Commit Graph
21738 Commits
Author SHA1 Message Date
Steve Checkoway 7dd10c92f4 Instead of using the MODS_GROUP_ASSIGN über-macro, add members for assigning, both to an individual field and for the entire group. Also add FromString and generic zero argument Call members. For the templated Assign, Call, and Toggle[1] members, use the macros to make getting pointers to data/function members easier.
1. Toggle just toggles a boolean. This would seem to have strange effects that are not consistent with the others. Calling Toggle with ModsLevel_Song and then following that by calling it with ModsLevel_Stage will cause Stage and Song groups to be opposite w.r.t. that bool. This is only used in two places. Perhaps Assign() with the value of the smallest ModsLevel used--that is the level passed to Toggle currently--toggled should be used instead.
2006-08-05 04:46:11 +00:00
Jason Felds f2b9618423 Err...try DataStructures instead. 2006-08-05 04:30:57 +00:00
Jason Felds cf838bc9ba Add ModsGroup.h to Actors used in Gameplay. 2006-08-05 04:28:50 +00:00
Steve Checkoway f698819de9 Concatenating does not make valid preprocessing tokens. 2006-08-05 03:15:04 +00:00
Steve Checkoway a1f828fc89 Add header. 2006-08-05 03:03:58 +00:00
Chris Danford 94d8a38dd2 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:55:40 +00:00
Steve Checkoway 4dc48720ff Differentiate ppc and i386. 2006-08-05 02:44:17 +00:00
Steve Checkoway 5eb4341786 Add build date and architecture. (Date is already in Windows crash report but architecture isn't and I can't build for windows so someone else can do it if so desired.) 2006-08-05 02:39:58 +00:00
Chris Danford 7ac45c24e4 save Preferred, Stage, Song, and Current modifiers separately. This eliminates the fragile mods store/restore. 2006-08-05 02:38:05 +00:00
Steve Checkoway 5440a7b613 Const. 2006-08-05 02:35:17 +00:00
Steve Checkoway 50e35457dc Cleanup. 2006-08-05 01:48:11 +00:00
Steve Checkoway cfdb3b9ae1 Simplify. IntValue() already checks that. 2006-08-05 01:37:31 +00:00
Steve Checkoway 13be8ec089 Cleanup. 2006-08-05 01:27:21 +00:00
Steve Checkoway b95f8b15e7 Unneeded header. 2006-08-05 01:08:45 +00:00
Steve Checkoway eeb4720b23 Wrong header. 2006-08-05 01:03:36 +00:00
Chris Danford 2506644701 punctuation cleanup 2006-08-05 00:01:30 +00:00
Chris Danford c1de7104a3 add missing OpenGL error string 2006-08-04 23:43:35 +00:00
Jason Felds 4e7a7ff0d5 Line cleanup (used SCITE, which has Unicode support). Please revert and fix if this causes problems. 2006-08-04 22:36:01 +00:00
Chris Danford 4387f6bce9 fall back to 32 bpp - "Intel(R) 82810E Graphics Controller" won't accept a 16 bpp surface if the desktop is 32 bpp, so try 32 bpp as well. 2006-08-03 09:23:10 +00:00
Chris Danford 48b147f7b4 localize error string
add logging to try and diagnose software renderer detection isn't working
2006-08-03 09:14:37 +00:00
AJ Kelly 25c8f6e839 add Genre sort and missing metrics 2006-08-02 20:39:11 +00:00
Glenn Maynard 21cd26308e remove unused 2006-08-02 04:50:29 +00:00
Glenn Maynard 47e601cd4a unrelated comment 2006-08-02 04:21:54 +00:00
Glenn Maynard 4b209ff64d remove transition 2006-08-02 04:16:21 +00:00
Glenn Maynard 61a11c267a LuaFunction_NoArgs -> LuaFunction 2006-08-02 04:15:45 +00:00
Glenn Maynard 31eac27fd0 unneeded 2006-08-02 04:11:54 +00:00
Glenn Maynard 43aedd84a9 unneeded 2006-08-02 04:11:20 +00:00
Glenn Maynard 0d12c69795 ReloadMetrics always calls FlushDirCache 2006-08-01 23:40:35 +00:00
Josh Allen 54ccc76b3a Stop is supposed to come first 2006-08-01 22:06:03 +00:00
Josh Allen 2e739bccd6 Fix Ctrl+Letter on song wheel for all network play 2006-08-01 22:04:54 +00:00
Josh Allen e9bc3ab514 clean up 2006-08-01 21:55:32 +00:00
Steve Checkoway c1899d448f Revert. This is required for the editor which can start in the middle of the song. 2006-08-01 20:58:30 +00:00
Steve Checkoway 433155f1e1 Cache note skins before playing. 2006-08-01 20:56:16 +00:00
Glenn Maynard c98fabf1f2 consistency 2006-08-01 20:39:36 +00:00
Glenn Maynard 45c114590e don't ignore specified effect period if the effect is already running 2006-08-01 20:36:19 +00:00
Glenn Maynard a3ffee63b6 remove GetCommandsLengthSeconds 2006-08-01 20:32:16 +00:00
Glenn Maynard cea07f5e2c Actor::GetCommandsLengthSeconds is evil; don't use it. (Commands
can have side-effects.)
2006-08-01 20:25:13 +00:00
Jason Felds ffb1993c51 Removed ActorCollision.h and NoteFieldPositioning.* from compilation. 2006-08-01 19:59:26 +00:00
Glenn Maynard 43ee08ff62 cleanup 2006-08-01 19:57:24 +00:00
Glenn Maynard b7db1c7e4d remove unused 2006-08-01 19:45:59 +00:00
Glenn Maynard 9636939d6b remove ActorCollision.h 2006-08-01 19:44:40 +00:00
Glenn Maynard c830a04da6 remove ActorCollision.h; used only for old BGALayer stuff 2006-08-01 19:43:02 +00:00
Glenn Maynard 81ccde1eba cleanup 2006-08-01 19:36:19 +00:00
Steve Checkoway ff18ad538a const ref. 2006-08-01 08:29:20 +00:00
Steve Checkoway 0c0e843f3d / to switch players. 2006-08-01 08:28:19 +00:00
Steve Checkoway 77475dd945 Remove one invalid cast. See stepmania-devs. 2006-08-01 07:49:22 +00:00
Steve Checkoway 767bf0ec82 Fix off-by-one and simplify. 2006-08-01 06:51:19 +00:00
Steve Checkoway c9b02d0a41 Cleanup. 2006-08-01 06:51:12 +00:00
Steve Checkoway 6558a56e8d Simplify. 2006-08-01 06:29:11 +00:00
Steve Checkoway 302c0b5445 Preference for the used note skin. Also set the note skin in GAMESTATE's player options for use with combined NoteData. 2006-07-31 01:01:32 +00:00