Arthur Eubanks
ecfcb11a00
Remove implicit conversion operator from RString to const char*
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This is required for the RString to std::string migration.
Mostly automated from https://github.com/aeubanks/rewriter/blob/main/c_str.cc , with some manual intervention required for fixing up `a + b.c_str()` to `(a + b).c_str()`.
Added some overloads for some common global functions like sm_crash to reduce the number of changes required here.
2025-05-15 21:14:54 -07:00
Yauhen Artsiukhou
705cd55a04
Add native restart menu button
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It should replace Simply Love restart hack.
Now it is possible to assign any button to restart.
2024-08-26 10:52:19 -07:00
phantom10111
17c4e7a2ff
Reset input redirection on screen change
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It's possible for LUA to redirect input and not bring it back when screen is
ending (and there are existing bugs like this in Simply Love). Considering that
each screen is a separate entity, it seems like this shouldn't be possible and
each screen should handle redirection separately. Split redirection state per
each screen in the stack and clear it once screen is ending.
2024-04-04 11:16:51 -05:00
Martin Natano
bacecae1f7
Decouple <vector>
2023-04-21 22:13:41 +02:00
Michael Sundqvist
0cba3579de
Remove global "using namespace std;" declarations, use "std::" prefixes on all std elements
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Fix whitespace changes
2022-07-31 22:14:38 +02:00
Colby Klein
b4e02821e8
Revert "Improve handling of errors in lua functions and speed up calls. ( #1427 )"
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This reverts commit f10e3ae36a .
(it was a joke PR, do not fear)
2017-04-04 17:21:55 -07:00
Kyzentun
f10e3ae36a
Improve handling of errors in lua functions and speed up calls. ( #1427 )
2017-04-04 11:36:23 -07:00
Kyzentun Keeslala
7bd64c32af
Added AllowHoldForOptions preference.
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Back button now only backs out of a screen on a press.
Updated changelog.
2016-06-24 16:55:01 -06:00
Kyzentun Keeslala
0de66f6e1a
Added pause menu to ScreenGameplay in default theme. Added SetPrevScreenName lua binding to Screen. Added begin_backing_out lua binding to ScreenGameplay.
2016-01-09 11:40:22 -07:00
Kyzentun
c4fed9747c
Fixed crash on no args to AddInputCallback. Clear steps for all players when deleting on ScreenEditMenu. Changed assert message in ApplyDerivedType to be useful. Fixed typos in OptionRowHandler message and EditHelpText.
2015-02-26 14:51:54 -07:00
Kyzentun
6f8b5f2477
Made input callbacks lock during transitions and lockinput.
2014-12-10 13:38:10 -07:00
Kyzentun
4f95bf08ad
Function chaining for actors and singletons.
2014-12-01 22:31:30 -07:00
Kyzentun
4f2b92a25a
Added __screen__ special texture name. Added AMV:GetTexture, RageTexture:Reload, and Screen:SetNextScreenName lua functions.
2014-09-02 05:18:29 -06:00
Kyzentun
a6c54ebd90
Made Screen not go to next screen if the screen name is empty.
2014-08-02 00:38:17 -07:00
Kyzentun
95fe1a17e9
Replaced every use of lua_call with RunScriptOnStack. Modified RunScriptOnStack to report an error to log and system message using a passed in context string. Modified every use of RunScriptOnStack to avoid crashing so that the reported error can be seen.
2014-08-02 00:38:17 -07:00
Kyzentun
27c6a54d82
Added AddInputCallback and RemoveInputCallback to Lua API for screen. ScreenManager now passes input to the lua side of each screen in addition to the engine side.
2014-06-26 21:33:54 -06:00
Devin J. Pohly
1220dbe085
Revert "Round 2-2 of this."
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This reverts commit 0ae4183f7b .
2013-06-04 23:47:22 -04:00
Jason Felds
0ae4183f7b
Round 2-2 of this.
2013-04-16 00:16:02 -04:00
Devin J. Pohly
2cf9262afc
merge OverlayInput into Input. overlay screens can still intercept input if they want.
2013-01-12 23:19:44 -05:00
Devin J. Pohly
9c9e2f995f
just call Input from OverlayInput
2013-01-12 23:08:38 -05:00
Devin J. Pohly
d13ac7e7a2
modify Input() on screens to return boolean
2013-01-12 22:48:38 -05:00
Devin J. Pohly
f58584c939
allow overlay screens to accept codes
2013-01-11 10:08:27 -05:00
Jason Felds
dbdab4759e
[Xcode4] May as well fix switch warnings.
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Still need some assistance for the linker error.
2011-07-20 11:11:04 -04:00
Jason Felds
a085d0d1da
Line endings...be normalized!
2011-03-17 01:47:30 -04:00
AJ Kelly
098316a28d
update comment
2011-02-23 13:16:31 -06:00
AJ Kelly
d78b379464
alright, now mouse support is getting somewhere.
2011-02-23 04:33:55 -06:00
Jason Felds
9d13036e08
Add @briefs to the Luna classes.
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Yeah...there was a lot. */
2011-02-19 12:26:18 -05:00
AJ Kelly
5cd6a32930
[Screen] add HandleBackButton (for people who know what they're doing ;) [people making multi-state menus using the MK2ULTRA method])
2011-01-01 14:02:53 -06:00
AJ Kelly
fc5a5efb77
remove debugging statements
2010-12-22 22:06:10 -06:00
AJ Kelly
069bd6cca2
turns out these bindings don't work so well.
2010-12-21 23:04:59 -06:00
AJ Kelly
2d6d081c30
Add SetNextScreenName(string) and SetPrevScreenName(string) Lua bindings to Screen
2010-12-21 21:37:26 -06:00
Alberto Ramos
902d2d4368
small barely notable changes
2010-12-14 17:41:29 -07:00
AJ Kelly
77e17dae2b
[Screen] add GetScreenType() Lua binding.
2010-06-10 14:26:56 -05:00
AJ Kelly
60b86919ba
[Player] CheckpointsFlashOnHold metric added (bool). also cleanup/comment/etc.
2010-02-24 02:40:36 -06:00
AJ Kelly
3e51544930
Initial commit.
2010-01-26 21:00:30 -06:00
Devin J. Pohly
80057f53cd
smsvn -> ssc-hg glue: rearrange directory structure
2013-06-10 15:38:43 -04:00