Chris Danford
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7de8269a67
|
pack all geometry for a Model into one set of vertex buffers
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2004-04-16 05:09:02 +00:00 |
|
Glenn Maynard
|
83ad8b4d88
|
fix crash when line AA is disabled
|
2004-04-16 05:06:31 +00:00 |
|
Chris Danford
|
3dc41e5d94
|
move rendundant renderer code to be shared by all
|
2004-04-15 05:24:28 +00:00 |
|
Chris Danford
|
feb14c6b84
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draw hardware buffers with glDrawRangeElements
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2004-04-15 05:02:35 +00:00 |
|
Chris Danford
|
c93ac846dd
|
fix wrong buffer type
|
2004-04-15 04:31:21 +00:00 |
|
Glenn Maynard
|
8c8e449922
|
add DrawQuadStrip
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2004-04-13 07:28:25 +00:00 |
|
Chris Danford
|
ee89943d7f
|
enable hardware vertex buffers - for real this time
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2004-04-12 03:50:15 +00:00 |
|
Chris Danford
|
62a05271de
|
fix GCC errors/warnings
|
2004-04-12 03:22:58 +00:00 |
|
Chris Danford
|
3597e45bbc
|
add hardware vertex buffers for OpenGL renderer
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2004-04-12 03:07:44 +00:00 |
|
Glenn Maynard
|
e540237288
|
fix crashes due to there being two RageModelVertexArraySW classes
|
2004-04-09 04:28:37 +00:00 |
|
Chris Danford
|
ef998e5e84
|
move vertex buffers into a separate object in perparation for HW vertex buffers
|
2004-04-08 08:35:38 +00:00 |
|
Steve Checkoway
|
20a8bab45c
|
Clean up includes.
|
2004-04-05 05:22:32 +00:00 |
|
Glenn Maynard
|
7a889e57ba
|
improve CheckPalettedTextures output
|
2004-04-03 21:33:10 +00:00 |
|
Glenn Maynard
|
a452258343
|
refuse to use OpenGL if GLDirect is in use; it's buggy
|
2004-04-03 00:09:16 +00:00 |
|
Glenn Maynard
|
62691b8d6f
|
different approach to disabling X screensavers
|
2004-03-15 02:29:53 +00:00 |
|
Glenn Maynard
|
0a0f43e3bb
|
cleanup
|
2004-03-13 07:38:46 +00:00 |
|
Glenn Maynard
|
7ea70ab1b3
|
fix errors due to weird goto init rules
|
2004-03-13 07:33:40 +00:00 |
|
Glenn Maynard
|
c39201efcd
|
improve CheckPalettedTextures output
|
2004-03-13 06:42:07 +00:00 |
|
Glenn Maynard
|
6601aacc68
|
log X server version
|
2004-03-06 02:47:31 +00:00 |
|
Glenn Maynard
|
5338e568c6
|
Don't log all OpenGL modes; it's noisy and hasn't been useful in a long time.
|
2004-02-27 09:57:53 +00:00 |
|
Glenn Maynard
|
6c7f3fb898
|
(one of these days I'll learn not to commit at 3am)
|
2004-02-17 08:47:27 +00:00 |
|
Glenn Maynard
|
92573c600e
|
use PREFSMAN->m_bDisableScreenSaver (X11)
|
2004-02-17 07:17:54 +00:00 |
|
Chris Danford
|
871a1a9c63
|
add JPEG screenshots
|
2004-02-12 06:49:13 +00:00 |
|
Chris Danford
|
3ca8601390
|
add front face culling
|
2004-02-04 11:05:33 +00:00 |
|
Chris Danford
|
9502f1c262
|
draw models with 2 textures with multitexture instead of 2 passes. D3D multitexture not tested yet
|
2004-02-04 09:55:18 +00:00 |
|
Glenn Maynard
|
5d8b2032ee
|
quiet warning
|
2004-01-24 22:46:06 +00:00 |
|
Chris Danford
|
b3447701b2
|
fix paletted textures
|
2004-01-24 22:18:12 +00:00 |
|
Chris Danford
|
6194103b89
|
cleanup
|
2004-01-24 19:35:53 +00:00 |
|
Chris Danford
|
0855f7b4a8
|
work around "mipmap generation for RBGA4 textures fails"
|
2004-01-24 19:14:22 +00:00 |
|
Chris Danford
|
b3ff1ef883
|
re-add mipmapping, support it in OpenGL (D3D unimplemented)
|
2004-01-23 06:20:28 +00:00 |
|
Glenn Maynard
|
767dbf81ee
|
fix stale g_X11Display pointer causing crashes
|
2004-01-20 02:13:06 +00:00 |
|
Chris Danford
|
034fcb6bad
|
clean up parameter types
|
2004-01-06 21:25:46 +00:00 |
|
Chris Danford
|
882406afe8
|
add spherical environment mapping
|
2004-01-06 19:54:13 +00:00 |
|
Glenn Maynard
|
dc61e951cf
|
Disable X11 screensavers.
|
2004-01-03 07:55:20 +00:00 |
|
Steve Checkoway
|
42c4f7415b
|
Fix warnings.
|
2003-12-24 20:32:20 +00:00 |
|
Glenn Maynard
|
2a833ef55c
|
Log DRI. Treat no DRI like no accel, and don't run without it or
AllowUnacceleratedRenderer=1.
|
2003-12-24 06:23:59 +00:00 |
|
Glenn Maynard
|
f276aaa08c
|
missing headers
|
2003-12-21 02:06:40 +00:00 |
|
Chris Danford
|
4ca799bc96
|
rename "AntiAliasing" to "SmoothLines"
|
2003-12-20 21:29:55 +00:00 |
|
Glenn Maynard
|
66e106e48a
|
fix OGL screenshots (d3d still broken)
|
2003-12-12 10:05:58 +00:00 |
|
Steve Checkoway
|
d5844e93c9
|
fix warnings
|
2003-12-10 16:42:02 +00:00 |
|
Glenn Maynard
|
cac44ec303
|
don't use GL_UNSIGNED_SHORT_1_5_5_5_REV for movie textures
if it'll require an additional conversion
|
2003-11-29 17:56:09 +00:00 |
|
Glenn Maynard
|
e21f149d3b
|
separate Z-write and Z-test flags
|
2003-11-18 20:33:18 +00:00 |
|
Glenn Maynard
|
0d1966c2f6
|
Bias depth values when drawing in BLEND_NO_EFFECT.
|
2003-11-18 04:03:58 +00:00 |
|
Glenn Maynard
|
835eb67b7b
|
work around really old gl headers
|
2003-11-14 00:07:47 +00:00 |
|
Glenn Maynard
|
07df38b58f
|
better paletted textures checking
|
2003-11-13 18:04:31 +00:00 |
|
Glenn Maynard
|
576a3aab8b
|
log X screen and GLX vendor info
|
2003-11-13 18:02:00 +00:00 |
|
Chris Danford
|
aa50c93791
|
fix BLEND_ADD bug
|
2003-10-22 01:47:40 +00:00 |
|
Chris Danford
|
70446551a9
|
add half-finished screen centering code (necessary for arcade and Xbox)
|
2003-10-11 01:51:36 +00:00 |
|
Glenn Maynard
|
2207d9e4a2
|
Fix g++ compile error.
Improve output.
|
2003-10-09 07:28:02 +00:00 |
|
Glenn Maynard
|
ea812292b1
|
support 4-bit palettes
|
2003-10-09 06:33:11 +00:00 |
|