work around really old gl headers
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@@ -474,11 +474,11 @@ static void CheckPalettedTextures( bool LowColor )
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}
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GLint RealWidth = 0;
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GLExt::glGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH_EXT, &RealWidth);
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GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_WIDTH_EXT)" );
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GLExt::glGetColorTableParameterivEXT(GL_PROXY_TEXTURE_2D, GL_COLOR_TABLE_WIDTH, &RealWidth);
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GL_CHECK_ERROR( "glGetColorTableParameterivEXT(GL_COLOR_TABLE_WIDTH)" );
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if( RealWidth != 1 << bits )
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{
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error = ssprintf("GL_COLOR_TABLE_WIDTH_EXT returned %i instead of %i", RealWidth, 1 << bits );
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error = ssprintf("GL_COLOR_TABLE_WIDTH returned %i instead of %i", RealWidth, 1 << bits );
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goto fail;
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}
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