Commit Graph

118 Commits

Author SHA1 Message Date
Glenn Maynard 7ccc7731dc fix some cases of transforms brute-force iterating over rows 2005-01-09 22:13:18 +00:00
Glenn Maynard c26f402bba Fix mirror; only the pre-4s transform rows were being iterated over, which
broke holds.
2005-01-09 21:42:01 +00:00
Glenn Maynard a8b8341667 comments 2005-01-09 21:34:19 +00:00
Glenn Maynard 8340759571 optimization 2005-01-03 20:54:28 +00:00
Glenn Maynard e6bd8c0755 fix crash when .sm data with too many tracks is loaded 2005-01-03 20:53:03 +00:00
Chris Danford f840c014a9 Move some player-specific data out of the bloated GameState class.
Have gameplay objects hold a PlayerState pointer instead of a PlayerNumber and indexing back into GameState.
This will simplify off-screen players (e.g. CPU ghosts, network replicated human players, >2 players using one NoteField)
2004-12-20 06:25:59 +00:00
Chris Danford ec4090a3eb fix VC7 warnings 2004-11-08 06:16:22 +00:00
Glenn Maynard 1eac0a3fa9 fix warnings 2004-11-01 11:02:54 +00:00
Glenn Maynard b6091d6cd5 NoteData::EliminateAllButOneTap -> NoteDataUtil::RemoveAllButOneTap;
use accessors for NoteData::GetFirstRow, NoteData::GetLastRow
2004-10-25 03:36:42 +00:00
Glenn Maynard de21231034 debug 2004-10-25 02:17:58 +00:00
Chris Danford ce4780559f froundf -> Quantize 2004-10-24 17:44:51 +00:00
Chris Danford bb0da6a289 quantize rows when reading from BMSs so that we don't end up with 2MB cache files 2004-10-24 17:36:13 +00:00
Chris Danford eff1dc9695 play auto keysounds 2004-10-24 10:45:30 +00:00
Chris Danford 1b3c786213 cleanup: variable name and const 2004-10-24 10:20:24 +00:00
Chris Danford 584189a10c naming cleanup: iNoteIndex -> row 2004-10-24 00:17:15 +00:00
Chris Danford 3ac1dba044 simplify TapAttack storage:
store attack info in TapNote
  in the SMNoteData string, store the attack params inline (like with keysounds)
play keysounds when hit
  still doesn't play keysounds on a miss
  still doesn't play autoKeysounds
2004-10-23 23:41:49 +00:00
Chris Danford 09193d9e4b cleanup:
use references when passing NoteData
  Have player own a NoteDataWithScoring, not derive from it
2004-10-23 17:43:49 +00:00
Ryan Dortmans de49d41dd2 Out of bounds access caused Xbox to crash in PUI. 2004-10-22 06:04:15 +00:00
Steve Checkoway 67946d3a72 Fix warning. 2004-10-05 10:52:36 +00:00
Steve Checkoway b97952f768 Fix character constant. 2004-10-05 10:43:38 +00:00
Chris Danford b76949e1a9 fix warnings 2004-10-02 05:08:59 +00:00
Chris Danford b20eaeb60b Parse and maintain keysound data, but don't play the keysounds yet. 2004-09-29 07:19:44 +00:00
Chris Danford 0f6ed81faf Use a associative arrays instead of normal vectors to hold TapNotes.
More places NoteDataUtil, NoteDataWithScoring need to be converted to use the new row iteration macros.
2004-09-29 06:43:57 +00:00
Chris Danford 03fbb915f3 remove VC6 scoping hacks 2004-09-21 07:53:39 +00:00
Chris Danford d2a54cca31 make TapNote a struct. Over time, more properties will move from the enums and into bit flags. 2004-09-12 05:56:24 +00:00
Chris Danford 809dd7dc27 rename: MaxRow -> NumRows
fix some off-by-1 row errors
2004-09-11 03:50:37 +00:00
Chris Danford abe10501f7 change Twister to "max 3 holds at once"
add Floored, "max 2 holds at once"
2004-08-29 21:26:52 +00:00
Chris Danford d59247c03e tweak transform apply order 2004-08-29 21:14:26 +00:00
Glenn Maynard aad73b53e9 (float) atof() -> strtof(), which computes in float instead of computing in
double and casting to float, which is silly
2004-08-10 20:57:59 +00:00
Chris Danford 27ece3ecbf fix "transform mods that last for a whole song in a course get applied twice"
fix "impossible to get 100% on a course that uses AddMines" by calculating RadarValues after applying mods
Trail::GetRadarValues needs to do caching.  Performance is bad.
2004-07-23 04:45:48 +00:00
Glenn Maynard b7799ccd0a move autogen into NoteDataUtil 2004-07-17 05:10:11 +00:00
Chris Danford 96ca652c94 move RadarValues into a separate file
clean up usage of RadarValues
2004-07-11 07:21:33 +00:00
Glenn Maynard 30aeffc63a simplify NoteDataUtil::shuffle 2004-07-01 18:32:19 +00:00
Glenn Maynard 2cab5c4689 license updates 2004-05-31 22:42:12 +00:00
Chris Danford d65404e750 TapSteps -> TapNotes 2004-05-24 04:26:54 +00:00
Chris Danford 0ec2a536d9 TapSteps -> TapNotes 2004-05-24 04:17:19 +00:00
Chris Danford 4bb777232d name cleanup: "pNotes" -> "pSteps" 2004-05-24 03:41:39 +00:00
Glenn Maynard 854da28681 cleanup
handle lights via autogen as originally suggested
2004-05-20 19:05:37 +00:00
Chris Danford 575a9abf96 improve planted, twister 2004-05-15 03:00:43 +00:00
Chris Danford af59943c4c make Stomp easier in dance-double 2004-05-08 00:08:29 +00:00
Chris Danford 69f5527450 improve skippy
improve order of transforms when multiple are in effect
2004-03-01 08:59:22 +00:00
Chris Danford d733b7a7b2 make Turns multi-selectable 2004-03-01 00:09:07 +00:00
Chris Danford dac8a9231d apply Little before other transforms 2004-02-29 23:32:04 +00:00
Chris Danford 9afba435ea give the same shuffle mapping for both players in the same round
don't allow identiy shuffles
2004-02-29 09:55:03 +00:00
Glenn Maynard 0a8899f4d8 cleanup, fix warnings 2004-02-27 00:55:25 +00:00
Matt Denham 324e07d383 Implemented a quick pair of move/scale functions for TimingData
fixed NoteDataUtil::ScaleRegion (and dealt with conflicts - whee)
fixed assorted editor inconsistencies and bugs
2004-02-26 05:38:46 +00:00
Glenn Maynard da5414afa0 fix warnings 2004-02-26 03:07:49 +00:00
Chris Danford 15e19d4885 fix AddMines places mines that overlap other taps and hold heads (Disconnected Mobius expert) 2004-02-25 08:40:03 +00:00
Matt Denham 45591679e6 added NoteDataUtil::ScaleRegion, made NoteDataUtil::Scale call that instead 2004-02-25 08:25:39 +00:00
Matt Denham 6905bbe781 Added BMRize mod because people have complained that Quick is too easy. Try this. :-) 2004-02-12 06:54:54 +00:00