use StdString.
Add wrapper for CString to give us GetString in VC6. It'll go away eventually.
2002-10-24 05:06:45 +00:00
Glenn Maynard
4c50a27275
New texture loader.
2002-10-24 04:16:15 +00:00
Glenn Maynard
161fd75058
SDL init.
2002-10-24 03:56:46 +00:00
Glenn Maynard
c5925aea51
SDL-based timer. Trivial.
2002-10-24 03:55:40 +00:00
Glenn Maynard
c470d0fb9f
Add new files.
...
Add the SDL include directories.
This removes dxutil.cpp,h. This won't compile until I commit the new
RageTimer, which will be in a moment.
Increase the default warning level to 4. (Thought I committed that;
maybe I only did it for one build.)
I think the rest is just harmless cruft changes from VC that happen every
time someone commits to these files.
2002-10-24 03:55:07 +00:00
Glenn Maynard
53ebb7d35c
bugfix for when not all notetypes are available
...
remove lots of unused includes
2002-10-24 03:47:37 +00:00
Glenn Maynard
cbd53dad3e
doesn't actually use dxutil
2002-10-24 03:46:25 +00:00
Glenn Maynard
3f2648011f
Some SDL source files: dithering routine, zoom routine and
...
misc. tools.
2002-10-24 03:38:23 +00:00
Glenn Maynard
9adcb8349d
SDL, SDL debug DLL and SDL_image.
2002-10-24 03:34:27 +00:00
Glenn Maynard
fe7c85449c
DLLs used by SDL_image.
2002-10-24 03:32:59 +00:00
Chris Danford
57896611b9
Documentation clean up and optimized AutoGen
2002-10-24 01:51:01 +00:00
Chris Danford
a53fe4ef0e
Don't allow switching of pages on SelectDifficulty after one player has made a choice.
2002-10-21 02:32:06 +00:00
Chris Danford
3a6edc3d99
Fixed hang when loading pump or solo notes
2002-10-21 02:15:06 +00:00
Chris Danford
6674d2a9a1
Fixed super shuffle generating impossible HoldNote patterns.
2002-10-20 21:39:13 +00:00
Chris Danford
fedb7b0c92
Added super shuffle to PlayerOptions screen. Duh...
2002-10-20 20:20:12 +00:00
Chris Danford
1989e70fb1
Removed assert in OptionIconRow that was triggering if there were more options than icons.
2002-10-20 20:16:03 +00:00
Chris Danford
ea9a5be821
On SelectDifficulty the "This mode is difficult" sound plays every switch from page 1 to page 2, not just the first time.
2002-10-20 20:03:28 +00:00
Chris Danford
5efe893685
Support for "Shifted" punctuation keys in TextEntry.
2002-10-20 19:54:15 +00:00
Chris Danford
3e12a22626
MenuTimer set to "00" after pressing Start.
2002-10-20 19:38:07 +00:00
Chris Danford
bb669368ba
Texture caching off by default
2002-10-20 19:34:17 +00:00
Chris Danford
d0412d9a03
Changed toggle resolution from 400 to 320 because 320 looks better.
2002-10-20 18:03:11 +00:00
Chris Danford
f3c78ebdb1
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:26:31 +00:00
Chris Danford
1c75f1b095
More efficient texture memory usage. Fixes hickups on BGAnimation change.
2002-10-20 17:18:05 +00:00
Glenn Maynard
0b1cd44364
Update.
2002-10-20 09:49:17 +00:00
Glenn Maynard
dc06849fa0
Use clamp instead of border to get rid of some stray lines.
2002-10-20 08:50:49 +00:00
Glenn Maynard
8669f05da3
Update.
2002-10-20 07:15:52 +00:00
Glenn Maynard
2cd8a7c313
Hide the main window when we crash. Save the dump early, in case
...
something else blows up.
2002-10-20 07:14:23 +00:00